Jump Point Issue #2

We’re pleased to announce that the second issue of Jump Point is now available for all subscribers! This issue contains new fiction, an in-depth article about the creation of the Bengal carrier and a profile of the Kellog system! This issue is meaty, weighing in at over 40 pages!

Jump Point is only possible due to the contributions of our subscribers. And while a lot of art is generated during the design process it takes an entire team of people to publish each month in the magazine and on the website. So huge thanks to our subscribers for making it possible to share our behind the scenes process with everyone!

Over the course of each month we will release a good portion of the content in previous Jump Points to all of our backers. This is similar to the model used by other print magazines such as Edge. News and art may break in Jump Point, but everyone will get a chance to see all making of, universe fiction and any game mechanic reveals down the road. And subscribers, you get an early jump (and exclusive fiction) for helping fund the media team!
 

Check out the preview below!






Subscribers can read the rest in the subscriber area now! Not subscribed? Head over to www.robertsspaceindustries.com to get a subscription!

97 Responses

  1. Avatar of Toast Toast says:

    40 pages?! 40?! wasn’t the original estimate 4-6?

  2. Avatar of Rebuc Rebuc says:

    Whoa…that’s huge!! Very very nice :)

  3. Avatar of Adam Heslop Adam Heslop says:

    Where do I go to read this?

    • Avatar of petert petert says:

      I wouldn’t mind knowing that myself. I’ve been unable to find any subscriber area dispite having an account and several pledges.

      • Avatar of shibby191 shibby191 says:

        Click Your Account at the top and then the big button for subscribers. At least that’s where it was when I still subscribed.

        • Avatar of ChillZilla ChillZilla says:

          Errr… Sorry, but am I missing something? I can’t find that big button under my account you speak of. There’s only four large buttons on mine (i.e. “Your Pledges”, “Recruit Your Friends”, “Pledge Customization” and “Account Settings”). I’d certainly subscribe if I could. If someone can provide me with a direct link perhaps.

      • Avatar of Shrike Shrike says:

        You need to be an actual subscriber, not just a pledger. A subscription is an extra $10 or $20 that you can either pay for monthly or annually, and can be added to your account from the same page as the other pledges (not the add ons).

        If/when you are a subscriber, it’s the big “subscriber” button under your account.

  4. Avatar of Deliverence Deliverence says:

    40 Pages nice to see them subscribers getting some love. Good news indeed.

  5. Avatar of Isest Isest says:

    ok I cant seem to find this where is this at?

  6. Avatar of WingMan WingMan says:

    Just a reminder, this is for subscribers only – check your account page to see if you are a monthly subscriber, and if you are not one, and would like to be one, hit the link above to sign up.

    As the update says, if you are not a subscriber, then don’t worry this stuff will trickle down to the community over time.

    WM

  7. Woah 40 pages. I am impressed with the love funding subs are getting. Man, the Jump Point Volume 1 Book is going to be epic!

  8. Avatar of Gunslinger Gunslinger says:

    Funny. Page 2 says “This month’s 16 page installment runs over 40 pages”.

  9. Avatar of Moriendor Moriendor says:

    Outstanding job by the editing department. This is more like an art book than just a magazine. Keep up the great work!

  10. By the way there is a misspelling of lighting on page 23. On the page it is spelled as “lighthing.”

  11. Avatar of Mezcon Mezcon says:

    Is anyone elses Adobe Reader freezing up when trying to read Jump Point?

  12. Avatar of BBGun BBGun says:

    Some things are wrong, only 113,000 tons of one kilometer-long aircraft carrier?Should be 1.13 million tons, right?

  13. Avatar of WingMan WingMan says:

    In space you don’t need a thick hull to displace water, just saying.

    :)

    • Avatar of Kraken Kraken says:

      That still seems pretty low.
      Here I made you an image comparison http://imgur.com/8rCVnMV
      Top: Bengal Carrier, 1000m long, 113,000 tonnes
      Botom: Nimitz-class Carrier (76), 333m long, 101,400 tonnes

      • Avatar of borkbork borkbork says:

        I think it’s more than reasonable to assume whatever future alloy and/or polymer the Icarus armor plating is made of would be lighter than the relatively primitive steel of a Nimitz carrier.

      • Except if the hull is made from carbon nanotubes ( about 300+ the tensile strength of the high-carbon steel for the same volume ). This would greatly reduces the overall weight while retaining the structural integrity of the ship despite its length. Just saying :p
        As an example with a present day analogy, a stock door for a BMW E36 coupe weights around 45-48 lbs, while its carbon fiber counterpart weights about 10 lbs, that’s nearly 1/5 the weight. I’m pretty sure that in 900 years, materials and composites will be a lot more advanced than today ( duh :D ), if we still exist and didn’t kill ourselves before that.

