Citizen's Aid Society
November 27, 2012 at 5:21 pm #109534
Since we’ll have a year or more before actual play, it will give me enough time to organize and setup this.
The game “Traveller” was based on the concept that people would hitchhike around the galaxy (pretty much like Douglas Adams portrayed in “The Hitchhiker’s guide to the Galaxy).
The “Traveller’s Aid Society was a volunteer network that helped these “travellers” get safely about the galaxy.
Reading all the PvE vs PvP and the like threads I thought it would be better to have an in-game solution instead of nerfs, segregated servers and all the other divisive and pouty solutions people might ask for.
So I am setting up a forum tonight and will post the details then for my effort in this direction and am calling it the “Citizen’s Aid Society”.
It will primarily be volunteer pilots who will come to the aid of traders and non-combatants under attack when they are able. On the site you’ll be able to state if you are simply a citizen who wants aid in those circumstances or if you are also willing to give aid.
No clan tags–just a “gentleman’s club”. No one will tell you how to play or force you to be a certain thing or prevent you from being in other clans. You just have to be willing to help others.
We can also compile and assess risk areas, put out warnings and maybe even help now and then by offering a bounty.
Let me know if anyone wants to assist me on this. Thanks.
The two biggest tragedies of life: Firefly cancelled by FOX in the first season and a lack of a sequel to the greatest space game ever imagined, Freelancer.November 27, 2012 at 5:25 pm #109550
Here’s a snip from the Wikipedia that shows the original concept–sort of a “AAA in space”…
In the original Traveller game, it was not too uncommon for characters to obtain membership in the TAS during character creation. The idea of the TAS is that it is an organization that exists to support what are basically ‘transients,’ or ‘wanderers’ ['Travellers' in the game's terminology] around the galaxy. It does so by maintaining low-cost hostels at many of the large starports, and, most importantly, by maintaining its ‘rating system,’ which warns of the dangers inherent in visiting certain worlds. Under this system, a world which should be approached with caution is denoted an ‘Amber Zone,’ and a world that should not be approached at all is denoted a ‘Red Zone.’
The two biggest tragedies of life: Firefly cancelled by FOX in the first season and a lack of a sequel to the greatest space game ever imagined, Freelancer.November 27, 2012 at 5:31 pm #109578
Been a real long time since I played Traveller, you brought back some fond memories, thanks.
Chlanna nan con thigibh a so’s gheibh sibh feoil
Sons of the hound come here and get flesh
Clan CameronNovember 27, 2012 at 5:37 pm #109603
Yeah–I loved that game–got to play it for a couple of years and actually submitted a “module” to Marc Miller who called me on the phone and thanked me. Great guy–Chris actually reminds me a lot of him.
I have a few ideas and think I will change the name to the “Citizen’s Aid Society” for Star Citizen.
The two biggest tragedies of life: Firefly cancelled by FOX in the first season and a lack of a sequel to the greatest space game ever imagined, Freelancer.November 27, 2012 at 5:38 pm #109605
So is that kind of like a collection of people who refuse to turn a blind eye if someone is in need?
November 27, 2012 at 5:41 pm #109618
November 27, 2012 at 5:43 pm #109626
This is exactly what i want to do in this game. I love the idea of IOU’s and such for helping out a fellow pilot in a sticky situation or maby give someone a lift to a planet or whatever. If there are enough people there could also be like the wiki snippet said a user run rating system of players that helped and give feedback. I’ll be glad to help in any way i can!November 27, 2012 at 5:46 pm #109637
In that case – I’m in. I have life time insurance – will never turn a blind eye.
November 27, 2012 at 5:50 pm #109657
Hiya, you may wanna check out also http://www.127th.org,
This squadron of 20 pilots focuses on repair, refuel, rescue and protective services
When you get things going with your great initiative we may want to ally and strengthen forces should it ever be required
Come fly with me, and I will show u the stars.
One excited player can ask more questions than any size RSI team could ever answer
To search the forums:
1) Open Google
2) Type: site:robertsspaceindustries.com/forums/ *meta*
For *meta* fill in the words you wish to search the forums and website for. For example:
site:robertsspaceindustries.com/forums/ golden ticketNovember 27, 2012 at 5:54 pm #109673
Thanks Duncan-if there can be only one let it be… You sound perfect–I’ll get back to you tonight when I have something built. Thanks! I love your IOU idea too–brilliant!
Yep Boraxx, groups like yours would be one that we could endorse and recommend. Sort of like a positive rating with the Chamber of Commerce or Better Business Bureau.
And thanks much Icinix.
Looking forward to seeing y’all in game.
November 27, 2012 at 10:45 pm #110360
November 27, 2012 at 11:16 pm #110400November 27, 2012 at 11:22 pm #110412
Awesome. I’m finishing up some RL life work here and am hoping to pop a forum up tonight if I don’t fall asleep first.
November 28, 2012 at 12:11 am #110497
Sounds pretty awesome. Love the idea. Would be cool to have something like a dispatcher kinda like calling 911.November 28, 2012 at 12:58 am #110540
I’m probably going to be taking this in the wrong direction, but maybe you can have a service whereby travelers can call in and ask for assistance, for a fee. It sounds like your original plan is a free sort of deal, which is cool as it benefits everyone, but maybe you can expand the service as sort of an augmentation to traditional police service since the UEE doesn’t have a presence everywhere.
