Reasons why Carebears think PvE is the best and PvP should be disabled for all.

Enlisted Forums General Chat Reasons why Carebears think PvE is the best and PvP should be disabled for all.

This topic contains 258 replies, has 84 voices, and was last updated by Avatar of Deadka7 Deadka7 7 months, 1 week ago.

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  • November 13, 2012 at 6:02 pm #79956
    Avatar of Azazel
    Azazel
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    Because of entitlement. They feel like they should be able to get the same profit as someone who risks their “life” to make money. They want to be a part of the big dangerous universe, without any of the danger.

    People who don’t want PvP want to play a game where they feel safe, where everything is controlled because the unpredictability of life scares them. They like the feeling of success by amassing a fictional fortune

    Those who want PvP to have to live by their wits on the other hand find life all too predictable. We find entertainment in the stories we take part in, and create within a virtual world. Because while fake currency is fake, and all these ships are only 1′s and 0′s, the stories are real, the experiences are real because we share these with other people, not just ourselves.

    These people think that because they’ve paid for the game, they’re entitled to change the original vision for the game to suit them.

    They don’t want to play on a private server or offline because of an imagined entitlement to something that they think they’ve paid for, when actually they’ve funded the polar opposite.

    They want to earn the same amount of money in the safer systems where they’re protected by the military and the police, as someone out in the lawless systems with nothing but the shields on their hulls and the guns on their wings.

    They want to be able to fly out in to the most dangerous parts of the universe, and be free from danger.

    They believe that anyone who enjoys PvP is going to spawn camp them at jump gates, or follow them around the galaxy “ganking” them.

    They don’t want to lose their items to a human player, but are fine with losing it to an AI controlled ship. What’s the difference?

    PvP focused players want both PvE and PvP, whereas PvE focused players only want PvE, and can’t fathom that someone might disagree with them.

    They think that the persistent server should be PvE theme-park only, where they can fight AI at x-y-z coordinates, and then trade goods from A to B in peace, and that the PvP players should have private servers where they can fight each other.

    They want to impose real-time punishments on PvP players, such as 30 days of real time in “jail”, or community service protecting the trader you just killed. They want to stop legitimate players from playing, simply because we are doing something they dislike. PvP players on the other hand don’t want to stop anyone from playing.

    PvP servers wouldn’t work because you’d split the population into shards, and each PvP server would only have a few players, which severely affects PvP.

    If you had a PvE private server it wouldn’t matter, because you don’t need to interact with players at all to play in a PvE environment.

    Carebears, why should the players that need a large amount of other humans in the game be forced on to private servers just because you don’t want to be killed by the occasional player?

    What’s the difference between being killed by a human player or an AI player? Is it a matter of someone being better than you? Is that it? If it’s AI you can wave it off as “oh they all have perfect aim and more damage to compete with me, as I’m the best” whereas if you’re bested by another human, you can’t handle that someone’s better than you?

    tl;dr:

    Carebears don’t want unpredictable (or any) danger.
    They’re scared of being beaten by a human, and think PvP players all grief all the time.
    PvP of this scale can’t work on private servers, because of the amount of human interaction involved in PvP. 
    PvE can work on private servers because you don’t need other players to do PvE. Simple as that.


    How hollow would the Firefly universe be if people couldn’t shoot at each other? All of the amazing parts of that world center on conflict between humans.

    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    • This reply was modified 7 months, 1 week ago by Avatar of Azazel Azazel.
    November 13, 2012 at 6:07 pm #79974
    Avatar of GiantSnark
    GiantSnark
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    This. I want to feel like I’m in a world that’s alive, a world filled with people that want to build and explore the world, each in their own way, but interacting constantly. I want to peer out into the blackness and not know what’s out there, and then bring friends to go with me. And then when I go out with my friends, or alone, and find other people making their own way in the universe, I want to deal with the possibilities and the challenge that only real people can provide. I want friends, rivals, and everything in between. I can’t bargain with an AI, and outwitting them is easy and feels hollow. I can’t be friends with an NPC. I can’t be enemies with an algorithm.

