As we enter the last two weeks of the pledge campaign, we’re continuing to look at ways to make sure Squadron 42 and Star Citizen are the game you want to play. To that end, we’re preparing to roll out a more comprehensive set of stretch goals… and, as usual, we would like the community’s input. What do YOU think we could plan to add to our campaign?
One big topic we’ve seen discussed is support for additional platforms: OSX, LInux and the like. Because of how CryENGINE 3 works we don’t yet know if this will be possible… but we’d like to know how strong an interest there is! If this is a deciding factor for you, select that option in the poll to let us know which platform you’d like to see supported below.
Localization seems to be another big request. We plan to launch the game in English, French, Spanish and German and support further options as time goes on… but would it help to see the game offered in additional languages? If so, which languages do you think should be added first?
Other options include more ‘rewards’ for players (ships, upgrades, credits, etc.), more gameplay modes and a bigger game world. An enhanced FPS mode would give you more options for the boarding actions (more weapons, customizable armor, deeper mechanics.) A tactical mode could allow capital ship crews to oversee fighters engaged in battle. Obviously those all sound great… but which is the most important?
Finally, possibly the most important option on this poll is “other”: please, tell us YOUR idea for possible stretch goals!
Please select your top three options!





“Maximum number of choices allowed: 1″
will vote tomorrow.
“Please select your top three options!”
ps- they may have just added that option when I checked it.
It seems to be working now! It let me vote for 3 of them.
: – D
:O oh noes I did not vote for 3 options
Stupid me only voted for one thing x/
Stupid is as stupid does.
Let me pick 3. (OS X, Linux, and more frequent updates.) Did you try asking for multiple languages? Maybe there’s something against that.
i screwed up and only got to vote once. doh.
I’d like to see a customisable UI/hud, or at least moddable within a prescribed range. Size of interfaces, locations, even the nature of the interfaces.
i.e. in a capital ship, if I’m acting as a fleet commander, I’ll want a certain range of information, larger picture stuff, status on all the ships in my fleet, etc.
in a fighter however, I’m more interested in what’s going on directly around me,
To use another analogy, there are days when I’ll want my UI to be like eve, and then days when I want it to be like I-War/I-War 2.
Sol
A plug-in API like what WoW allows could be awesome. Interested programmers / artists could create custom UIs that other people could use. The default UI could be a good generic one that anybody can use, but a hardcore pirate could maybe load a UI that prioritizes scanners and “police arrival time” over standard gun/shield elements.
You could also have things like combat logs so you could analyze your performance after combat was over.
Other – a Faster release time! 2 Years is way too long.
they could take 6 so long as what we get is good for all I care.
Although I agree it’s painful to wait this long for the product, the satisfaction of getting a product designed For us gamer’s and our salivating tastes is well worth it!!
I think it will be well worth a wait, besides in about 12 months there will be alpha/beta versions for us to test and drool upon
Looking forward to a game with combination of;
- sandbox mmo spacesim
- fps space battles and fps station/planet battle for conquering battleships, stations or Planet resources and the territoriale Alliance ownership of a space area.
- periodical event based missions in space where groups or solo can auto join when one pops up. Get an alert when and where its located. No traditional quests or missions as Standard mmos do.
- mmo that avoids instance loading… More a system that preloads an area of you are close to it.
- in game housing; rent or buy a personal/corporation docking area where you can store ships or have a meeting.
3 choices allowed ^_^
Would love to see a phone app that let’s you keep updated with what’s happening in your space. Be great to check in several times a day maybe with some live. Interaction, chat etc. total immersion! YES!
Definitely need more updates. Something has to hold me over until the alpha!
Yes we all like updates. But, I work in the games industry myself and I have to say that a lot of time (= money) is wasted if you need to produce polished images and trailers every few weeks. Let them concentrate their efforts on the actual game, not to produce eye candy. Believe me, we have to be patient, but that will result in a better product in the end.
Doesn’t need to be polished images and trailers, I’d just like to know what they’re up to, how things are going in general and any new developments. And if they can throw in some half finished concept art or some barebones test level footage as well, then all the better.
Something like the weekly video updates for Overgrowth would be awesome.
I would even take some videos of their computers while they play around with the game.
I would take a soundfile of them playing the game in Urdu, and yes, I prefer the cloud sticks to making a game instead of updates too.
Agreed!
Me personally, I want more NPC/story stuff. As for first person shooter, to me this is primarily a space sim and I dont have to much enthusiasm towards it becoming more FPS.
I would also like to see more updates from devs and more of the fiction just because for one the fiction has been some of the best scifi i’ve read in some while and 2 because I want to know how the game is progressing.
Running under lunix or mac is of no interest to me personally. More rewards are nice but at the same time I dont want to see it start to detract from the rest of the game
I agree with the more NPC/Story point so much, I want to be immersed in this universe.
Hopefully was can get all the fiction added into the final game some how as ebooks or news reports:)
One more vote for additional NPC/Story stuff! I would LOVE to see more along those lines and I think this would be something that could widen the fan base even more!
I agree with more NPC/story stuff.
On the FPS note: Was Han Solo always in his ship? Do armed forces only have the air force? Personally I think it would be cool to have some fps content. Some fps could also help reach out to other gamers and get them into the community. The down side to fps would be a lack of maturity with that crowd. Although that could be covered in the fine print: If you destroy imersion in SC with immature nonsense you will be banned. Personally I think being able to do some dirty work with the Marines or SC equalivant would be cool. Also it could make Bounty hunting more interesting. Sorry for being longer than 2 cents.
While I am a big FPS gamer, I think FPS would just detract from the overall space sim experience. I’m still not sure how they would balance a FPS fight inside a spaceship while starships are fighting outside. I mean they can’t use “instances” because that completely destroys the immersion. I’m all for the FPS as long as it doesn’t gimp the space sim side of things, which I don’t see how they could do. I mean, 30 people in space ships dogfighting outside, while another 20 [say 10 attackers and 10 defenders] play a separate FPS game inside at the same time [and hopefully no one blows the ship while they're in it]? Seems a bit of a stretch.
The FPS game probably wouldn’t be all that separate though, as there are no loading screens between walking around on a ship and flying outside I can definitely see how someone can fly a boarding ship inside a hangar and everyone pouring out of it.
If the ship is blown up while the boarding party are still inside they simply die!
Did you ever play Star Wars Battlefront? (well, ok, SW BF2) It had a FPS mode. You could attach the capital ship with your X-Wing / Y-Wing, etc. to take out the Shield Generator with your ships weapons or LAND IN IT, eject from your ship, and attack the shield generator internally. That was awesome. Well, honestly, it was a little “cheap”, since it was so much easier to take them out by using a ship, but it was exciting to be able to do both, seamlessly.
I would rather see then focus on making this the best space sim, there is plenty of FPS crap out there.
I’m sorry, but im not agree with zeekez at all on this FPS matter. First of all, im not big fan of FPS and have tendency to hate it. But, what matter to me is if you play as a pirate, you always have choice to release or claiming your ship that you capture and i think the FPS or 3rdPS is only way to deliver this option. Even though its hard to say, its needed, as a part of immersion of this game. For me the only real option for the developer is disable the ability of capturing other player ship and having FPS or 3rdPS out of the game or make it possible while having FPS or 3rdPS on. But then again, if you disable this ability then what’s the point of having an option to play as pirate at all? Because if you choose to be a pirate then you want to have this ability and take any valuable things that come with the ship. Otherwise its pointless to be a pirate at all.
PS: sorry for the long comment though.
PPS:If someone can deliver other option to the discussion with happy heart i will listen to it
I have to day that you should always try to do 1 thing well, rather than 2 things adequately. So for me FPS is a no-no.
However, there are aspects that can be added that increase the overall tension in a 3rd person FPS way – eg, a FPS boarding operation is ok, but its better to have a bunch of marines on ship that you can send out to board, while you concentrate on directing them or keeping the shields down while they cut their way in. You don’t have to personally strap on a gun and run down there to individually kick the stuff out of a hundred stormtroopers in some rambo-esque fantasy. Better to build your own troops up and send them in while you manage them in a strategic view, that would keep immersion and add to overall playability much more than a FPS add-on would.
That’s a really nice idea! Anyone played “Faster Than Light”? That’s what i immediatly thought about here ..!
I see one big problem with FPS mode. Ship captures.
If you send in a boarding party, the expectation would be that the intent is to capture it, not just blow it up after killing/subduing the crew. So does that mean SC will then allow ships to transfer ownership on capture? And who among the capturing party/fleet gets the ownership.
If the original ship owner had insurance, does that mean they also get a new ship, or does the capturing party not get the ship because the owner had insurance?
Another problem is that a capital ship will require both space sim and FPS players involved, and unless pilots are warped back to the ship (meaning all pilots require both skillsets), you will have FPS players just waiting for a boarding party to enter the ship.
Unless the FPS action is only for PvE and optional, I think adding FPS will alienate the space sim fans, which is what SC was initially targeting. And if FPS is only PvE (or PvP arena?) then you have something separate from the rest of the SC universe, which is essentially a completely different game, and likely alienate the FPS players.
I have to compare SC somewhat to Star Trek Online, as it has many of STO’s gameplay characteristics. STO has both a starship combat system, and a FPS/3PS combat system. They work very well with each other, especially in regards to missions and the like. And if we were maybe boarding enemy ships in SC, wouldn’t we all like to be able to switch to FPS mode for the encounter, instead of letting the computer “auto-calculate” the results?
1+ to what you have said NPC/Story & the great fiction! Please don’t ruin the first proper space combat game to be developed in a long while by adding FPS.
I agree the FPS stuff should not be the main focus at this point. This is a space Sim first and should be more about flying ships and exploring. There are lots of great FPS games. I don’t want to see them focus to much on this right now.
