AI Test Footage Video

You’ve been asking to see some in game footage, even if rough, so I thought I would share a little video that shows off some of the preliminary AI work that’s been done. Some of this was functioning in the Game Developers Online reveal and some of this has been done since in between the craziness of the crowd funding campaign.

This video isn’t as polished as I would normally put out so please be nice as we’re 24 months away from anything that would be called final, and even 12 months away from just a multiplayer alpha dogfighting build. The laser effects, explosions are all placeholders and there will be significant work done here, as well as some very cool shield effects I have cooking up in the background. My goal with the visual effects is to use a lot the techniques and looks used in film work, which are now possible with DX11 and modern day PCs.

But the point of the video isn’t to show the VFX or damage systems, which still have a ways to go but to demo some of the early AI work that’s been happening in the background.

The Squadron 42 / Star Citizen pilot AI will be the most sophisticated AI that I’ve attempted on any of my games. My goal is to take the ideas that I pioneered with Wing Commander and later games; distinct personalities, dynamic learning, signature moves to next level with the power of modern CPUs.

We’re a long way off from the final article, but as you can see from the video AI can already fly in formation, respond to commands and engage in combat. All the dogfighting you see in this video is AI driven!

On a technical side this footage was captured with FRAPS via a debug camera on a PC with an AMD Phenom 1090T processor, 8GB and an NVIDIA GTX470.

As things progress we’ll have much nicer implementation of third a person chase and orbit cameras to show of the action better. In an ordinary game’s development cycle, this would be something we would share internally or with the publisher… but we’re showing our backers instead, since you’re the ones making Star Citizen happen!

Expect similar videos in the coming months.

182 Responses

  1. Wow ….. Look very promising o_O Good job Chris !!

  2. I love how Chris is true to his word on constant dev updates. I am LOVING IT!

  3. Avatar of Net Net says:

    Realease it on youtube, pretty please.

  4. Avatar of Avon Avon says:

    Wow pretty awesome to see how the ships fly

  5. Avatar of TheV!P3R TheV!P3R says:

    So awesome to have an in depth view of developement.
    Thanks for sharing those small yet great updates!

  6. Avatar of Strid Strid says:

    I’ve just felt like back in the 90′s… Awesome!

  7. Avatar of Sozoshin Sozoshin says:

    BEAUTIFUL and this is not even a alpha demo . OMG cant wait for this game.

  8. Avatar of Icinix Icinix says:

    Wow – space never looked so inviting. What really gets me though is just how much the ships look like they’re really weighty and actually have real mass to them. Bloody excited.

  9. Very appreciated.

    I get more and more excited about this game, keep going!

  10. Avatar of Vandigra Vandigra says:

    Very awesome to see the ki fly

  11. Avatar of Mathias Mathias says:

    That already looks fantastic!

  12. Avatar of frank frank says:

    like the new video

    hope the ai command also work on voice command save’s alot of scrolling down options menu’s

  13. Avatar of Fenthik Fenthik says:

    Awesome for this stage of the process!

  14. Avatar of Lance Lance says:

    That is the most polished “rough” footage I have ever seen. It is fantastic seeing what you are trying out with the game. Thank you very much on taking the risk and showing this to the community.

    • I was thinking that myself. “These explosions are ‘merely placeholders’?! They’re better looking than many of the finished games I’ve seen!”

      • Avatar of Toast Toast says:

        He’s being so modest about the polish – the game already looks gorgeous. That’s how long we’ve gone without a space sim!

        Chris, I’ve been playing WC1 over the past week and loving it all over again. I remember the dynamic AI even back then, and especially how the aces did in fact feel different from the standard enemy pilots (beyond just having tougher ships). It’s great to see that kind of distinction coming back.

        Also, always wished I had a special taunt for the Drakhai – “Wow, kitty, your ship’s really durable.”

  15. Avatar of Comet Comet says:

    OOOhhh my.. This I wasn’t expecting…Trows more money.. Come on guys. Spread the word.

  16. Avatar of Ibanez Ibanez says:

    very good ! perfect music. But I would add – maybe the whole time – a watermark in a below box hinting that this is “only” alpha or whatever. otherwise it might send the wrong signals ;)

  17. Watched it the first time thought the video was a little grainy. Forgot to hit the HD option now it look amazing

  18. Avatar of InfoWarrior InfoWarrior says:

    Those are slooowww lasers! Placeholders?