    I want to broker a last-minute ceasefire with my long-time rivals so that we can join together to fight against the Vanduul carrier group that just jumped into the sector, if only for one battle, and then emerge triumphant with a new-found respect for my one-time foes, and with the hope for a new understanding between us. I want to have a long-standing rivalry with a bounty hunter who’s always trying to catch me, but never quite succeeds. I want to be a trade magnate who strikes a bargain with the pirates who have a base near a profitable trade route, to give them a portion of my profits in return for their services and protection in that area, turning them into my guards instead of my problem. I want to live the dreams of a limitless universe, feel the wonder and danger of the unknown, and make my place in it by my skill and the relationships I forge with others.

    I can’t do any of that without PvP. It just can’t happen. I want Star Citizen to be a world where amazing things can happen, where I can make amazing things happen. And that can only happen if me and others like me are all in the same place – on the public server.

    I have nothing against people who just want illusions of progression from shooting up their hundredth Vanduul raider group, or making a steel run between New Pittsburgh and the shipyards of Terra for the twentieth time with no chance of anything especially dangerous or unexpected happening on the way, except perhaps for another group of NPC raiders that are reliably and consistently dispatched. But please, don’t destroy my world to do it. You don’t need to. It doesn’t have to be the public server – there’s no reason for it. Let me have this.


    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    November 13, 2012 at 6:09 pm #79980
    Avatar of AceDauntless
    AceDauntless
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    Couldn’t agree more.

    Honestly even the idea of having “pvp only” servers seems dumb.  It should simply be a persistent game world all partake in.  Isn’t that ideal and what we’re looking for? If you only want single player or versing bots, isn’t that what squadron 42 is for?  If you’re playing with people, you’re playing with people, not I sort of want to play with people, on my terms, the universe should be unpredictable.

     

    It should be a consistent, persistent online world where anything and everything can happen.

    • This reply was modified 7 months, 1 week ago by Avatar of AceDauntless AceDauntless.
    November 13, 2012 at 6:10 pm #79986
    Avatar of Reach
    Reach
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    The way it seems to be getting implemented offers the best for everyone.


    • This reply was modified 7 months, 1 week ago by Avatar of Reach Reach.
    November 13, 2012 at 6:10 pm #79991
    Avatar of Net
    Net
    Subscriber

    “PvP should be disabled for all”
    Who thinks that?


    TO SEARCH THESE FORUMS https://www.robertsspaceindustries.com/forums/forum/forum-category-2/?ts=search+term
    We’ve all got our preferences, so why be forced to choose?
    I trust Chris Roberts, too. Radix malorum est ignorantia

    November 13, 2012 at 6:11 pm #79992
    Avatar of Jansan Runo
    Jansan Runo
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    But you have to satisfy the PVEers  because without them, the game doesn’t get developed.

    November 13, 2012 at 6:11 pm #79994
    Avatar of GiantSnark
    GiantSnark
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    @AceDauntless  ”It should be a consistent, persistent online world where anything and everything can happen.”

    This.  Entirely this.  It’s all I’m asking for.


    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    November 13, 2012 at 6:13 pm #79999
    Avatar of Sherlock
    Sherlock
    Member

    “PvP should be disabled for all”

    Yeah, who thinks that?

    November 13, 2012 at 6:14 pm #80001
    Avatar of Skylead
    Skylead
    Subscriber

    @GiantSnark, those are my feelings exactly. I look forward to flying with/against you some day in the vastness of the realm that RSI creates


    “I’m a leaf on the wind. Watch how I soar.”
    November 13, 2012 at 6:15 pm #80004
    Avatar of GiantSnark
    GiantSnark
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    @Net  You may not have the same perspective as I do on some of the things that have been said on these forums.  There have been calls for anyone who kills anyone else to be severely punished, including such extremes as being unable to play the game for a month, having sizeable chunks of their money simply disappear or having them permanently killed.  There have been suggestions that anyone who ever shoots at another player is a griefer, and must be excluded from the game.  If you haven’t noticed, you haven’t been looking.

    This would destroy the world I want to inhabit – a realistic sandbox universe where anything can happen, and I can take any role I want, and have the world (and other players) respond in a believable way. It would turn it into a theme park.


    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    November 13, 2012 at 6:16 pm #80006
    Avatar of AceDauntless
    AceDauntless
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    “But you have to satisfy the PVEers  because without them, the game doesn’t get developed.”