Really surprised how many people are interested in the FPS side of the game.
Pretty much my viewpoint
and another vote
there are already enough Shooters on the market, so don’t stress that too much *g*
I couldn’t agree more. There are plenty of dumbed-down FPS out there. I’d like to see a game with a rich and engaging story line. Customizations are neat but in the long run that’s not the thing that’ll add replay value to the game.
I also think the game needs a large variety of side missions, not just variations of go there & kill everything. For example freelancer was a game I loved, I think it had a good story. But once you’re done with it this side missions get old fast, and even though the multiplayer adds some value, it’s still more of the same.
Your post convinced me to pick NPC over FPS.
Ditto
Looking forward to a game with combination of;
- sandbox mmo spacesim
- fps space battles and fps station/planet battle for conquering battleships, stations or Planet resources and the territoriale Alliance ownership of a space area.
- periodical event based missions in space where groups or solo can auto join when one pops up. Get an alert when and where its located. No traditional quests or missions as Standard mmos do.
- mmo that avoids instance loading… More a system that preloads an area of you are close to it.
- in game housing; rent or buy a personal/corporation docking area where you can store ships or have a meeting.
I agree on story and immersion. One of the things that made WC and especially Privateer stand out for me was the “little touches.” For example, the take-off and landing cut-scenes, watching the little thrusters fire as your ship settled onto the landing pad.
I realize that to modern (i.e., younger) gamers that may seem silly, but you have to understand that for the time it was pretty revolutionary. Chris Roberts was one of the first developers to understand that in order to make a really stand-out game, you also had to make a good story and give the player a sense of place in the universe. I can still remember the wonderful music by The Fat Man for places like the Pleasure Planet and Oxford. I have forgotten countless games that I’ve played in the ensuing 20 years, but those virtual locales are still fresh in my mind after all this time.
Like a good story, a good game is not defined by the physics engine or the spaceships, but by the characters and locations. Make a good story first, then put a good game into it.
Npcs that you can hire/fire, gain levels, can be customizable, too.
While I didn’t vote for other, I think this goes without saying:
Cockpit view should be a HUGE priority. Even a sort of bridge view for larger ships would be neat; however, I strongly emphasize a smaller ship cockpit view because it is a staple in space games and largely defines the game in question.
huh? not sure i follow…there are cockpits.
What I mean is that it should be a pivotal focus of the design team.
but it is…haven’t you seen the videos?
You’re right, you’re not following my exact intent.
Even if it seems to be now – I want it to remain that case indefinitely – for any future updates and installments. If they just assume that we want it, does that mean it will receive constant attention? Or will it fall on the backburner because demand for it was never made clear?
Every genre has its defining feature, especially in modern gaming. Lately for shooters, it has been iron sights. For racers, it’s the realism of the driving experience. For space games such as this? It is absolutely the cockpit.
I’m with ya Neckaru. WC1/2 got cockpits perfect. They all had a lot of character and unique details. The more attention to detail there the better. Every ship should have its own unique cockpit arrangement, preferably with different displays (maybe different generations of displays even).
Considering they’re also including the stretch goal of Cockpit view specific doodads in the Wash-esq dinosaurs I imagine they’ll spend a decent amount of time perfecting the cockpits
Personnally, those are my vote.
More star systems in Star Citizen
Tactical command mode on capital ships
Enhanced FPS mode (more weapons, armor customization)
But more NPC would be nice… and more rewards it’s always GREAT !
My thoughts exactly
Voted for linux, tactical command and dev team updates.
lol. my votes exactly. i wished, i could have prioritized linux though. it seems many do not yet understand its importance in future pc gaming. :/
Linux is doing well at 15% I think, and with the 14% for Mac, that is a total of almost 30%. That is a potential market share to notice. I think it is important for RSI to remember that Windows 8 will be prevalent when Star Citizen has its full release, and other houses like Valve are not impressed by its gaming qualities.
Other houses are not impressed that Windows has it’s own app store built in now. Valve makes a lot of money selling all brands of games. Valve is not particularly eager to see Microsoft as a competitor.
As someone who is using Windows 8, I can assure you it has exactly the same “gaming qualities” as windows 7. The win 8 desktop is just the same. No one from Valve has mentioned anything specifically wrong with windows 8 as far as I’ve read, they have only spoken in the vaguest terms about it. They probably just don’t like the idea of the windows app store and xbox on windows competing with steam – that doesn’t mean win 8 is any worse for gaming. You probably shouldn’t take their word for it – they’re looking out for their interests, not yours.
Considering the great difficulties that will be involved in trying to bring a cryengine game to linux, wouldn’t you prefer them to spend all their time and budget on making the best windows game they can, rather than splitting their efforts and giving us a diluted game on multiple OS’s? I know I would.
no i wouldn’t. many of us, myself included, won’t be able to play it if it’s windows-only. i pledged in the hope we will get a port. besides, it’s not that hard, really, you just don’t know much about it.
I’m certainly not impressed with Windows 7 gaming qualities. My experience as a developer is that stuff that is developed for both Linux and Windows, work better on Linux. I do get the point about Valve/Steam getting a competitor though.
When all that is said, the poll is now at 22% for Linux (a lot more than Mac). The point is that even if Windows market share in general is huge, a majority of those are not gamers, and certainly not prospective Star Citizen players. They are office computers or grandmas computers. The people buying Macs do it to edit their photos, not play.
I think that many of those that truly love the PC, also have quite the understanding for Linux. The sales statistics for the Humble Bundle shows that Linux gamers are starved for quality games, and that they are willing to pay for it. It isn’t accidental that Linux has gotten so much attention in this years Kickstarter successes.
As for the difficulty porting CryEngine3 – I don’t buy it. Since they have a version for PS3 (which is at least part ways OpenGL), they have done the necessary work to abstract the rendering backend from the frontend. If they don’t already have, or don’t intend to make it, it is because they don’t want to, not because it is in any way difficult.
@Val-Amart you *won’t be able to play* if it’s windows-only? You’re running linux on a machine that isn’t compatible with windows? Aren’t you just choosing not to use windows? And are you telling me that if Star Citizen was windows only, you couldn’t dual-boot windows in order to play it?
Also, if you think it’s not that hard to rewrite cryengine to use OpenGL instead of DirectX, I think you’re the one who doesn’t know much about it. The whole point of using someone else’s engine is that it will save RSI the work of writing their own – what’s the point if they then have to rewrite it?
@larsivi That’s down to Crytek though. If Crytek port it to linux I’m sure RSI will be only too happy to support it, but it’s not something they can force or guarantee. Chris Roberts said as much in the Reddit AMA: http://www.muktware.com/4741/cryengine-3-may-support-linux-future
@DancingOmelette
Dualbooting is full of constraints, I avoid it as much as I can even if I admit i still have windows on my computer.
Imagine a game taking 5 min to load and 5 min to unload, this is what means dualbooting (and win and my motherboard bios are mostly responsible of that time).
Apparently Crytech started to think about linux at the beginning of the year. It probably means they have nothing ready in their boxes but they may have it in a few years. http://www.phoronix.com/scan.php?page=news_item&px=MTA4Mjk
The real question is not
Will Star Citizen develop a multiplatform game ?
BUT
Will CryEngine ensure support for linux and/or mac in time of SC release.
This is mostly about making a deal with them ! If they are not enthusiastic you should mention how well performing Unigine is getting.
If a linux goal is proposed i will double my pledge, and the project will be promoted around the linux community. Think how well humble indie bundle is doing!
Oh and please don’t give a try to wine, this is good for games that don’t care about other platforms. Even it it’d seem an easy solution, but what it giveth it taketh it away!
Not just Unigine but Unity 4 is also linux friendly since the other crowdfunded game Wasteland 2 gave their linux goal at $180 000 ! (which game i also happily pledged
http://games.slashdot.org/story/12/11/04/1820209/will-the-star-citizen-project-fund-linux-and-mac-ports-for-cryengine-3
The boss of Steam does, and I think that’s an important factor. He’s seen the future of Windows gaming and doesn’t like it, so I think there will be some shift towards Linux.
Linux support would mean the game could be released on a standalone, bootable DVD. no installation required. It could also be run on Linux consoles, should powerful enough ones appear, or on your Linux HTPC. So though I think windows is where its at today, I wouldn’t like to assume anything given the state of Microsoft’s intentions.
I certainly don’t. It’s already tough enough to get devs to give us good PC versions when they’re only thinking about consoles, and that’s without splitting the PC market over 3 OSs. Do tell, why is linux important in the future of PC gaming?
What are you exactly talking about ? Playability ? This may be caused by different type of controllers, for SC the problem will be the same if they are windows only, or linux/mac compliant.
If it’s about stability i suggest you to get rid of your MS products.
I would not tell linux is important for pc gaming, but linux users love being free and innovative and creative ways to use their hardware, so they love indie games and crowdfunding, so even being few they can help much about bringing pure awesomeness to life and less WWIII commercial crap.
So linux is important for good pc gaming.
Almost exactly my vote (switch the dev team updates out for more Squadron 42 missions… though for that last spot I really struggled with myself, because more ship classes, more systems and such goals sounded awesome too). Hopefully Linux stays among the top five choices and there might be hope (Crytek willing) for a port.
Oh, and we’re just nine point something percent away from the 3M USD stretch goal as of this writing (with each hundredth percent point equalling 300 USD). Maybe that means some of those goals named above are not that far away either. *fingers crossed*
Localize in Pirate! Yarrrr!
yes! haha
The more i can do do without dealing with a gang of snotnose kids the better
More Starsystems (and mainly more stuff to explore/”liberate”)
The tactical command mode sounds awesome, and so does the enchanced FPS for boarding
There’s something about attacking a large ship with a squad of ships and then boarding it in FPS that really intrigues me. I voted more Squadron 42 missions with enhanced FPS mode and more rewards!