        • Avatar of Grayzzur Grayzzur says:

          Carbon fiber is great for a race car, but the carrier is a military vessel and its material design has to account for things like being shot at, as well. Even with stronger, lighter materials, a ship like this is still going to pack on a lot of it for survive-ability, especially since life rafts don’t work as well in space as they do on the ocean.

          • The Constellation hull is made from carbon nanotubes. 51 meters for 75 tons.
            On another note, in the last story by Dave Haddock ( The Lost Generation: issue #2 ), the lead protagonist, a woman, could flip a piece of the Artemis hull, which measured roughly 2 by 4 meters. I dare you to do the same with a current hull piece of the Space Shuttle :D

          • Avatar of borkbork borkbork says:

            So basically, you’re telling someone building a science fiction game that it simply isn’t realistic because the materials and technologies don’t currently exist? Not to speak for someone else, but I believe Kelendir was simply using carbon nanotubes as a modern day example.

            And why wouldn’t life rafts work well in space? Again, I think you’re getting bogged down by your perception of today’s limited technologies. On the other hand, many modern life rafts aren’t nearly as safe as you may believe. You’d be surprised how many people lost at sea have died after climbing into a life raft. Sure they’re better than nothing, but to paraphrase a popular meme, “safety [is] not guaranteed.”

      • Avatar of Lechuck Lechuck says:

        we are almost 1000 year in the future,i hope technology helped us refine the way materials for ships are used..also,you can be amazed by discovering the power of pc gpu to that day,and how the console died a long ago…

      • Avatar of MrMultimedia MrMultimedia says:

        I totally agree, the weight seems to low, although some of the remarks about future materials are also valid.

        The problem with modern high strength materials is that high strenght usually comes along with sacrifices towards overall deformability. Why is that important? Well just think about the massive 36.4″ icarus armor plating of the bengal carrier.

        The overall purpose of armor plating is protection via energy dispersion. Therefore modern (passive) armors use two compeding concepts. You can try to redirect most of the impact force of a projectile by using super hard plating installed at a low angle with respect to the path of the projectile. Thus making the projectile bounce off the armored target. Obviously, in space, where enemies can shoot at you from all sides, this concept makes no sense, as there is no optimal angle to deflect ballistic weapons.
        Therefore the armor plating needs to absorb the impact energy, dispersing it over a large area to minimize local damage. The best way to do that is via predefined elastic and plastic deformation of the plating itself because these processes consume a lot of energy. It’s the same concept like the crush zone of todays cars. As said above, most high strenght materials do not deform well. Just think about the carbon fiber exteriors of modern race cars. They are lightweight and provide excellent stiffness, but on impact tend to shatter like glass.

        Taking this a step further, what about energy weapons? In that case your armor plating better provides good thermal and electrical conductivity to spread the heat or charge, thus protecting the impact site from reaching its limit. While some of these requirements are met by carbon nanotubes, I’d say that optimization for all possibilities calls for delicate composite materials, most likely still including some ammounts of metal and thus beeing heavy.

        And following Krakens argument about the Nimitz-class Carrier, interestingly all modern incarnations of this ship-class weight roughly the same 100,000 tonnes at a length of 333m, despite nearly 40 years of materials research.

        So given the lenght of the bengal carrier and comparing with the screens above, i conclude that the outer hull is at least 150m wide and has a height of 100-200m. Therefore, I’d say it should weight something between 300,000 and 600,000 tonnes which still leaves enough room for drastic weight improvements compared to todays most advanced construction materials.

      • Yup a loose estimate using the square cube law puts the Bengal at about 28 times the internal volume of a Nimitz class and couple this with the Bengal being a fully armored (36.4″ Icarus armor plating) direct conflict warship while a Nimitz a light armored standoff ship the mass of a Bengal seem very low.

  14. Avatar of Badgerpants Badgerpants says:

    Totally AWESOME! I’m loving it!

  15. Avatar of MasterWandu MasterWandu says:

    So if I only started to subscribe today for Imperator subscription, would I have missed the ability to subscribe for the full first year of development and hence would I have missed the chance at the Jump Point collection book?