What I’m saying is, in higher risk areas, people won’t be able to call the “police” whenever they get into trouble. Typically, that’s tough luck and to be expected of being in dangerous areas, but what if they could call your group and you can send any members that happen to be in the area to their aid, but for a fee? It would be like being a mercenary, but you don’t get contracts after bad things happen, but you get notified during and can help someone from losing their ship/cargo/etc.November 28, 2012 at 1:03 am #110542
The only reason I suggest that there is a fee is because people probably won’t be willing to help out with out some sort of compensation. Even if they help successfully without having their ship destroyed, they still have to pay for any repairs, fuel, ammo, etc that it took for them to come to that player’s aid. Also, I don’t know the logistics of putting a system like this in place, but it sounds like someone will have to manage the service, like a police dispatcher (like Reqtum(haha) said). I don’t know if anyone is willing to do this for free, but assuming that you would have dispatcher “employees,” you’ll probably have to pay them.November 28, 2012 at 1:07 am #110549
I like the idea and would like to be part of the Citizens’ (note the plural possessive) Aid Society. I’ll check back to this thread for contact info or website, when you get the chance to get it online.
And the reason people will help is because they know others will be willing to help -them- when the shoe is on the other foot.
November 28, 2012 at 1:12 am #110551November 28, 2012 at 1:15 am #110556
Thanks for the interest all.
I’m working on a fee alternative so we can have a little juice to play with–hire bounty hunters, etc. We also could accept barter for other services. I’ll be up in the morning finishing the setup–have to sleep now.
November 28, 2012 at 1:38 am #110585
Yeah, I see where you’re coming from and I like the idea of a free, but mutually beneficial aid group. I want this as well, but some people will only need aid and will never be able to give aid, and won’t be able to join the CAS. The fee-based aid was sort of a side idea that would run in parallel with the free CAS Member network, but is an entirely separate idea. But the benefit of rolling the two groups into one is to simplify things and to give the group a bigger name.
But the basic idea is that some people, like miners or traders, will need to hire people to protect them in low-sec space. Usually they will get a merc before hand, but if their protection is inadequate (or if they’re dumb and forgot to get protection), they can call on the CAS instead of just dying. They can’t be considered normal members of the CAS since I don’t want to rely on a mining ship to help me out if I’m in trouble. So for them, it’s sort of like hiring a merc “on-the-fly,” and the nearest CAS merc who responds will get the job. For me, it’s like helping people who need it, but instead of payment being the “shoe on the other foot” idea, I’ll just get paid as if I was their merc. (Except maybe at a premium since when you hire a merc, you don’t guarantee danger, but if you’re being attacked and ask for CAS assistance, danger is a given.) If the idea of the CAS is to help only legitimate travelers, then the services can be limited to those who are honest merchants and miners.
November 28, 2012 at 1:51 am #110600
- This reply was modified 5 months, 3 weeks ago by Red Rocket.
You might not want a mining ship to help if you were in trouble, but if you called for help and a half dozen mining ships showed up and saved you, that might be a bit different. You have to realize just who will most often be operating in remote areas, so who will most often be the ones coming to your aid.
November 28, 2012 at 1:57 am #110606
Very interesting. Has definite potential and a variety of applications. Could be a viable alternative to buying cargo insurance for some, especially for making runs in high risk zones where cargo insurance in not an option. Either pre-arrange for Travellers’ Aid and agree to a reasonable fee to be split or at the very least add currently active Travellers’ Aid volunteers to your friend’s list before heading out. Get into a bit of trouble, send out an SOS and here come your guardian angels (aka TAS Force) to save the day. All without all the rules and bylaws and chain-of-command bureaucracy. Simple. Clean. Win-win.November 28, 2012 at 1:58 am #110609
Right. Until the game is up for us to look into it’s hard to speculate on how to structure fee versus non-fee services or even to know exactly what sorts of assistance is possible.
As an example, if player ships are lootable on destruction, we might be able to recover some of their lost gear and cargo and return it to them for a very small percentage of it’s value.
Perhaps they have lost gear and need a replacement part–we could bring the part to them after they arrange for purchase.
We might draw pirates away from traffic and serve as decoys–allowing traders to pass safely via an alternate route while the raiders are distracted.
Areas with a high presence of criminals might be able to contribute to a temporary “aid bounty” which we offer a portion of to members if they are willing to go in and police or clean up with their own ships.
We might also merely act as a traffic watch relaying conditions and hostile positions as we are made aware of them.
Lots of opportunities.
I think primarily collecting a commission on each cost service is a good way to generate revenue. Need a new thruster brought out? Send us the cost plus a small percent over as a commission and we’ll fetch it for you. Micro-loans for when you’re just a little short for that needed repair part might also work.
We can come up with a list of services as we get hard info on game features.
November 28, 2012 at 2:35 am #110663November 28, 2012 at 3:53 am #110737
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