Though, if I had a 4th vote I would have put in for capital ships. Not so much for me but I know it should be an important aspect for this game.
Tactical command mode on capital ships.
All of my yes.
I’ve voted for a major number of missions in Squadron 42, but i think that a translation (i’m italian) will be really important… When i was 12-13 and i was playing Wing Commander 1-2 i had the headache trying to undestand all the slang present in the game dialogues… XD
Beh, purche’ non traducano tutto: penso che i nomi di armi, navi, sistemi solari etc. vadano lasciati in inglese per non creare confusione tra i giocatori di paesi diversi (Well, they shouldn’t translate everything: I think that the names of weapons, ships, solar sistems etc. should be available only in English, to avoid creating confusion among players of different countries).
The ultimate answer is community-provided language packs. If the language-specific stuff can be split away, the they can be replaced. If these components can be documented and tools provided to modify them, then the community can do this for whatever language they want. Sure, it might not be as professional as the core deliverables, but you shouldn’t underestimate someone out there who will do an excellent job.
There’s also the option to just update the subtitles (there will be text for all the speech, surely) and anyone can then update those into Italian, or Afrikkaans or whatever without impacting the main project.
A Very good ideá, they could use services like http://www.transifex.com or crowdin.net.
You are right, but you are understimating a heavy factor: here in Europe, in some country (sadly even mine), people don’t know really good the english language, so, many people here stay distant from the project and from the kickstarter. The level of knowledge of english is so low that i must to translate the kickstarter page for most of my friends! XD If the programmers give initial support to an italian translation (like a spanish one and portuguese), the project and the search for founds would spread even here in Italy (where the project for now is almost unknown, even if a couple of comunity are already online). A good idea could be even to translate the kickstarter page in Italian.
Well so far im the 1 “other” vote. I would like some extra focus on the exploration portion of the game as in more sites to find/explore/profit. Also industrial and possible manufacturing areas of the game. From the last survey I know I cannot be alone on this
Then you should have went with more star systems… those can’t be empty, right? They would be filled with derelicts, artefacts and things to explore so…
Industrial and research would be nice! Do small upgrades to existing weapons.
I am also with you Markov!
It would be really neat if you were able to build your own spacestation or hangar on a moon or planet. And with that build factories or other industrial buildings.
So, good idea Markov!
Hm, you can vote up to three as I just did; “Please select your top three options!”
I went for more star systems, more ships and more missions in S42
The more content, the better and immersive this game will be.
I don’t mind pledge rewards but I like more to earn mine and not have everything in advance. Where is the fun when you have the best ship and loads of credits?
Voted the same for the top two, more star systems and ships!
Signed collectors boxes, SC mousepads, flamethrowers… you know, merchandising!
Spaceballs the Lunchbox!
Yogurt! I hate Yogurt!
Merchandising should not be a stretch goal but more like another way to promote/fund the game.
hah, i’m not sure many people will get that reference.
One of the best Cyco! XD
Thank you, RSI, for asking the community! This is what makes you better than any game developed to date!
Lance! Work harder!
T-shirts! Linux support! Tactical Command!
(but really, why would we need to enhance the FPS mode, we don’t even know how it will work now)
I’m trying to understand how is this “tactical command” idea will be implemented as this is a space sim game; none of Chris Robert’s games have anything like this if I am not mistaken.
I’m imagining it would be similar to BF2′s commander mode, where you could give individual fighter wings orders and targets (Bomber wing 1, torpedo this. Fighter wing 3, escort bomber wing 1. Destroyers, shield the carrier. Boarding parties, launch at disabled enemy cruiser, etc), while seeing a nice overview of the battle. It would help quite a bit for those 50vs50 fights.
This I like. I really enjoyed playing as the commander in BF2, and often got complimented on how I handled the battle. I’d love to see some kind of map setup like in TIE Fighter, that a commander could assign targets with one or 2 clicks.
I personally voted for tactical, more star systems, and FPS (for my buddies, that are big into FPS games, this could be a draw for them.)
Indeed as Cedar said, also another example more fitting to the genre. Allegiance. If you have played this game, I think the command mode of this would be appropriate.
Why would we need T-shirts? About the FPS part, you can see a little bit in the promo video: character walking around the carrier. I guess this has to do with interaction while on cap ships, space stations and planet surface.
T-shirts would be so we could throw some more money at them at the same time look trendy while supporting the game!
T-shirts would be nice indeed because i have one from every Gameproject i pledged for so far.
Star Citizen would be the only exception at this point.
Or Bomber jackets in this case…
They said time ago that a store with T-shirt and stuff will be available in no much time
I’ve rarely seen a kickstarter-style t-shirt that would make people look ‘trendy’. If there’s text and a logo on the back, you just look like a walking billboard. That’s the kind of t-shirt that only gets worn while painting the house. Ideally, the shirts are plain enough that they look good even if you know absolutely nothing about the game.
yes, but it would be ENHANCED!! lol
I voted for Linux, more NPCs, and Other. Linux, not so much because I run it on my computer, but in anticipation of a Steam console. More NPCs, emphasizing quality/uniqueness over quantity.
On the Other end of things, I’ve been reading over the clubs/pubs/bars thread, and would really love to see fully-realized social areas as soon as possible, areas you can move through in first-person. Visiting planets and bases were half the reason I flew anywhere in Privateer.
If I could choose a fourth option, it’d probably be Enhanced FPS Mode. That could *really* broaden the audience for Star Citizen.
My other is also to flesh out the clubs/pubs/bars significantly more than we had in Freelancer or Privateer. The MPC interactions always felt a little constrained and incomplete taking away from the immersion. There are a number of topics in the forums talking about this to get ideas.
Tactical command mode on capital ships. I wonder if its going to be a top down view like the game FTL: Faster Than Light.
Hopefully only in so much as you are looking at a RADAR screen or something.
That would be sweet if you control from the deck by a big sphere like in the demo.
For my “Other” I’d like to see player-owned space stations; sort of like really big player-owned houses. Destructable, and usable by NPCs the way regular stations are.
The tactical command is what would thrill me the most from the given options. I also voted for mopre ship classes but I do realize more ships will get added after launch anyway.
As I also voted “other” here is what I would really like to see improved/realized:
Ship interior and gameplay within the ship. While it seems that the “bobblehead and dinosaur” thing is aiming for that, what I mean is that I want to identify myself with my ship. And by that I mean capships! I want to walk around my corvette/frigate/destroyer and see NPCs I hired to improve the crew. I want to walk into the engine room seeing the brand new 5 Mega-Watt reaction-camber pre-heater that gives my ship 10% more thrust! I want to wander into the mess room to talk to my Crew and hear what new upgrades I could use for the hangar deck ans so on…
PS: Sorry for the wall of text, hope you get my point.
This.
Hell Yes
You said it, man !
yes this is important, and a accessible AI like EDI in Mass Effect….
you can give Voice commands like “Scan Sector” “Dock on Station” or “bring out us here” if you are attacked while you walking within your ship
This is a good “other”.
Tactical command mode would be wicked awesome, as would more ships to fly at launch. I think it would be sweet if there was a “fire control” officer on bigger ships that directed gunners to targets, as well as fighters.
My “other” (and I have no idea if this is realistic or not) is I would like to see the persistent universe ready at closer to the same time as Squadron 42. Personally, I would pour money into having both Squadron 42 AND the persistent universe ready in 24 months, rather than having the universe be bigger at launch.
in it for more squadron 42 missions, more ships, and more dev updates.
I like that fact that most of the people voting are core gamers interested in the games content. Not getting more stuff because they helped a game get developed… Keep up the good work guys!
I personally, have always wanted to captain a capitol ship. If this game could let me do that, while maintaining the detail of that cockpit, I would throw my money at it. I would throw my money so hard, my monitor would break…
you want to buy X3 games, though captaining a capital ship is a bit dull as they’re really just slow-moving fighters with a lot more guns. Still, the X series is quite a good game.
More external fiction. I would love books to read while we wait for launch, it would help make the time until alpha/beta/launch go by much faster, plus it’ll help us dive directly into the world of Star Citizen and feel like we’ve been living there this whole time, in a sense.
Whole books it’s a little… but little books with short stories like Skyrim did (5-20 min reading) plus intergalactic news could be awesome.
More Star Systems is my vote…
However, I am concerned that, at this point, part of the slow-down is that people don’t know exactly what they’re getting. The good-faith pledging has been a phenomenal home-run for Star Citizen, but I suspect that many would-be supporters simply don’t have that final piece of inspiration to throw-in, and tacking on additional semi-ethereal goal-prizes may not fix this. I admit that my choice of purchasing the Wingnut pledge package was partially determined by the fact that, between it and the Freelancer, I knew from the demo what the Hornet was.
I know that we’ve been told that the art for the other ships is in the works, and we will, hopefully before the pledging is over, see what these vessels look like. I would suggest, though, that perhaps even seeing some of the concept art – even early design sketches which resemble the final product, if the formal art will take too long – may help win over those hesitant to pledge on faith. Part of the passion is from how beautiful the demonstration was. What we’ve seen, heard, and read has been spectacular, and has lit the fires of our imagination.