  19. thanks Chris that was cool. Thank you for showing us :)

  20. Avatar of Lechuck Lechuck says:

    for a game that will be released in 2 years,this is truly good! congrats and thank you!

  21. Avatar of tonester tonester says:

    Damn you Chris, Now I need to buy another 4 hornets!

  22. Avatar of Rebuc Rebuc says:

    Damn you time machine – Y U NO WORK?!?!?!

  23. Honestly if that’s the computer setup you guys used then this is going to be something truly special. I’m glad I pledged. :)

  24. Avatar of Zuberlan Zuberlan says:

    I really like how all the boosters articulate when a ship moves. The most attention to detail I may have seen from a space sim. I just hope that the game plays in all first person though. Do not like that you can move out into third person.

    • I’m partially with you in that I’ll be playing in-cockpit 95% of the time. That being said, if you don’t want to play in third person, don’t.

      Lots of people like playing from the outside of the ship, and even if you don’t, the ability to “hop outside” lets you look at your ship from a variety of angles. So when you buy and install that new scramjet for your fighter, you go out and look at it in action :D

  25. @tonester: HA, nice.

    Thanks Chris, really enjoyed that.

  26. Avatar of Breaker Breaker says:

    Fantastic! Thanks for keeping us in the loop!

  27. Avatar of Zartheus Zartheus says:

    Amazing music! I really hope the story lives up to it too :)

  28. Avatar of Deitar Deitar says:

    @InfoWarrior: Please read the article: (quote) ” [...] The laser effects, explosions are all placeholders and there will be significant work done here, [...]

  29. Avatar of CCC_Dober CCC_Dober says:

    @Chris
    If this is just the beginning, then I can’t wait to see a whole AI fleet in action. So epic =)

  30. Avatar of Srefanius Srefanius says:

    I don’t really get why you mention placeholder it even looks awesome now… :)

  31. Reminds me of Starlancer formations! I can’t wait to see how it handles multiple ship types in formation.

  32. Avatar of Arrahed Arrahed says:

    Tnx a lot for sharing.. All six thumbs up ;)

  33. Avatar of Tee2014 Tee2014 says:

    Looks awsome already. Thanx for sharing!

  34. Avatar of Lord Sirius Lord Sirius says:

    OMG!! Can’t wait for the Alpha!!

  35. Avatar of Shepard Shepard says:

    First prototype video, very nice. Now we know that we can fly in formations. I wonder how this will be done with 4 friends, they will probably press OK on the screen after the command to fall into formation and their ships will auto-adjust the location relatively to the command ship?

    I hope people back off and take it easy. I don’t really wanna see some nerd rage on forums now. Its a very first video of the game in pre-pre-alpha stage so everyone needs to relax and chill and ENJOY the most important ;) .

  36. Avatar of Skull_Leader Skull_Leader says:

    You know….the music track reminds me of that Mission in Ace Combat 5 (the one from November City I think….when you start making a ceremonial flight….)

  37. Avatar of Comet Comet says:

    Did you guys notice the planet? It is there. You can fly there. You can notice the ships approaching the planet as the video progresses. Like Freelancer but even at this early stage a lot better looking.

  38. Avatar of S-Labs7 S-Labs7 says:

    Nice to see new videos.
    Look s very good, keeo going ;)

  39. Avatar of TheMaK TheMaK says:

    Big Thanks to the team!

    Keep those vids coming :)

  40. Avatar of travists travists says:

    Looks solid, nice to see AI that can down another AI regularly.

  41. Avatar of Malkuth Malkuth says:

    This looks fantastic! Thank you for bring this to us?

  42. Avatar of Lechuck Lechuck says:

    Also,great music here! is it licensed as in the first trailer or is it one made just for this game?

  43. Avatar of Rarxius Rarxius says:

    I hope the formations are programmable.

  44. I wish I had more arms, so I could give this 4 thumbs up! :D

  45. Avatar of FLO mc K FLO mc K says:

    I love watching the maneuvering thrusters at work in this video. Those contribute a lot to the “space-feeling” in it. I think it’s because of that, that the video is so captivating. I somehow had to think of my first time playing Privateer. Please keep them coming!

    • I’m curious as to what state those thrusters are in… I do remember people having concerns as to the thruster firing mechanics. Were the ones in this video the same, the previous ‘every single detail thrust that was spammy’, or a bit a little further down the line… And what those concerned think of how they’re turning out.

