Hello (from one of the devs)

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This topic contains 427 replies, has 273 voices, and was last updated by Avatar of Dunnlang Dunnlang 5 months, 1 week ago.

Viewing 25 posts - 1 through 25 (of 428 total)
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  • October 18, 2012 at 2:37 pm #25804
    Avatar of Josh Strike
    Josh Strike
    Key Master

    Hi all,
    I just wanted to introduce myself. I’m the designer/coder for the Star Citizen HUD and additional 2D elements. While a good deal of my work wasn’t integrated in time for the live demo, that was largely because what we’ve been doing has pushed the limits of Scaleform and CryENGINE – and is radically different from the standard game HUD formula that’s prevailed for the last decade. Taking inspiration from previous Chris Roberts ship controls, nothing in our work is similar to the templates you’ve seen in more recent games; it’s been engineered from the ground up to deliver an unparalleled degree of control and detail to the pilot. Chris is an inspiring guy to work for, and I’m honored to have been picked for the job. We aren’t cutting any corners. All the elements of the HUD systems we’ve developed are based on procedural algorithms and can be customized to different ships and styles to a huge degree of depth and flexibility, keeping the scope of the universe in mind. My task is to pack as much useful information as possible into tight, clear displays, to give pilots those crucial visual cues that can mean the difference between life and death in a dogfight. The HUD will be your friend, and learning to read it reflexively will shave crucial milliseconds off your reaction time. Sometimes it feels more like I’m developing an avionics package for the military than for a game!
    For my qualifications, I have 15 years in Flash/Flex development, including dozens of casual games and a custom gaming platform for a Bitcoin site I operate. I’m very much a DIY, self-employed developer, and this is my first team effort in over ten years. But this is a game I’m dying to play, and I couldn’t say no… I’ve been a fan of Chris’s work since I was a kid playing Wing Commander, and it’s a dream job for me to work with the team he’s assembled.
    There are lots of reasons to pledge to this project, but one of the best (in my view) is that the authenticity of the flying/fighting experience is going to be unparalleled. I can confirm that all the pieces are in place to ensure that it will be – and as for the avionics, I think this HUD will be the gold standard in “AAA” games for the next decade or longer.
    I hope to hear your feedback as we go along, and thank you all for showing your support and helping to building this awesome game!

    • This reply was modified 7 months ago by Avatar of Josh Strike Josh Strike.
    • This reply was modified 7 months ago by Avatar of Josh Strike Josh Strike.
    October 18, 2012 at 2:43 pm #25825
    Avatar of Neo
    Neo
    Member

    Nice to hear from someone inside! I appreciate your hard work and dedication to make this an above-average game and yes, I’ve pledged :)

    If there’s some concept art of your work (HUD), I’d be glad to see it!

    October 18, 2012 at 2:46 pm #25834
    Avatar of amueco
    amueco
    Subscriber

    welcome aboard then :)


    Look up at the stars at night

    October 18, 2012 at 2:48 pm #25840
    Avatar of Grysage
    Grysage
    Member

    Nice to meet you!  Looking forward to seeing your work!


    Close cover before striking

    October 18, 2012 at 2:53 pm #25859
    Avatar of Warden
    Warden
    Subscriber

    o7

     

    Hi!  Now you’ve gone and made me curious!  Need to see some work in progress there, mister!

    October 18, 2012 at 2:53 pm #25860
    Avatar of LightMonk
    LightMonk
    Member

    \o/ That our man! \o/
    Hope we see sth awesome soon ;-)


    Star Citizen Base Community: http://forums.starcitizenbase.com

    October 18, 2012 at 2:56 pm #25873
    Avatar of Ink Pad
    Ink Pad
    Member

    Hello, it’s great to hear from a developer! Please post when you can, it will help us pass the time until we can enjoy the fruits of all your hard work.

    October 18, 2012 at 2:56 pm #25875
    Avatar of Lance
    Lance
    Subscriber

    It is great to hear from the development team! Time to treat you guys like the superstars you are becoming (when games have higher revenues than movies… that is what they are)!

    Keep us updated on the progress!



    Shoot for the moon. Even if you miss, you will end up among the stars. Remember to bring extra missiles.

    October 18, 2012 at 2:57 pm #25877
    Avatar of Ganja
    Ganja
    Subscriber

    They should really make a section at the homepage dedicated to the team.

    Also nice to have you here, we appreciate you’re work and cannot wait to see what you did with the HUD.


    October 18, 2012 at 2:58 pm #25880
    Avatar of MasterWandu
    MasterWandu
    Member

    *Shakes with excitement… falls off chair… dead*

    @Josh Strike: Thanks so much for the post! Fantastic to see the Devs getting behind the project like this (not always a given), sounds like the dev team has caught Chris’s vision and have a sense of excitement and ownership with what they’re creating. Sounds awesome!

    October 18, 2012 at 2:58 pm #25882
    Avatar of Vroomfondel
    Vroomfondel
    Subscriber

    welcome!

    you need a dev account :)


    And I demand that I am Vroomfondel.

    October 18, 2012 at 3:01 pm #25888
    Avatar of Sherlock
    Sherlock
    Member

    Looking forward to seeing more, Josh! Love what I’ve seen so far!