Now, the flames in the hearts of those who wish to share your vision, which have burned so brightly these past weeks, seem to flicker as they spread to those who are new to it. Those who would love the genre but, as some of these great games came out as many as two decades ago, may not as younger gamers have the ready kindling of experiencing your previous works. They look to this sight of which they are told (by word-of-mouth or gamer E-zines), and see the promise of a new game, but perhaps not enough to take its measure. They have had much to read, but have seen only a few brilliant strokes of the brush for what there is to *experience*. To see a stack of stats conveys a concept, but I think many of us will agree that crunching numbers isn’t what this is about. It is through these ships that we will experience Star Citizen, for they will be the lens of our immersion. This leads to a great yearning – to look up at a ship and utter those words which mean worlds: “I’ll get to fly this.”
You make an excellent point. Humans are mostly visual creatures, we want to see what we’re getting in a situation like this. I think releasing concept art is an excellent idea for getting “butts in the seats” as it were. Even if there’s a disclaimer to the effect of “early concept drawing, final ship may be altered or changed without notice”
I think that’d go a LONG way to getting people interested in the game.
You’re not just buying a ship though, you’re supporting the game. What you pledge for won’t be the be all and end all as there will be many more ships on release and in the future. It may not be realistic but it might be nice if these ships that are available for pledging are only available to pledgers even after release. Or at the least VERY hard to acquire in the universe. If suddenly everyone has a Hornet that would just be silly. And sure you get to fly it in the campaign. I think the ships take time to develop however and you need to trust that the devs want these ships to be as awesome as everyone else! But I think rarity would put higher value on them for everyone. Make these ships almost the best you can get in game, and then later on add ships that the military have recently brought into service, which could be added into Squadron 42 and be made expensive in the extreme in the universe because even the military have few of them. I know there are balancing issues but it is only right that if you are attacked by a hornet you are in serious trouble, and that your only option should be escape unless you have numbers on your side, which shouldn’t always be the case because no fight is ever completely equal. Imagine if the only way to acquire a constellation in the game is to steal one, or pay a ridiculous amount of credits.
disagree; how could you even think that would be a good idea for a pledger-only ship? how could you think to let pledgers start off with “the best ships in the game” and not have people who buy that game a chance to get those same ships? it is the very definition of “pay to win” that chris, and really, everyone else (except you), is against.
Very well said. I think this touches on a lot of the points Chris is looking for as to why the total number is lower then expected.
I’d like to be able to set-up specific programmed thruster bursts… Choosing which individual thrusters fire, their duration, their intensity. These “macromaneuvers” could be set-up within the ship itself, meaning it’s something else that could be upgraded… like buying a better computer for the ship allows for number of macromaneuvers stored, complexity they can be, etc….
to be fair, might make high-mobility ships too op… or might not.
Cool idea.
1: More flyable ship classes: More options is better
2: Tactical command mode on capital ships: Hey, if I’m going to fly one of the big girls, I expect to have the comfy chair and issue orders.
3: Run under Linux : Not sure I’ll use it myself, but I want to have the option.
———————————
4:More star systems in Star Citizen: more space is more room for fun.
5:More external fiction (like the Time Capsule and Spectrum Dispatches): these have been lots of fun.
6:More frequent updates from the development team: I’d like to know things are moving forward, but I’ll settle for speculation and a good game at the end.
I’m worried that people are fixating on the FPS, boarding combat end too much. It’s a space sim, not Counter Strike.
But if you’re going to have it, do it right. Make the primary melee weapon be – an axe. Something that’d reasonably cut through space suits and a bulkhead or two. It strikes an interesting silhouette, too, compared to a knife or space-crowbar.
Call it a nod to Legend of the Galactic Heroes. Or Prometheus, if you’re still pulling placenta out of your ears.
Harry Harrison wrote a great story about space boarding – weapons need to be reactionless otherwise you swing your axe and end up spinning off into space, however axes (and drills) are good weapons to use as lasers can be defeated easily with reflective armour and slug-throwing weapons are poor due to reaction problems.
Still, FPS has no place in a space sim type game. You should be sitting in the cockpit in the comfy chair giving orders to the grunts who run around to your command. Surely seeing your troops running around as little dots in a 3d image of the ship would provide more tension than trying to figure out which way to go next.
Can you imagine ordering your troops around the ship, trying to get a limited number of boarding party to the engine room to shut off the shield generator without running into the squads of stormtrooper defenders? Sending orders to direct them without too much casualties… it could be awesome, and much or immersive than the boring old FPS with the single invincible warrior. Yeah, the more I think about it, the less I want any FPS in there.
I don’t believe in “FPS has not place in a space sim type game”. I believe that Star Citizen will be a universe. Most of it, in the first place, a Space Sim, but it doesn’t need to be limited to that.
There’s lot room for other kind of game categories, and FPS is one of them for sure? I see room for inovation in Star Citizen (of course – in the future). You don’t need to play if you don’t want FPS, RTS or whatever different thing that could be created based on this universe. The best thing is having the options available for all kinds of gamers. And if its possible (something that the devs can answer) no reason to do not do it.
Enhanced FPS and More missions in squadron 42 is nice.
I would also like to see some sort of offline/singleplayer sandbox mode, or an equivalent persistent private server
There will be private servers, if you want to play alone it will be your singleplayer sandbox mode.
I just hope it will be “persistent enough”. Ben said somewhere in the AMA sessions it will not be as full featured as the official servers, so let’s hope it as features to allow for a satisfying private experience.
love to have the ability to build a base on a planet and walk around it. build defences etc.
I agree. In the future we could have a lot more than a simple Space Sim. There’s a lot of room for inovation and we do not need to be following rules only to have the game categorized as a Space Sim. As Origin said: “We create worlds” – and there is no only Space Sim in the world
People sometimes exagerated in their allegiances to a specific game genre. But you always can do the things in ways to do not disagree of this kind of prejudice people and bringing other kinds of gamers to the universe. Even that I agree that the best and the major part of this game always will be (and have to be) a Space Sim.
for my others: the ability to eject as well as having the ability to buy your own flight suit,
I would like to see the ability to do not eject simply, but running to a Scape Pod (in major ships that you could have). And, scape pods customized, with guns maybe. Even some ships in a format like motorcycles would be fun to get out of the system or something like that, after your main ship exploded.
Picked two plus Other.
For Other I would ask for more depth to the universe where possible.
Random NPC Radio chat, ships talking too each other about random topics(Pirates, cargo prices, government actions, etc)
Ingame radio that details random news stories and music (like the later fallout titles)
News feeds at planets and stations with more random local news like a fire on a cruise ship in system or a controversial political decision, just more “background noise” to the universe to bring it to life.
Ambient action on planets and stations, not dependent on players just happening between NPCs (Pick pockets, Haggling, security patrols and people being thrown out of clubs)
More fluff stuff to do, Pointless little things that don’t necessarily give you an advantage but make the universe more “real” (Buying a greasy wrap/kebab for 1-2 credits at a vendor near the docks, having a eating animation for it while you walk, changing music on the jukebox at a club/bar, a dance floor, simply being able to sit a bar and chat to players or NPCs)
Other: A technical manual detailing all of the science in the universe, diagrams, culture, uniforms, etc. Something to show they put a lot of thought into the background of the universe.
Hopefully we can see all that culture and science in game.
being able to pull up a planets info and see all the facts and stories about their culture and history.
Or selecting ships and seeing detailed readouts on who made them, where and what from.
i kinda think half of these options r options that should have alrdy been added to out stretch goals
well, if you’re thinking about more systems, more ships, more missions and more dev updates…they are.
My other would be for a way for players to be able to submit ideas or plans for customised or customisable ships/weapons/equipment for upgrades. Its great the SC team have outlined some basic equipment and I’m sure there will be more, but what about something completely different and non mainstream that I want to fit to one of my ships slots that’s not available in the standard upgrade/equipment list.
I vote Other, i wish for an unlimited universe to explore, is that possible?
Interesting, maybe something procedurally generated rather than random so that everyone has the same infinite experience? I could get behind that, although the fiction for the involved planets would have to be simplified.
Am I the only one that sees different items bolded in the results from the ones I selected?
I was seeing different ones, searched for bold and was going to comment that I was also seeing different bolded options. However, I was apparently not logged in, clicking reply prompted me to log in and now I am seeing my correct choices bolded.
Tactical display and larger universe!
I chose advanced FPS mode, tactical command mode, and more squadron 42 missions. As someone running OSX, it would be convenient to play the game in OSX, but it’s not that big of a deal to me, I can just dual boot into Windows to play the game.
Mac Support is what I’m looking for. Would be awesome to get this game to run natively on Mac rather than have to run boot camp to play the game.
More missions is a good one too. I always love when a game can tell a good story, I’ve never played any of the Wing Commanders but I’ve heard good things and I’m interested in seeing what the story will be.
Go and buy WC’s on GOG
It’s about 2 dollars each and you should play all them for sure!
More fly able ship classes especially going more towards the bigger capital ships for squadron play.
LINUX Support!!!
For those who don’t run Linux, think of the future in terms of Steam and Steambox.
Ship classes, definitely #1. Particularly huge behemoths with winding corridors and cabin windows, A ship you can explore and call home. I know the development cost of bigger ships is high, and ships in general are a design resource hog, but it adds so much to the game. Consider Escape Velocity: Nova, tons of ships, tons of weapons, tons of systems. They were all sprites, so they were also cheap to develop, but that richness didn’t keep my friends and I from talking about load-outs and hulls. Also, escorts helped gameplay a lot!
Mine:
Fed Carrier with all of its slots in heavy railguns, with hellhound launchers taking the balance. Another carrier in formation to provide fighter support, a manticore for disabling, a missile boat (usually a pirate enterprise), and a pair of pirate starbridge Ds for harrowing and chase. Rich, complex, memorable.
Why not just give a language tools and let player themselves to translate it into their language?
Another alternative would be to support additional languages via subtitles during launch as a compromise.