  16. Avatar of Huskynator Huskynator says:

    Awesome!
    But is Star citizen not a trademark of Cloud Imperium Games? (first page)

  17. Avatar of Phoenix Phoenix says:

    OOOOH! Shield generators on one of the most powerful ships of the line are named after me! And… did I see EMP and “Web” mines in there? I think someone’s been reading my ordinance ideas on the forum! Either that or great mines think alike. (pun intended) :D

  18. Damn, look at dem stats on the Bengal, shiiiiiiit!!

  19. Avatar of Innoruuk Innoruuk says:

    40 x Dual heavy laser turrets..Hello beautiful.

  20. Avatar of DK998 DK998 says:

    Guys where is this subscriber area?? please someone answer me I cant find it.:(

  21. Avatar of Bongowongo Bongowongo says:

    I would like to subscribe, can somebody help me on my way? It is not at “add-ons”.

  22. Avatar of Zohrath Zohrath says:

    So who’s gonna make the first fan model? :)

  23. Avatar of X-RAY- X-RAY- says:

    Will there be realy 755 crewman? I cannot imagine.

  24. Avatar of Rarehero Rarehero says:

    You should have added at least one ‘full fidelity’ render of the Bengal’s interior to the preview. That’s awesome stuff and the people need to see that. And I’m sure that most of my fellow subscribers agree that all backers should get to see one or two “Moaaaah! Is that real?”-pictures (and if it’s just to convince them to subscribe) while subscribers get to see eight and more pictures of that kind. Besides, I’d like to see the mentioned in engine-renders as full size screen-caps and not ‘just’ as a pictures in a magazine. It’s just too awesome to see that.

    • Avatar of MickB MickB says:

      And I’m sure that most of my fellow subscribers agree that all backers should get to see one or two “Moaaaah! Is that real?”-pictures (and if it’s just to convince them to subscribe)

      As a subscriber I’m happy for my fellow backers and others to see this content, eventually, even in the very near future.

      But I’m also glad that my subscription gets me this advance notice right now. It’s not a nah-nah-na-nah thing, it’s a man-I’m-glad-I-subscribed-to-this thing :)

      Ya pays for ya ticket and ya gets a ring-side-seat……no different to any other entertainment venue.

      I’m really glad that my monthly $ contribution gets me a sneak-peek [and it's nothing more than that], but your assertion that ‘most fellow subscribers’….etc, is a bit presumptuous :)

      I paid my subscription for a bit of an informational advantage, and that’s what I want and I’m getting ;-) Oh, I also wanted to give CIG an ongoing funding line……insignificant as it is in the grand scheme of things.

      In time though, I’m confident that everybody gets to see how much detail is being being put into the SC ship designs and gameplay development……this really is going to be a genre-changing game :)

      • Avatar of Rarehero Rarehero says:

        Well, there are six or seven pretty nice ingame-renders. It won’t hurt us if backers would get one of these pictures, especially if it comes with the message, that subscribers get much more of that stuff.

        However, as nice as these renders are, they lose a lot in the magazine. Maybe we get a Bengal-section in the Vault next week with full HD screen caps of that in engine-renders – and a small appetizer for the backers in the Comm Link-announcement.

        Could you live with that? :)

  25. Avatar of Trailboss3 Trailboss3 says:

    Getting better every time!

  26. Avatar of Solomon Solomon says:

    I more and more dislike this. I can fully understand, that to make fully documented stuff and fiction, you need money. But not to release anything and make it subscriber exclusive is against the philosophy of the whole project.

    Does it need money to release screens? In fact atm I am a part of 4 different crowd fundings (including SC) and this is the only one, where I have to pay to see screens and get some info about these screens.

    Again, I can understand why making a high glossy magazine like Jump Point needs some money. But the problem is, that they can’t release screens, because otherwise there wouldn’t be any reason for a Jump Point magazine. For that I think the whole subscriber thing is rather contra productive as it is at the moment… sad.

    • Avatar of Rarehero Rarehero says:

      Maybe I was a bit too excited in my previous comment. The deal was that all backers get to see new stuff. But there is nothing new in the Vault or in the current Jump Point, just a insight into the design process. That is nothing in the Vault or Jump Point to be well informed about the current state of things.

      This stuff will reach the backers as well (and you will see that it is not worth the anger), and without the whole ‘subscriber thing’ that stuff would not exist and never reach anyone. So what is what you want? That everybody, including you(!), gets less to make sure, that everybody gets the same?

      • Avatar of Solomon Solomon says:

        No, I’d like to be able to see the screenshots myself. Even if you say, there is nothing interesting, I’d rather get anything than nothing. Did you even read my post? I said, that I am in 4 different crowd fundings, and that this is the only, where only “subscribers get to see the latest news. This is not really fair. I paid 80 $ and get nothing… I only paid 30$ to Project Cars and get to see more screens than I have time for.