  46. Gah! I just want to fly already!
    Great vid guys! Thanks for posting & all the hard work you guys are doing!

  47. Avatar of klappflapp klappflapp says:

    Thanks! Learning about the development at this early stage means a lot!

  48. Avatar of Hitman Hitman says:

    Even this early in the Dev, that looked awesome!

  49. Avatar of Malvan Malvan says:

    As a little child. Batschi batschi.. Will have will have.. Oh my why do we have to wait till 2014. That is torture x10.

  50. at 1:58pm EST monday Nov 19, 2014 the PC-designed artificial intelligence system called RSI will become self-aware and turn against its creators :)

  51. Avatar of Z3roCool Z3roCool says:

    ….WOW…when the one Hornet pirouettes over the followed ship I was like…WOW…stuck for words :0) bring it on CR!

  52. Avatar of Burger Burger says:

    I wonder how the game will look on a NVIDIA GTX880 when the game is released =)

  53. Avatar of Tim Eriksen Tim Eriksen says:

    Very nice! I love it! I got a question though, how will the kind of planet-to-planet traveling system you talked about earlyer work with exploration?

  54. Looks similar to HOMEWORLD gameplay lol!

    Not that i don’t like that – i like!

    Thanx for sharing, Chris! May the Force be with you!

  55. (damn, just saw that someone beat me to it :) )

  56. Aaaaaaaaaa! *screams like a little girl*
    New video! *runs around like a dog chasing his tail*

    Mr. Roberts, Sir, seriously?
    If this is what you call “explosions are all placeholders” I’m scared to think what the final result will be!

    And these nebulas in the bacgkround! The planet! The way the ship flies, the feeling of all the distant things (like the nebula) and a vastness of space… My God, once again I feel like the first moment I sat in a Starfly and saw Freelancer universe…

    Again, if this is “early” you, Sir, are my god!

  57. Avatar of DaemonXR DaemonXR says:

    Looks amazing for this stage, really…..

  58. Avatar of Toast Toast says:

    Paladin: “Claw formation aye, laddie.”

    Iceman: “Sphere, copy.”

    Spirit: “Entering parade formation, domo.”
    :
    Hunter: “Mother Hen, why d’ya reckon our wing commander ordered ten formation changes in the last minute?”
    Paladin: “‘Cause it looks cool, laddie. He just can’t get over how cool it looks every time we switch.”

    • Avatar of Toast Toast says:

      (repost from the forum – I said the exact same thing there, but then, why not say it here?)
      I know it’s been ten years, but we’re way beyond Prophecy at least, where they changed the collision mechanics to be super-forgiving because the AI kept playing bumper cars with itself (and these were your wingmen). Part of the challenge here is that the AI also has to use the fly-by-wire system – the AI wants to do something but it doesn’t have direct control of the maneuvering resources – the ship will respond as best it can, but it’s not always the same.

      Although all AI programming almost inherently involves both forward-planning and feedback loops, that doesn’t mean it’s easy and you can totally fly off the deep end with obfuscating complexity. There’s stupid simplicity and then there’s elegant simplicity.

      I do, however, have to say that paying any kind of critical attention to the AI implementation was difficult while watching that Hornet do that low-velocity wingover. I just sorta stared and drooled.

  59. This is sweeet!!!!!!!!!
    Now I can finally fly my own squadron of AI fighters :D with all my pledged ships

  60. Looking mighty sharp! Keep up the fine work.

  61. Avatar of Balerit Balerit says:

    Amazing ! And this is early ? The AI wont be useless at this rate :D

  62. Avatar of Tidan Tidan says:

    Wonderful. Many thanks for sharing!

  63. Avatar of Serrath Serrath says:

    Looks slick! Good to see the AI’s already smarter than missiles. (Anybody remember the X-Wing and TIE Fighter games’ AI?)

    • Avatar of Toast Toast says:

      Yeah – although I got the distinct impression that the AI in TIE fighter was explicitly programmed not to attack you (or at least not realize you specifically as an alpha threat, since the Imperials outnumbered the Rebels so badly).

      Perhaps it had to be that way. I remember taking so much fire in X-Wing, but almost not ever getting shot at in TIE fighter (and of course, since basic eyeballs are unshielded, that would have been necessary to keep the game from being impossible).