Tools to facilitate the translation could be provided, but association with fans to provide the translations for the release (and maybe achieving some more pledges due that) I think would be best. Even why there’s no reason to spend so much money with translation companies when we have so many people that could do the job, even for free sometimes, just to have their names in the game credits. People that believes that is necessary to use official companies to make translations are the same that think that is necessary a publisher for games.
@-@ I dont know how things like in else where. But in China, Most of translation patch are made by player themselves. Even some “Official” translation was not as good as them. On my personal opinion. We can save some money to do some thing more attractive than give a official translation
Let’s say: Stretch goal = Chinese, translation been done by fans and double checked saving money – that’s would be the best for this scenario, and not doing later after the game release, because people knowing now that the game will be in fact translated and delivered in their language, probably they will be more interested in doing pledges and participating of the community and helping to spread the news and bringing even more people to participate and pledge.
Definitely more ships. As for more star systems, I’d prefer more contents per system over more systems with little contents each. More updates from Devs too, really want to be part of the dev process.
PS> The comment sorting is kinda up side down. Shouldn’t the most recent post be on top. So is the submit comment box. Not fun to scroll all the way down just to leave a comment.
We would love to see this officially become a Wing Commander game! Confed vs Kilrathi!
not happening
Will happen depending of the success of Star Citizen. EA could become interested in launching a new WC to compete with Star Citizen. It sounds a joke, but I can see this happening
Picked more star systems, more ships and other.
More star systems would mean more stuff to explore in the online version. About 30 missions for Squadron 42 seems about right, but the online world is never too big.
More ships would be nice. I know it’s more complicated than just making a new rendering for a ship hull. So the amount of work required to build another ship class must be similar to building a city in your typical MMO. So I’d rather go with quality over quantity. But even so, more ships would be fun.
And “other”, I thought about that advanced peripheral support. I’m definitely getting Oculus Rift and Leap Motion, so I want those supported.
The other choices I don’t really care for. Localizations.. well even if the game was translated to my native language, I would play it in english. All the FPS/tactical stuff would distract players and devs from the meat of the game, space combat simulation. That’s what I signed up for, not a deathmatch shooter game or RTS.
1: More RPG Elements, I’d like to see my commander be able to be a specialist and be rewarded for his training towards a specific goal, and be able to earn his skills by doing the jobs that he does most, so if I’m a trader I earn skill points in a trading tree, if I’m always out mixing it up in dog fights then some XP towards flight skills etc.
Things like item research so that we can upgrade our ship modules, and perhaps sell the rights to those learnt upgrades to other players.
2: More Systems, and more detail inside those systems, so that we can explore, mine, trade, exploit etc etc.
3: Trash the cards and send out T shirts instead – or perhaps as an option.
meesa want card biig time!
rpg?? go play a different game if you want rpg!
No need to limit the world to a Space Sim. The important thing is having the option to choose what you want. IF you want to be a fighter, go to SQ42, a smugler or something like that, SC is available.
So, there’s room to make things liek they do in a RPG, or a RTS, if you don’t want, don’t do it, but there is no need to be limited and avoiding more people to become part of the Star Citizen universe.
Emergent RP.
No systems required (skills etc)
As long as the game allows us to BE our roles (pirate/trader/bounty hunter etc), awesome.
Real skill, in dogfighting / trading /whatever comes with reps
yep… skill trees/ and levelling dont belong.
just real practice and real skill
Other: PS4 platform release. Please at least look at a dev kit.
Other: Meaningful story choices and decisions. Perhaps decisions in Squadron 42 that impact how NPCs and factions in persistent universe relate to me.
that’s kind of implied, as playing the squadron 42 campaign will give you citizenship, and that will impact how npcs treat you.
1. Star systems -the possibilities drive us nuts.
2. Tactical command – I want to be able to issue orders to a fleet of ships but I want a choice if and when I want to fight aboard ship or more personally in a starfighter.
3. Well developed FPS – not necessarily just combat. Social avenues, mini-games at the “bars”, in short, well developed guts IE, engineering, crew quarters (officers, enlisted, and masters-at-arms), and maintenance decks. I want to see flight techs doing actual work.
Those aren’t my only choices.
More diversity in mission scripting and flyable craft would be bonus. I could think up more but it’s late.
One note on porting to other platforms:
Due to the expected performance hunger of the game, it would need to be a real port ( no wine/cider etc). Because if it’s wine only, I will reboot to Windows in order to play it with nicer graphics and better performance anyway.
Only 3 … that was hard… I could have gone for most of those .. really.
I agree with the community at large: more stuff inside the game.
Localizations and running on different OS’ are all extra bells and whistles. For example I know that I’ll be making a fan translation patch for Japanese (it helps me flex my bilingualness, keep sharp, and contribute). Things that the fans can easily do themselves should not be given priority over things that only the devs can do.
I disagree. I think that more stuff inside the game could be made for a more large audience (which will guarantee the success of the game and a long live for it). And to achieve a more large audience, definitely, more localizations or different OS’s should be prioritized.
For other: Am in the same boat as all the “how get my fighting skills back up” thread posters.
Well the best way is in the game we will play later. Thus:
- Single Player pre-alpha flight simulator in 6-8 months:
Only starter ship plus maybe hornet and aurora,300i
rudimentary NPC ennemies
full fly by wire, test alternative control schemes
hotas,mouse,keyboard, gamepad support
single monitor only
chris has already mentioned that there will be a flight simulator. i would be surprised if there wasn’t (wing commander had one, after all).
the meat of my proposal is “in 6-8 month”, pre-alpha.
I want more choices in polls:D
About localisation in another languages. Please make it easy for fans to edit subtitles and other ingame text.
And I wish working site that will not crash during the most important phase of crowdfunding
I would vote for a more robust crafting/research system. I think there is a great deal of potential in this regard (industrial espionage, alien artifact research, pure research, engineering/production, etc.).
Also, just a comment on the a la carte menu of digital add-ons, if there was a pricing discount for backers who had a higher tier package but wanted to add a lower tier pledge ship, I think more people would increase their pledge but, at least for me, the fact that the add-on ship is only $10-25 less that the full package is keeping me from doing so.
definitely agree about the pricing. I paid $125 already. Let me buy something else at half price or something.
want to vote 3 times for linux please.
I only voted for one thing, linux. voting for one thing means less votes for non-linux things. If they say they’re going to do it then I’ll take the $140 I don’t have to spend on windows and buy me a freelancer addon.
I probably would have ticked “other” for occulus rift and leap motion support as I’ve started building a cockpit in my attic for this game. I could always just hardwire buttons into my cockpit and use a triple projector system on the inside of the dome though, so just Linux for me.
The ability to build micro-campaigns with a basic scenario editor would be incredibly fun. Naturally this would include accessibility to user-created content in some way. An example would be something along the lines of a user recreating a sci-fi TV show with the built-in game mechanics to “play out” the events of that show. The more specific example on my mind at this point in time would in fact be Battlestar Galactica. For a user to set up a basic scenario requiring the main player to lead a fleet of civilian ships home to Earth while escaping from evil enemies with minimal losses would be really cool, and I don’t know at the moment what the actual game’s campaign consists of. These user-created scenarios could obviously range from recreations to completely unique creations of the user’s own story lines and even simple single mission events (such as a small- or large-scale battle with favourable or unfavourable odds) for those who are of a more creative type.
I believe that they already said user-created content would be accessible in privately hosted servers.
mod tools come at 4 million dollars!
My “other” is the more persistence-related features: the ability to buy space on stations or docking rings for your smuggler’s brotherhood; the ability to make non-aggression pacts or information-sharing deals with other pirate groups (Hi Lanehackers!
); the ability to sign-on with “freedom fighters”/”insurgents” and plunge systems into chaos; and the ability to support the progressive development of outer systems (no jumping to fully colonised worlds, but illegal terraforming or synthworld startups perhaps).
All of these would allow players to have experiences and stories like the Crimson Kid simply by playing and participating in the persistent layer of the Star Citizen universe – and that’s really what I hope for in the game.
1. Atmospheric flight! The ability to land manually on a planet is a dream as far as immersion in such sims go, even a cloud planet (like in Empire Strikes back), or a station in the outer atmosphere of a Gas giant could be very cool and immersive.
2. The ability to walk in your ship, if it’s millenium falcon size
This! Imagine flying down through the atmosphere of a planet, landing at a secret enemy research base, then getting out of your ship and infiltrating the base on foot. It’d be like a Mass Effect where you get to actually fly the ship – it’d be pretty much the ultimate possible game. Obviously it adds a lot of complexity – like if we can fly down through the atmosphere, what’s to stop us doing that absolutely anywhere? It’d be crazy if the designers had to map out an entire planet surface for even 1 planet, never mind the huge number that will be in the game. Maybe there could be some sort of random surface generation, with points of interest only in a few pre-determined places?
Walking around inside your ship and on space stations and capital ships would be be excellent too. I want to feel like my avatar in the game is a person who pilots a ship, not just the ship itself.
This!
Yea thats exactly what I though, thats why I suggested some simpler options like a Cloud planet, a gas giant atmosphere, a water planet etc. Planets that have a surface that can be theoretically procedurally created (clouds, water etc, not mountains cities and forests)
As for walking in a ship, as far as I’m concerned I really want a ship that has an interior which you could personalize, have a bed etc, some advanced folding furniture or something. As freelancers, we need home away from home
I’d love to see an intricate economic and political system in the persistent world. For example: different insurance companies with policies tailored towards different classes of pilots and their individual records: Are you a trader who haven’t lost a single ship in your career? Cheap insurance for you. Are you a military pilot? High risk, more expensive insurance. Pirate? Good luck finding an insurance company willing to cover you. In a realistic system, insurance policy fees would be changed continuously for the individual pilot groups, as companies pay out insurance prices. This could make players think twice before attacking other players who may be insured by the same company, since that would most likely result in increased fees over time.