     

    Why do PVEers need their own servers?  Thats what squadron 42 is for, or private servers with friends.   The online should be based around interaction between people.

    November 13, 2012 at 6:20 pm #80015
    Avatar of Azazel
    Azazel
    Subscriber

    @Net, Sherlock. Look around the forums, there are posters who don’t want ANY PvP, I’m not naming them because I don’t want to be accused of abusing them, they’re entitled to their opinion etc, but if you just look, you’ll see the posts. Some just outright say it, whereas others subtly say it, in the form of suggesting larger punishments for PvP players, such as 30 day bans for killing another player, or wildly increased insurance costs for PvPers. There was one that mentioned community service for killing another player.

    @Snark, Dauntless. I entirely agree with you both.


    How hollow would the Firefly universe be if people couldn’t shoot at each other? All of the amazing parts of that world center on conflict between humans.

    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    November 13, 2012 at 6:21 pm #80017
    Avatar of Deadka7
    Deadka7
    Subscriber

    Great posts. Both Azazel and GiantSnark.

    (I can only assume it was Snark that saw some of my posts, we have basically the same ideals.) :P


    A red dot is a red dot, whether be player or not.

    I support PvA: Player vs All.
    (PvP and PvE seamlessly and dynamically combined together.)

    • This reply was modified 7 months, 1 week ago by Avatar of Deadka7 Deadka7.
    • This reply was modified 7 months, 1 week ago by Avatar of Deadka7 Deadka7.
    • This reply was modified 7 months, 1 week ago by Avatar of Deadka7 Deadka7.
    • This reply was modified 7 months, 1 week ago by Avatar of Deadka7 Deadka7.
    November 13, 2012 at 6:22 pm #80020
    Avatar of Icinix
    Icinix
    Subscriber

    To be fair – I’ve seen ridiculous arguments on both sides of the fence – both people have their extreme fans I guess.

    I’m not really fussed however it works – as long as it makes sense and feels like a galaxy I can go everywhere and do anything without special zones, or exclusive equipment and ships for playing a certain way.


    November 13, 2012 at 6:24 pm #80027
    Avatar of Neve
    Lin
    Subscriber

    This thread needs a warning in the title. Something like “Warning: Sweeping generalisations are made within this thread. Enter at your own risk.”

    November 13, 2012 at 6:25 pm #80029
    Avatar of Comrade135
    Comrade135
    Subscriber

    I agree with @Azazel, even though i prefer PVE i dont want the main server to be softened for that fact. as long as i can PVE on a private server/offline im good to go. I’ll go on the main server when i feel comfortable enough to try it. I have nothing against PVP just scared of dying and losing everything after trying EVE, but i know it’ll be fine compared to EVE, so no big deal for me. :)

    November 13, 2012 at 6:25 pm #80030
    Avatar of Net
    Net
    Subscriber

     I want interact with people I just do not need to fight with them… I do not kill anyone in real word just because he is different, I do not know why I should kill in game. In realistic sandbox universe there would be much less kills and punishment for murder would be very severe. I suspect that many PvPers want slaughterhouse instead of theme park. They suggest that slaughterhouse is much more realistic sandbox universe than theme park.


    TO SEARCH THESE FORUMS https://www.robertsspaceindustries.com/forums/forum/forum-category-2/?ts=search+term
    We’ve all got our preferences, so why be forced to choose?
    I trust Chris Roberts, too. Radix malorum est ignorantia

    November 13, 2012 at 6:27 pm #80037
    Avatar of pilot001
    pilot001
    Subscriber

    god i wish all you MMO tards would fuck off.

    November 13, 2012 at 6:31 pm #80046
    Avatar of Sherlock
    Sherlock
    Member

    @Azazel

    Oh, heh. I never really took those seriously. :P

    The instance slider, controlled vs uncontrolled systems, and high risk high reward economy seem fine to me. I wish people would wait to play the damn thing before getting up in arms about it. (Not singling anyone out–there’s just way too much drama on these forums over something that won’t be out for 30 months.)

    November 13, 2012 at 6:32 pm #80049
    Avatar of Neuroticus
    Neuroticus
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    PvE and the need of official servers – think about pride of achievement, pride of owning the best ship, outfitting it with best and rarest equipment and then displaying it to other players. And what would be the most awful thing to happen in PvE player in current universe – a PvP player comes along and takes away he’s/her’s glorious ship, forcefully. I think if SC would have StO style of PvP where no one looses their ship/stuff then we’d have almost no controversial threads at all.