  64. Avatar of Belakor Belakor says:

    Is it just me or what Chris considers pre-pre-Alpha is considered releasable game by oder developers/publishers? :D

  65. Avatar of Ellis dee Ellis dee says:

    Dynamic learning!!! Oh noes!!!! SKYNET!!!!!!

  66. Avatar of Frosty Frosty says:

    Chris,
    This is simply amazing. You definitely have some fantastic programmers working on this game. I can’t wait to see what you have in store for us. Thank you for coming back to the gaming world, we need you!

  67. Avatar of Kenshin Kenshin says:

    That looks pretty nice. Seeing this kind of development movies is making me proud to be a donator. I hope we can see more movies soon.

  68. Avatar of flashback flashback says:

    That was friggin cool.

    But I see why the explosions are placeholders; it’s not the fireball, it’s the wreckage. All square and blocky. Plus we haven’t seen a close-up explosion either, could be problems there.
    The fireball looks like it could have come from Particle Illusion (particle emitter software for animation) but better.

  69. Avatar of J-Boy J-Boy says:

    Awesome that AI is a priority and looking already better than Freelancer which was good but had sticking points. I know online and PVP won’t be all the time and it’s good to see that our dogfighting skills won’t atrophy if the AI can keep the pace. And please please please make it so the physics engine does not make all PVP dogfights into a battle of circles that make me nauseous. This looks good but the real test will come when other playes start dogfighting. Also massive thumbs up on the backgrounds I’m glad the nebulas gas clouds and such will still be a familiar sight.

  70. It brought tears to my eyes – Thank you

  71. Awesome!
    Just reading the text mad my almost cry a tear out of happiness! I so want the AI to be more than just bots. Getting them a personality will be so much appreciated by me!

  72. Neat if only my friends were that cooperative…

  73. Avatar of Harb Harb says:

    GReat job loving the music, the look of space and foc the flying at this early a stage cant wait for more!!!

  74. well that was cool,but I hope its not in place of the ship drafts/spects we were waiting for

  75. Avatar of z3d z3d says:

    pre-alpha and already looking good…. wow love it!!!!

    Love the explosions too, BOOM! :-)

  76. Avatar of Criks Criks says:

    Not that it showed much of how the AI behaved, but I still loved it.

  77. Avatar of Franky Franky says:

    Absolutely amazing!
    Thank you Mr. Roberts (and Team) for bringing this dream to life.

  78. Avatar of Erio Erio says:

    Well…That’s… Amazing ! I want to play the game ._.

    My eyes are bleeding, Have a nice development! Give us the chance to play soon Alpha & Beta! :D

  79. Avatar of Rock Rock says:

    It doers look excellent and makes me want to play it! Awesome job and thank you for showing us. Love the music too!

  80. Avatar of Drexorn Drexorn says:

    I just wanted to say I love how often you guys are updating the community. That short video brought me right back to WC1, only now you can actually do all those things you wanted to that wasn’t possible back then!

  81. Avatar of Tim Tim says:

    Simply beautiful!

    I love the music from this video and the trailer videos too.

    Is the music in-house or licensed? And will it be on the soundtrack delivered for some of the pledge tiers?

    Thanks!

  82. Avatar of CatInSpace CatInSpace says:

    Most excellent!

    Thanks for sharing this with us. Keep up the excellent work! :)

  83. Avatar of mar7in mar7in says:

    will play it now! *cry* :( I think i must install Freelancer now. It looks so good as I said i want to jump into the game when i see it :)

  84. Avatar of Delnac Delnac says:

    Really impressive stuff, especially from a feeling standpoint. The space feels just right regarding distances and scale, although a bit slow.

    Thank you for sharing this :) .

  85. Avatar of Fearweaver Fearweaver says:

    I WANT TO PLAY RIGHT MEOW !!!

  86. Avatar of Piggy-Pig Piggy-Pig says:

    Thank you for the video. Keep this stuff coming :D , it looks GREAT !!

  87. Great work guys ! 24 months away and it already got that distinct feeling :)

  88. Avatar of Burneyx Burneyx says:

    Very nice video, thank you Chris & Team!

  89. Avatar of WanderPanzer WanderPanzer says:

    I might be late, but is it me or the Hornet seems to have variable geometry wing (look at the last moment where the Hornets speeds up)? O_o

  90. Avatar of s3bsta s3bsta says:

    NIce. Please implement blast rings and delayed explosion sounds on the effects side when you get to that! (ala BF3) I simply luved the blast rings and camera shake in WC.