Also, of course, auctioning, taxes, democratic alliances with elections, etc. Lots of different stuff that players could choose to involve themselves in as much (or as little) as they want to. And before someone says “go play EvE online if you want that stuff”, let me point out that the most important thing for me, is the actual immersive spaceship piloting experience. Something EvE completely lacks with its click-to-fly-and-shoot style controls.
Another feature that would be awesome is to be able to manually pilot the spaceship to an atmospheric landing and challenging docking in space. Test of skills like that, would simply make the whole experience much more immersive and rewarding.
Other = tactical command mode on majority of ships. I believe there is a large following of homeworld fans who have been desperate for a sequel/comparable game, this is surely another gap in the market… i would love to see a combination of that kind of interface in addition to being part of the action!
the major point in this game (as it was in wing commander and privateer) is the first-person perspective. you want something other than the game at hand.
Old thinking to limit the game. Most of this must be a Space Sim. But there’s no valid reason to be limited to that. Star Citizen is a universe, and there’s a lot of room to a lot of inovation.
- Enhanced FPS mode (more weapons, armor customization) <- that would be awesome!
Ships and star systems are the biggest ones for sure. I’m really hoping to see players able to fly ships in a variety of factional styles like you could in Freelancer. And I really am looking forward to exploring a vast universe. My third pick was more frequent updates.
The FPS seems very cool and I’m glad to see it doing so well. I feel bad for the people who want it for Mac OS / Linux or in another language but… doesn’t look like they will be broadening their market much by adding those things based on poll results.
Tactical Command Mode:
Would be awesome if this is like Homeworld(1). If you are a Commander on a Big ship, you can log into the tactical mode an see the System like in Homeworld. You should also be able to switch between the whole universe Map and the Starmap (Spacebar in Homeworld)
More Updates form the Devs:
I’m really interested in the whole development of the Game. Already did some Gamedev as hobby so it would be really nice to know how the Professionals are doing it
More rewards for Pledgers:
Yes … i’m greedy ^^
Linux:
Linux definitly needs more good Games
LOL! Other is above all localizations. “This is America! And ’round here, we speak ‘Merican!!”
Come on, lad! Take a book from time to time: America speaks Spanish and Portuguese, US is just a very small part of the continent
Even in US, Spanish is also spoken
The game has to be primarily on English (for making it as international as possible), then other languages are possible. For those more minoritary or difficult to translate (for any reason), Cloud Imperium Games can rely on the fan community. Excellent work of the fans is out there and elsewhere.
I was just making a joke about it. I realize America and its “English” is mostly a scrambled mess of other cultures and languages, and I definitely agree that CIG should outsource all the localization work they can to focus on the core of the game.
Oh and another option that I’d like to see, a card game in Star Citizen that you could play with friends at the bar. Maybe winning against certain NPCs would give you special missions too. Could be cool.
Great for Pazaak fans!
YES!! I was thinking of a card game from Final Fantasy 8 when I said that, but I totally forgot about the hours I spent playing Pazaak in KOTOR. Since you’ve reminded me of its name I was able to find it as an iPhone app, Wager20! Apparently there is another similar Android app, Pazaak4Android, for you droid fans.
the game from FF8 is called Triple Triad and you can play a flash version online. But yes, some kind of new card game would be amazing. Pazaak, Sabacc, anything that involves gambling.
A server in Australia would be nice ..
Yes please. That was my “other” vote.
My “other” choice is :
Possibility of building and managing a base (or a capital ship) by a group of players (supply, manufacturing, defense buiding as weapon platforms or turrets…). Think X series.
I think that is needed a long-term purpose. And develop our own home base and defend it seems to me an excellent goal. Because fight, business, piracy are not purposes. They are means to reach a goal. Without this ultimate goal, what will serve us the credits we’ll win during missions or trade ? In Freelancer (without mods), we win credits to reach the level 89 or fill up ammunitions and that’s it. The fact that there are not big possible projects missed me.
That would incredible. DO THIS.
THIS!!!
THIS would be awsemoe. I’ve written the same in my “other”.
chris did say there would be bases people could find, or buy real estate. i think this is a possibility.
I also support this. The only problem would be how to keep a base safe against destroyers/vandals when defenders are offline.
optional automated defenses. seriously behind this. although, if it’s too cheap, everyone will have a space station and there will be no space to fly around. so i’d say make it a level dependent thing, no player station option until level X, or citizen-only, or pledges only, or something. i just don’t want to launch on a mission and immediately crash into someones space algae farm. know what i mean?
Other: none, or at least stick to those that are part of the core space game. I think the danger of the stretch goals is promising too much and falling victim to “scope creep”. I’d much rather get 1 solid game mode than half a dozen half baked ones.
agreed. while enhanced fps or taccom would be cool, those things can come later. promise a game that will be everything to everyone, and you’ll just end up with a disappointed mess of a game.
It needs to work on this. http://www.oculusvr.com/
why post that, what it’s said time and again things like oculus will be supported?
couldn’t much of the localization work be done by the community.
double checked and so on?
Agree. Some kind of association with the community, even for free. I believe that we will got a lot of translation job been done without the need to spend millions. If you think that onlye with millions you got localization, you probably think that publishers are required for any game
What about the ability for the community to translate and use their own language? I only speak English, but I’m sure a few of you would want that ability.
I agree
We wouldn’t need to spend too much money on this with the community available to do the job. But, putting more languages as a stretch goal could attract more pledges.
I’d love to see home servers interlink.
So you can setup a player managed univers.
ofcourse need to keep modders in mind so overpowerd stuff can’t reach universes with people that like to play “Fair”.
1. MAC OS
2. MAC OS
3. MAC OS
Guys, please vote for MAC OS
. Cause I only have MAC…. Imagine this Game on a Retina Display
Too bad you can’t buy a MAC with a proper graphics card, so this game will look like shit on a retina display as the lousy graphics card will have a hard time rendering nice 3D games on a low resolution just imagine how much quality one will loose running on a high resolution. The problem here is that Apple is not giving gamers any love, they just don’t care so this is a big problem. Also there aren’t any proper joysticks for MAC. However if they decide they are going to do Linux and so make an OpenGL implementation MAC support might be real close though. I am afraid that spending resources to this goal is a waste of time and money. They have already chosen an engine because making a great engine costs lots of time and money and will delay they game big time. Now the best they can do is push the engine they have to its limits and run it on the OS it was made to run on and so invest almost all they have great content. When the game is out and a success they could see if at that time they can take an engine that runs OpenGL and can deliver as much as CryEngine 3 and make a cross platform version with that. For people that only have a MAC OS computer now this is not really a problem as this game will require a better graphics card then any current MAC has, so just before the game is released get yourself a new computer with a decent graphics card and a nice joystick put Windows on it and enjoy the game, when Linux support is added feel free to switch. Only if Apple decides to care about high-end 3D gamers will it be interesting to use a MAC for games. So MAC OS support unfortunately is just not a realistic option for a game that wants to push they boundaries of what is possible with modern games, and the problem is not the game developers its Apple. So: Apple please make computers with decent graphics cards!
Oh no, I don’t agree with you… At least not completely…
There are not only iMacs and MacBook Airs out there – I own a Mac Pro, for example (the 2008 model, w/ NVidia GT8800: somewhat dated, but has still a decent performance for the stuff I do). And yes, my Saitek X52pro does work on the Mac and is supported in some games.
But yes, I have to agree with you, that Apples support for games IS lacking: there could be a much better OpenGL implementation and more graphics board options. At least there is some choice for the Mac Pro and I’m hoping for some decent news in Q1/2013 at the Mac Pro front.
So don’t count out the Mac users too early, I’m voting for it!
1:linux!
2:updates….it will be a long ride for a year
3:keep up the fps mode,that should bring more pledgers
not really. anyone that comes to this game with fps (ala quake, unreal, whatever) will be disappointed. this is a space sim, through and through! set the mouse aside and dust off the joystick!
C’mon more ships and star systems??? Add features and immersion not bulk content. FPS,TCM,NPCs,fictions!
.
The Linux ver. is interesting, Valve can help with that
38k backer, only 10% vote…
I voted other since there are a number of things I would like to see in terms of a working and immersive world. I would like to see players given a chance to work together for a common goal and to actually help each other out, alongside the usual PvP type incentives. I believe this would promote much richer interaction in the game. Such things would among others include:
1. Goals for the entire playerbase to work co-operatively towards, fighting a war, etc. Things that actually matter in the world and bring players together. Make things like supplying the shared effort matter also.
2. Scaling drop in events where anyone passing by can participate in and be rewarded on victory. Also daily/weekly events in pre-set times and locations.
3. Working economy, if not supplied by players and NPCs systems could become impoverished in terms of resources, etc. Also incentives from the empire to help out such systems.
4. I would also like to see star systems with orbits ala Elite, and fast moving elements such as comets included.
Generally I would like to see more meaningful interaction between players, than just blowing each other up.
1. Stg like mentioned in this?:
http://www.robertsspaceindustries.com/forums/topic/ben-answers-your-questions/page/37/#post-53806
And maybe even players posting missions for other players with another abilites, not as requests to do multiplayer missions where all go together, but a way to use your wealth to really delegate work to others. I think all this would be great.
249% ?
1. Planet side exploration.
i would like more star systems, more ships more updates, it would be nice if it let me vote for them without an error.
1: NPC; more story and more depth is always welcome.
2: enhanced FPS mode; for me this can go a couple of ways. Just like the mindless FPS ala cysis and mw, which I don’t like. Or give it a bit more thought, depth and realism, like shattered horizon. It would be nice to be able to board a ship, release the artificial gravity and environment controls in an area and dig it out with each other and npc’s via hand to hand combat, portable shields and the good’ol fashioned guns.