        I DON’T MEAN HIGH GLOSSY STUFF. Just screens. Jump Point is cool for those who want it, but as you said yourself, if all (BACKERS) would get to se the same stuff, noone would pay. Ring a bell? o.O

  27. I like it – some notes though.

    113.000 tons is probably to light, especially since this is supposed to be a armored ship, 1 million tons seems more appropriate.(also weren’t there a sentence saying the Gemini was a million ton ship in Cassandra tears? – i might remember wrong through).

    Also i like the note by Chris in one of the pictures saying that they should probably make those gray bubbles in the front of the engines into retro thrusters, i have long wondered how the Bengal does it’s breaking. :)

  28. Is it just me the flight deck is not as good as the concept art? The concept art look a bit more spacious in the side area (the length seems compressed in the render), The great clean-looking spot lightning are missing in the rendering. It’s now more industrial, oversaturated and overbright (esp. the bloom effect) which is why I prefer the concept color and lighting.

    • Idk, I thought the same at first, then realised I had them backwards :D . I think the rendering looks perfect, and really realistic. I know its a personal thing, but I prefer my warships industrial to ethereal!

    • Avatar of Chromasphere Chromasphere says:

      Yup, I didn’t like the oversaturated lighting as compared to the concept render either. Maybe it looks better in-game and the oversaturation is a product of the pdf. Dunno.

      • Avatar of Prometheus Prometheus says:

        I thought the same thing ditto. I subscribed and looked through issue two checking out the Bengal class rendering pics side by side to the before and after and thought the before was clearer and less bloom as Rear Admiral Möbius stated. Hopefully the in game will look as sharp and clean and maybe in between not to dull grey but not to eye pop neon.

  29. Avatar of Panthern Panthern says:

    wow 40 pages that sir is just…wow if this game is as good as this site is getting I’m going to loose a lot of time of my day TT thank you lol

  30. Avatar of Bossman Bossman says:

    I wonder if the “FL02″ on the ship’s outside is a subtle nod to “Freelancer 2?”

  31. Avatar of Dipster Dipster says:

    Above and beyond as always guys! Thank you and keep it up :)

  32. Avatar of Zhakrin Zhakrin says:

    I really like the design, but I do have one thing I kinda wonder: there is no up or down in space, so wouldn’t it make sense to turn the underside into a flightdeck as well? And while we’re at it, even those slanted sides could be used to “park” and launch small spacecraft. They won’t fall off, since there’s no gravity.

    If anything would ever be a handicap to humans in space, it would be the notion of “up” and “down”. People really think too two-dimensional.

    • Avatar of Prometheus Prometheus says:

      True and even in Roberts space looking not to far in the future maybe 200 years, we will probably still have this directional awareness problem because of our brains not evolving beyond a comfortable means. We could simulate pilots into a 4x universe where we have no reference point to up or down, but I would assume this would take 1000 years before humans started to build everything into your example.

    • There is actually artificial gravity in the carrier. For reasons not explained.

      This is evident in the footage trailers released so far

      • Avatar of ADM-Ntek ADM-Ntek says:

        gravity inside the ship but not outside. so you could still park you ships there. they questions is why should you. the fighter we can see parked on top are not just parking they are rearming. and spreading the loaders all over the ship creates several problems because you don’t want to store ammunition all over your ship.

    • Avatar of Whitestrat Whitestrat says:

      I recall the old battleship Yamato anime had 2 command decks precisely for the reason you mentioned. Also, a windowed deck at the bottom would be cool for visibility if the carrier were to make planetary landings.

  33. Avatar of Prometheus Prometheus says:

    I’m glad I subscribed as an imperator, the jump point issues are awesome and bring you into the world of Chris Roberts. The pages are detailed and the amount of work they are putting into this is immense. Chris Roberts vision is demanding an unprecedented game with so many mechanics it makes your head spin. The more people that focus upwards into space the more likely we are to venture to the stars. I can’t wait to pledge as a Rear Admiral and reserve my Constellation.

    Until then my fellow Star Citizens.

  34. Avatar of Grim2you Grim2you says:

    Where do I find this Jump point? In the Comlink or what?

  35. Avatar of Willem Willem says:

    Man, the ship image by Ryan Church, on page 16 looks awesome!!!
    Should make it into a wall paper.

  36. Avatar of Whitestrat Whitestrat says:

    Is it me? Or does the 300i “finalized” design in #1 resemble an Excalibur from WCIV?

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