  91. Avatar of Advil Advil says:

    Mr. Roberts,

    I have never even HEARD of a major game developer working on a major title like this one being willing to show an internal test video this early in the process.

    Thank you so much for keeping us feeling involved with the development. It’s a fascinating view into the mechanics of major game design.

    Remember that a large number of people will heckle the work if you show it in a rough form… you’ll need a thick skin to just ignore it. You are blazing new trails everywhere it’s going to take the average gamer a little bit to adapt to your style also. :) Keep up the great work!

    PS. Where did you even find the time to get this done with the crowdfunding going on?!? And to take time to make a video for eveyone? Amazing.

  92. Avatar of Mathias Mathias says:

    Its a Ring world! Space looks fantastic!

  93. Avatar of NorrFrost NorrFrost says:

    It is far from finish, and still it looks WAAAAAAY better than anything i have seen today :D

  94. Avatar of Neibros Neibros says:

    These constant, daily updates are amazing. Seriously, this level of communication with your fanbase is just outstanding.

  95. Avatar of Ulathar Ulathar says:

    Awesome stuff! Even better than the “AI in Action” is that we can see those ships flying! Really im pressiv how all those little thrusters work realistically when the ship moves!

  96. Avatar of Shepard Shepard says:

    I feel really privileged to witness these first baby steps of the project :) !

  97. Avatar of Paradox Jast Paradox Jast says:

    I’m glad I bought a drool bucket the other day…

  98. Avatar of AlienHack AlienHack says:

    ” In an ordinary game’s development cycle, this would be something we would share internally or with the publisher… but we’re showing our backers instead, since you’re the ones making Star Citizen happen!”

    Damn ! Hadn’t though of this ! Now I really feel like a small tiny publisher! :-) I am a small EA but the good kind , not the big evil one … ;-)

  99. Avatar of Korai Korai says:

    This video was a really good move I think.
    Somehow it gives a much great feeling of what it is like to be a part of this game reality than anything previously shared with us

    Still dreaming, for now…. :)

  100. Avatar of Shodan Shodan says:

    I’ve been waiting such a long time to for a game like this.
    This will be my ‘Freelancer 2′.

  101. Avatar of Armsman Armsman says:

    Put the word out on this video, I think this and the first prototype video will do more to garner Pledges then the ‘Final Week’ video (seriously.)

    (Again, just want to see the crowdfunding garner as much as it can in the time remaining.)

  102. Avatar of TheHops TheHops says:

    Incredible maneuverability on those ships! These physics are looking awesome, I absolutely cannot wait to strap in to the cockpit of one myself!

  103. Yeah, I’ll take it as is. Give it to me now.

  104. Avatar of Shadis Shadis says:

    Good lord man this is PRE-alpha!?
    This will be the greatest space flight sim in history.

  105. Avatar of Fulgrim Fulgrim says:

    Excellent work !!! This game will be epic :-)

  106. Avatar of shadow shadow says:

    Looks good so far. After further development this game will be awesome.

  107. Avatar of Shiv_Katall Shiv_Katall says:

    Nice to see some early footage – the AI shows tons of promise – the different formations can be useful and cool, the little stuff like each maneuvering jet firing to position the ship looks great. look forward to see more on that

    The backgrounds look terrific as well to me half of a space-sim game is the ambiance of the different systems the differences between being in or near a nebula, a star whether the system is single, binary, trinary etc. near a dead planet being cooked by a close bright blue star, a frozen world where the star is just a spec or in the “habitable zone”

  108. Avatar of Brenderous Brenderous says:

    Hot damn that music is good.

  109. Avatar of Franky1969 Franky1969 says:

    Thank you for this fantastic impression.
    I look forward to exploring these systems.
    Keep it up, it will be an incredible experience ever ….
    Many greetings from Germany…………..:-)

  110. Avatar of stormquiver stormquiver says:

    phenomenal excellent job, Looking forward to playing this legendary game

  111. Avatar of Zoner Roamer Zoner Roamer says:

    Looks good! Already have that good ol freelancer vibe coming to the fore ;)

  112. Avatar of Qui Killicon Qui Killicon says:

    NICE! Keep the Vids coming!! Love seeing the progress :)

  113. looking good! but pls dont let out the finished game with slow n weak sounding lasers..

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