    October 18, 2012 at 3:05 pm #25900
    Avatar of gowserpaul
    gowserpaul
    Member

    Nice to meet you Josh, i’m looking forward to using your HUD when the time comes and i’m sure it will be as easy to use and intuitive as i think it will be :)

    October 18, 2012 at 3:06 pm #25903
    Avatar of MasterWandu
    MasterWandu
    Member

    Check out this vid I just randomly found on Scaleform. Looks pretty impressive, and this vid was from 2 years ago!

    October 18, 2012 at 3:07 pm #25906
    Avatar of Josh Strike
    Josh Strike
    Key Master

    I’m looking forward to showing off the design, and I’ll see if we can’t get a sneak peek in here pretty soon! You can catch a tiny bit of it in the “Immersion” video at http://www.youtube.com/watch?v=VVua4SsaGqU&feature=relmfu which shows some of the earliest integrations of marks, radar and ship displays when you climb into the cockpit. Although this is just the tip of the iceberg, you’ll notice the screen displays there look quite a bit different from anything in the other videos. What you’re seeing (for HUD-skeptics) are functional components with a lot of data layers and controls built in, but they aren’t engaged yet in that video.

    Mea culpa, by the way. I was trying to do something that hadn’t been done before, which was part of the reason we missed our integration target, which is most of the reason why the targeting reticles and gun pips weren’t in for the live demo (which is why Chris missed the enemy ship — and why some people seem to doubt the HUD exists). But I promise the end result is well worth it; you’ve never seen this stuff in a HUD before, because we had to rewrite parts of the CryENGINE/Scaleform integration code and roll a whole bunch of new graphics methods just to make it work.

    I’ll shut up now before I say too much, and leave it to Chris to make the big announcements :P

    October 18, 2012 at 3:10 pm #25911
    Avatar of Beibars
    Beibars
    Subscriber

    Hi Josh, nice to hear from a dev, one question about the HUD, is the animation scripted for cutscenes, or does respond to player input, for example when I launch countermeasures, do we see the pilot pushing a button to release them?

    October 18, 2012 at 3:10 pm #25912
    Avatar of MasterWandu
    MasterWandu
    Member

    @Josh Strike: No, it’s ok, please… tell us more  *slips Josh another drink*

    October 18, 2012 at 3:12 pm #25913
    Avatar of Shenlin
    Shenlin
    Member

    Hi Josh

    please get me back into space , i have been waiting for years . Now mid age i am ready to suite up and bast off once again after being stuck on planet earth , and several dungeons etc over the years . Yet another space game has eluded me for all these years .

     

    Thanks you

     

    “see you in another Universe”


    ” see you in another Universe “
    • This reply was modified 7 months ago by Avatar of Shenlin Shenlin.
    October 18, 2012 at 3:15 pm #25920
    Avatar of Deathsnake
    Deathsnake
    Member

    Welcome :)


    [sigpic]http://www.xenocorp.net/H_bardCorner/StarCitizen/GoldWing_NeoSigDeathsnake.jpg[/sigpic]

    October 18, 2012 at 3:15 pm #25921
    Avatar of Runciter
    Runciter
    Subscriber

    Josh Strike: The cockpit and its level of detail look very encouraging to me! I like the level of immersion that flight sims give you (DCS A-10 or Il-2, say) and I’d be delighted to see something similar, even if simpler, in Star Citizen. Thanks for posting!

    October 18, 2012 at 3:17 pm #25923
    Avatar of Decoy
    Decoy
    Subscriber

    Nice to meet you Josh and glade to see the team talking to us lowly gamers. :-D   Can’t wait to see the finished product. Also I hope you guys stick to your guns and keep working on this product till its perfect since your not using the pushy middle man! I hate seeing games getting released with patches within the first day to fix errors -_- Just glad to see someone who loves space games enough to push the limits!

     

    Created by the gamer for the gamer!!!

    October 18, 2012 at 3:23 pm #25936
    Avatar of Shepard
    Shepard
    Subscriber

    Nice to meet you Josh! Please ask Ben or someone out there to change your forum Rank to “Key Master” or “RSI Developer” so that people don’t take you for a mere mortal forum dweller ;) . And thank you so much for your introduction. We are all very much excited here and your appearance definitely adds to all that. It sounds like train is taking off!

    On the bad example of Star Wars The Very Old Republic that had some very creative approach to GUI please consider to have HUD elements customizable by player in sense of ability to allow us re-arrange the HUD, if possible and viable. Or at least if possible allow us to minimize the gadgets so that we can switch between full view to a limited view similar to Freelancer.


    • This reply was modified 7 months ago by Avatar of Shepard Shepard.
    October 18, 2012 at 3:24 pm #25939
    Avatar of Lasse B.
    Lasse B.
    Member

    Am I right to assume this will work perfectly when using an Oculus Rift? Menus and HUDs always were the red-headed stepchild when it came to 3D technologies.


    October 18, 2012 at 3:25 pm #25941

    Hi Josh – thanks for posting here too.

    It’s always nice to hear something from ‘the guys behind the curtains’. ;)


    Not to try is to admit defeat!

    October 18, 2012 at 3:27 pm #25944
    Avatar of travists
    travists
    Member

    Josh: assuming you are who you say you are, maybe bug the web guys to get you and any other “non official” team members a special title. That way it is more clear and we don’t get pretenders. Anyway, good to see more devs around!

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