3: Let’s welcome the Chinese, the more the merrier
I want to see player owned/operated/constructed/designed space stations if possible. Maybe visit a blueprinting company that lists the requirements for different sizes of stations and then you can arrange the station to have it look however you want. After that, you hire a construction company to build it, or buy a construction rig and materials and build it at a lower cost yourself.
Hello there!
From my point of view, I would highly recommend option for player ship customization! Why? It will allow players to put their clan skin on the ships or clan avatar at least and open new quality approach of social interaction and additional improvement in gameplay.
Consider it, please!
The linux option is just silly. You see this stuff all the time from our friends the computergeeks but lets be honest, if you have a state of the art gaming rig, your not running linux on it, you run windows 7.
Silly is to say what the others think is silly, lad
Linux is not about computer geeks. It is nowadays a true option (there you have Ubuntu and so on) as Operative System (OS). Linus is freeware, Microsoft is not. Moreover, Linux is highly stable and this is one of the reason why many organisations (such as NASA) are using it in their servers. I am not a Linux geek, in fact I use MS Windows WP at home and MS Windows 7 at office, but facts should be known before speaking :O You will understand it when you grow up hehehe
don’t be silly. i have dual 7950, i7 and 32gb of ram, and i’ve been running linux every single day for many years now. i don’t even have windows installed. i’d love to play this game, this is the game of my dreams, but i won’t install windows to do it – i have work to do and no time to be booting there and back again.
also not all people has windows and it cost $$ you know and for me i am willing to pay for a game but not for an OS which is full of viruses and hangs so i stick with my ubuntu unless you will be donating a windows 7 ultimate for me hehehehehe
I voted for more ships, more star systems and more fiction. I love the spectrum dispatch section of the website, and more of that would be awesome, specially in the finished game. I also voted more ships and more star systems, but if it’s between polishing up existing content against rushing in something unfinished and untested then I’m all for skipping that and waiting a bit for it instead.
For Localization you can provide easily moddable translation string tables, for most languages fans will do the rest for you.
Probably a good thing if we wont have the possiblity to have more languages. But, the best would be made a campaign for languages to atract more people which say: “Good game, but I don’t know English” (spelling it in its own language of course). More people, more success, more popularity for Star Citizen, long live for SC. Things like more missions, etc., can be easily made later for a greater audience, but couldn’t attract so many new players as localizations would do!
I agree with you. However, good translations are expensive. There is also some cultural background, since some expressions used will be “slang” or words in the jerk of pilots. Therefore, it is needed to achieve a compromise. Translating officially to some widely spoken languages aside from English (German, French and Spanish as initially proposed) and giving the fan community the choice to expand to others would be the best option.
Maybe it couldn’t be so expensive if the dev team made some deal with the fans of the country. They could made the job and the job could be reviewed. More people could pledge if they knew for sure that it would be translated to their language. If the publishers were removed, why not to remove those companies which will ask for millions to translate if there are a lot of people that would made it for too much less, and with a review, a work so professional as the companies that provide this service.
if the work would be doublechecked it would probably work. there are so many germans here already, we could get a great translation done. wouldnt game it that way but i would contribute
My “Other” Vote (I didn’t see any way to write that in but here):
I’d like to see enhanced Private Server functionality. In particular, I’d like to see the elements of the story part of the Public Server be rolled on the Private Servers. I understand it would need to be delayed until the story had played out on the Public Server so that it wasn’t spoiled.
For example, if there is an invasion of aliens on the Public Server, I’d like that same event to be part of the update to the Private Servers who subscribe to that event. I’d be willing to pay a fee or a subscription to get those updates for my server. There are several friends who would pledge if they felt better about the private server features of SC (they are weary of the gankers who plague all massively public games.)
For my “other” vote, I second what Micco said.
I have two idea’s fot my “other” vote
)
1: can we get coop gameplay from within the same ship … as in Copilot. I’ve had this idea since the first time i sat in a millennium falcon and had noone to fly the ship while i was manning the turret. maybe in a bomber the copilot could do the bombing (which should then be more then pressing a button of course). scanning tagets .. finding weakspots .. calculating distance and speed in a fun way then press the button … (after scowling at the pilot over skype for flying in the wrong direction
2: Give us the option to be more involved in maual tasks.
you could make a manually tagetted shot have more damage then a autotagetting shot. Also manually docking. and i mean not just the approach but the touchdown as well and switching off all the equipment. there should be a reward for doing that as well.
Don’t get me wrong I don’t want a space sim that is too complex like flightsimulator or flying a real life apache helicopter with hundreds of pages of checklists. that could result in a game that only a few people would like and that would be a shame. but give us more manual tasks instead of cut scenes. it would provide that emersiveness you are talking about.
1: being able to man a friend’s ship’s guns is already a main feature of the game
2: Landing you ship on a carrier is already going to be a manual touch down thing – which could get slightly messy if your ship is damaged and struggles to adjust to 1g artificial gravity…
The tactical option would be great, but I would also love to see some planetary action as well. I might have missed it, but I haven’t seen anything on this. It would be cool to be able to acquire money/special items as a bonus for controlling star systems. This would also definitely enhance the persistent part of the game.
I still want the in-ship radio station option – playing Martin Galway’s greatest hits ;P
I chose “Other” Hoping that the main Star Citizen MMO server will have a local server in my region. Australia!
Among my choices was “Other language” – specifically Japanese. I figure that most Europeans can deal with English sufficiently well, and Japanese was the major Asian language not represented at all in the poll. Japanese culture also has several positive elements which would tend to make them good players to recruit.
Well, I think that people in Europe understand English as well as people in Japan do too
you guys are summarizing the world in a few countries. It’s an old thinking. We have a lot of powerfull countries with billions of people with a lot of money to spend with games but that doesn’t know English! Major publishers are aware of that, and they are localizing much more that they did in the past. It will have a better return if the things been done for a greater audience than reducing it only for people who knows a few languages. So, if we have to choose, we don’t need 45 missions for Squadron 42. 30 is already a lot of missions and the remaining 15 can be created a few weeks or months later for a greater audience and a greater audience is what will made the Space Sim more popular and successfull genere.
Sorry, lad, but it seems that you did not notice the cinism in my post
I fully agree with you concerning localization. My post intended to highlight that if people in Europe has to accept to have Star Citizen only in English (I have no problem with that, but I am well aware that others do), that should be because it is not possible to officially translate into other languages (for any reason) and therefore, it is not justified to do it in Japanese, as our mate suggested above. Japanese understand English as well as we ourselves are supposed to do. That was the point. Of course, translation should be a task to be performed by the fan community (therefore widening the language spectrum to be considered), perhaps reviewed by Cloud Imperium Games as you suggest in a previous post.
Misunderstood. Totally agree with you.
Not many PCs in Japan that can run this.
Console dominated marekt.
My other:
Radio stations to tune into (think Fallout 3 as an example) while in the cock-pit or could be playing in certain areas like in the Canteen on a carrier ship.
I can see the following:
1) UEE Military – Official military and government announcements and news.
2) SCNN – Star Citizen News Network. News from around the galaxy. Could provide hints for jobs (reports that Planet X is looking for people to ship out a recent ore discovery). Also could be some cool advertising for things like “Star Cola” or whatever. Advertising could also lead to jobs like a corporation looking to hire escorts and such.
3) Story Time Network (need better name obviously) – Could be a continuous loop of serial dramas like Cassandra’s Tears. Think War of the Worlds radio drama or even audio books today. Wouldn’t need to be a lot. Could even have a schedule like new episodes drop Friday at 8pm or something. This could be cool to switch on say if I have a 20 minute ride on a trading mission or something. Also could carry some future advertising. This could also be where you might get some voice acting from guys like Hammel.
4) Music – Provide some in game music but also the option to plug our own MP3s into a directory for the station to pull from.
Anyway, just some cool stuff to add to the realism and ambiance of the setting.
I voted for more actual game content: More missions, more systems, more ships.
One last Other: 64 bit executable or at least LAA 32 bit.
The game is being developed in a 64bit environment and later they will make a 32bit version I believe.
My native language is portuguese…but i prefer play a game in english + english subtitle as option…
Me too – portuguese-brazilian. Buy a lot of people does not prefer and could play this game if localized (or even doing pledge if knowing that it could be a stretch goal).
To resolve the problem of choose which languages the game should have, you can simply look which country every users on the site has written on the “your account” information, so choose according to the percentage.
I think that way it’s easier to understand which localization put on the game, and the poll for strech goals can be used for the real feature of the game (i’ve vote for another language, but i would have liked to vote for some feature of the game).
sorry if there’re grammatical mistakes
I believe that the point in having more stretch goals as localizations it to bring people that is not currently part of this community but could be, if knowing that the game will be translated to their base language.
Since I was limited to 3 choices, I put the one most important for me. But, I know at least 1 friend that have a iMac, so for him, support for MacOS is a must. As for the support for Linux, I don’t know, but one of the big hurdle for Linux adoption is game support, so maybe. I really like the WC series, but since the main game is not Squadron 42, I not sure if I will play it that long, so that is not so important for me. More FPS would be cool, but too much just become confusing. Tactical command is a must, I think, AI as good as they have get, rarely do what you wanted and you could still have the option of turning it off. More system is a must, with thousands of players, 40 systems seem crowded, unless each system is huge with a lot of planets / space stations.
Personally I am rooting for a bigger campaign/more missions/longer story and more NPCs as I prefer a good single player game with a good story and I also think it is a lot easier to expand the universe with more star systems, ships and ship upgrades later through the already planned micro updates, than to expand the single player campaign. Nevertheless I also voted for the more star systems, because having a game like EVE in mind, I imagine that 40 something star systems might become a little crowded when there will be hundreds or thousands of pilots out there.