    Is it common human psychology when players form too strong of a bond with their character (or ship) and when they loose it the anxiety they go through is quite substantial. I know that this thing can be dealt with when players get accustomed with loosing stuff, but how to encourage and facilitate it step-by-step i have no idea.

    November 13, 2012 at 6:33 pm #80051
    Avatar of AceDauntless
    AceDauntless
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    @net

     

    So then become a citizen and stay in the safe area’s and pay high taxes, the chances of getting ganked would be very low.  The game has (or should rather) have methods for people who want to simply trade and interact on a somewhat safe level can.  But if you’re a trade merchant and you’re transporting precious cargo you should have to hire a group of mercenaries or something to protect you.  Where’s the feeling of success if there is no chance of failure?

    Conflict is what drives fun.

     

    @pilot001

    Well…this is supposed to be an MMO so I’m not sure why you’re here.

    November 13, 2012 at 6:34 pm #80052
    Avatar of LightMonk
    LightMonk
    Member

    Person of Interest – POI – Pwning All Industrials
    CR already gave away a possible “Griefing” Tool for PvPers or called: Players who want to play the bad Pirate.
    And I don’t know why a Player is more unpredictable then a AI:
    A: He Attacks you
    B: He dosn’t attacks you/He Ignores You
    C: He helps you if you are attacked
    Then it breaks down to a set of flying mechanism which will be mostlikely flown in a variation by the human player but will be practical the same as it would be one of a NPC.
    Only Difference: The Human gains something through it, the AI mostlikely dosn’t

    my 2 (worthless) cents (in this kind of escalating thematic)


    Star Citizen Base Community: http://forums.starcitizenbase.com

    November 13, 2012 at 6:35 pm #80054
    Avatar of Daran Kellis
    Xarteros
    Subscriber

    What RSI is obviously going to do is have higher-challenge areas of PvE for PvE’ers to get high-risk, high-profit work. Areas with high levels of automated drones, or roaming NPC pirate clans who kill players indiscriminate of factions, so there’s as little PvP there as there is in the central systems. It’s got high-risk opportunities, it’s just as dangerous for other players, and you can scale it to all sorts of levels. Maybe the roaming pirate clan there has a carrier rich with loot for the cunning squadron to claim, with the aid of some heavy support.

    The plus side, this also allows for some ‘respawning’ events of challenging fights, since the pirates could be able to bounce back after a week or whatnot.

    November 13, 2012 at 6:37 pm #80059
    Avatar of GiantSnark
    GiantSnark
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    @Net  ” In realistic sandbox universe there would be much less kills and punishment for murder would be very severe.”

    Haven’t you ever watched Firefly?  I want the game world to be like that one, in many ways.  And it can’t happen if you treat all player-on-player hostility as something that should be eliminated from the game.

    I want there to be believable consequences for violating the UEE’s laws. But I want those criminals to exist nonetheless. Pirates, smugglers, assassins, bounty hunters, military officers, cops, all crossing paths and having differing goals that bring them into conflict. All of that requires PvP. And don’t forget, there will be plenty of people who want to play the role of the UEE military or the the police patrols in opposing those players. I want both sets of people to exist in the game world. I want this world to have that depth.


    I support PvA: Player vs All. (PvP and PvE seamlessly and dynamically combined together.)

    November 13, 2012 at 6:42 pm #80067
    Avatar of Dostro
    Dostro
    Subscriber

    I find this post incredibly insulting. The reason I want PVP is because I want t o be able to sit back and enjoy the game some times, just relax a bit, enjoy the universe for the universe. I want to learn and explore the universe, I want there to be a reason why I blow stuff up other than just profit. I want there to be meaning to my life.

    I played a lot of CSS back in high school, I got hyper competitive at it,  I dont need that back in my life is all. I definitely plan on participating in PVP, I plan on getting good at PVP, I just dont necessarily want it all the time. And I definitely want it in the game, I just want great PV# as well.


    Vice Admiral and proud supporter of Chris Roberts and the Star Citizen Team.

    Long Live the PC
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