Let’s be not selfish guys! If the game be released in more localizations, we are going to achieve more success for the game around the world! A lot of people that doesn’t know English, Spanish and German would be more interested in the game. It means that we are going to make sure not the back of the Space Sim, but making it more popular than ever and with the warranty of a long life for Star Citizen-Squadron 42 and its updates. Things like more missions and stuff are excelent choices, but could be released later, for a greater audience! So, I am voting definitily in Localizations.
And i cannot forgot my vote! PORTUGUESE-BRAZILIAN. I would like to see more friends from my country playing this game! So, I choose Portuguese-Brazilian (instead Portuguese). Because there are lot of words of the original Portuguese that sounds weird for Brazilians, which use another words, mainly for slangs, which probably will have a lot in this kind of game. For example, “cool” in Portuguese should be “Fixe”, but here in Brazil we never would say something like that, but instead we’d say “Legal” or “Massa” or “Da hora” depending of the Brazilian Region. So, the game still would work for us launched in Portuguese, but not so good as launched in “Portuguese-Brazilian”. And of course, we have a strong market for games here! PRobably a very more rich market than Portugal in the last years!
Most of the people of this community probably wouldn’t choose Localization, since most of them are fine with English. This pool would have another result if spread in another sites, sources, with people that is not part of the community today. I believe that a lot of people if knowing that it could be localized in his own language would vote in Localization instead more missions, or star systems. A lot of amazing things that I would prefer, but I prefer that everything that we can do for this game, we made for a major community. If you are from another country, try to spread the news in some site of your country or game community of your contry. Also, the people from Cloud Imperium itself should also spread this news through other sites to see if localizations could attract those people.
other – new tribe/group within a race or a completley new one?
Now this was cool…woot so far I got two out of three
I would like the ability to log in to the game via my smart phone, for the ability to check up on things, send/read messages etc.
Voted for more flyable ships to have more goals to play for right from the beginning. The universe is ever expanding anyways, if I get it right, so 30 or 40 systems will be enough for the start.
Concerning the tactical command mode: This will add a portion of EVE to SC, if I do understand the concept. Personally, I find this unnecessary. I would rather stick to the space sim concept instead of doing a half-baked hybrid. The whole SC concept is already daring enough for the developers …
I have to go against the trend and say this: I would actually hope for a minimal FPS aspect for the game. That’s the one thing I like about FishLabs Galaxy on Fire 2 – There is no FPS aspect at all. I love dog fighting in ships, but I have to say, I hope there will be a way to play Star Citizen without ever having to shoot a person face-to-face. I know it might sound hipocrytical, but that’s just my opinion.
On the flip side, I would love Mac OS support!
I agree that it could be optional, but not minimal… People should be able to choose what they want to do. And my guess that this is the plan of the development team actually. So, you stil can have your fun only piloting and others which like some FPS action could have a lot of fun too.
Of course, everyone would like MORE OF ALL
However, IMHO it should be preferrable OTHER: to focus on the immersion issue. I am definitely an enthusiast of Freelancer specially due to the fact that it is possible to fly where you want and do what you like, and there are a lot of systems to explore and visit (aside from a thrilling Single Player Campaign, so short!). Meanwhile you fly, a lot of activity is around (“Incoming freighter, where are you going? Scanning your cargo”). However, this aspect is worked not enough, it lacks additional immersion (that is, unexpected things to happen). Therefore, in Star Citizen, it would be wise to expend extra time in making the experience more immersive and not getting obsessed with more NPCs, more planets and systems and so on… If things work well, there will be plenty of time to add anything more. The issue is how to make the whole thing immersive enough? Well, each planet should have singular facilities (not the same bar everywhere, but with different looks depending where you are), different characters around each time, richer dialogues (for instance, in Freelancer they are very repetitive!), radio broadcasting as someone else suggested! (that is, something like Colony News Service on the radio), some VIP NPCs (those we all would like to meet unexpectedly in the hangar of a planetary station or just in space), etc. And not hundreds of factions: a reasonable collection of them, but going deeply in their main characters.
Of course, those are only my poor ideas
If I could vote for tactical command thrice, I would. The key element, for me, is not only to have that capability, but to have that capability be worth taking enough pilots off the firing line to crew the relevant carrier/other capital ship in the first place. That’s what it all comes down to, after all. Any application of players that is not ‘throw more Hornets at the problem’ has to be a viable option when stacked up against the alternative using an equal number of players in relevant single-seat fighters. Otherwise, the use of anything but single-seat fighters is nothing but a trap.
If it, say, takes eight people to crew an escort carrier, including the tac officer coordinating the battle, and the battle is 30v30, do 30 assorted strike craft have an advantage over twenty-two strike craft and a manned escort carrier? If so, the carrier is a trap for its own crew.
I didn’t realize at the time that they wanted 3 votes so I only went with more SQ42 story missions.
I would have added more star systems and more NPC content had I realized the 3 vote thing.
I think a great way to add fiction to the game would be to have ‘storytellers’ in the bars where you may go to get new missions etc. Have an old scarred Veteran pilot in the corner who tells you a story if you buy him a drink.
How about a ship design and naming contest? Design the exterior and interior layout, finalists judged by the community, winner picked by the devs?
More ships/planets/missions/weapons/etc relative to what? If we don’t know the original number then these goals make no sense. I voted for Linux, Mac OS and frequent updates btw because I trust the original design has enough of the above.
Plz, read the Stretch Goals already published some days ago in the site
1 – Linux!
2 – Tactical command mode.
3 – Other:
· The possibility to build a kind of base (being it an space station or a big ship) from where you can organize with other players and take over the universe!
· Walk inside bigger ships and stations.
Some other people has the same “other” choices.
That would be fun. Maybe you don’t need to create a base for that, but create a network with friends to create some Rebel Alliance to fight against some other organization or even the UEE. Through this secret network you could make some meetings with the people of your organization in some base. And also, you could infiltrate in the this team to tell the authorities where you and your group are, so they could strike this team.
I have the same “other” here : http://www.robertsspaceindustries.com/poll-additional-stretch-goals/#comment-6713
1-More ships
2-More systems
3-Improved FPS
I voted Improved FPS over Capital Tactical view since few people will get to manage a Capital ship, while the FPS part most likely will be available to most of us.
I didn’t chose ‘other’ as there’s just too much stuff I’d have put in there, like atmospheric flight, planet exploration/mission in fps view. Procedural content, wheather, custom hidden player build bases on a planet surface etc..
gostei muito gostaria de ver ele localizado em Português do Brasil
Translating: Anderson here liked very much to have this game localized in Brazilian-Portuguese. Me too Anderson. As well as so many languages as possible to make this game more popular around the world, and to deliver all these suggested improvements for a greater audience.
I just want to stress a point several others have said before me. FPS is unnecessary and could potentially hurt the core game. I don’t need to see any run and gun in this game…it’s been done well on many other games..if I want to play a FPS, there are many to choose from. That being said, several space sim games have seemed broken to me due to the lack of being able to exit the ship…i come to feel like I’m a giant Robot in space instead of a pilot. Privateer had it right..if i remember correctly. I really want to be able to land at a space station OR a planet and do some limited walking around and interaction. This is dramatically helpful with immersion. The kind of interaction i have every day in real life is plenty. A little research, a little intrigue and a little whimsy and then back to the ship for more “work”. I’d be perfectly happy if boarding and ship-to-ship actions were taken care of on a command level.
I too, am nervous about over doing the FPS aspect of Star Citizen. FPS was not why I got excited for this game. However, if done modestly I think it will be OK. If they just stick to their description, “more weapons, armor customization” it should not get out of hand.
The main rule I don’t want to see being broken is, (while taking the perspective of the setting) I am a human being in space. I am weak. Space is deadly. My primary defense against space is the strength of my ship. Leaving my ship should be a last resort, providing no reliable advantage in battle.
Outside of that setting, I can see an assault into the blind spot of a capital ship as a boarding party being pretty dang awesome, but again: humans week, ship’s blast doors strong, so attacking the bridge would be nearly impossible. Maybe the main objective would be to kill some pilots before they got to their fighters? Also having some small antipersonnel turrets inside your cap ship should be an option to prevent boarding parties.
I think that we should have the options available. Who wants to be only in the ships, can stay in the ships. IF you like to do some FPS action. Go and do. They shouldn’t be requirements, but options available for all kinds of gamers to make us a universal and more fan community, not specific or limited to a a genre. Limitation as the word says, is limited. And is not a good thing when you are supposing to create an universe, with so many possibilities available.
I want all the things
My actions in the S42 campaign should have an impact on how the world (npc’s) interact with me during open universe play, factions, my relationship score (whatever you want to call it [reputation?]), good or bad actions on my part, should all contribute to how things play out later as I visit and interact with the rest of the universe later – this keeps the story and RPG elements persistent.
I want feel like there’s no limit to how far I can go, where I can explore, systems I can visit, sights I can see.
I want to fly solo, I want to fly with friends, I want to coordinate massive groups with my guild and have huge battles with rival clans where reputation and bragging rights are the trophy. Imagine multiple carrier wings, strike teams, formations of fighters, bombers, emp and radar jamming special crafts, cap ships (or something other that’s huge) sitting just outside range of each other, deploying teams to engage in the distance between, small strike teams battling their way to the opposing carrier where they land in the hangar and take on ground forces with the goal of capturing the bridge – everyone is geared with sidearms, misc weapons, melee combat if needed, auto defenses on the interior…even self-destruct as last resort.
You could add in various battle types and scenarios, the above being similar to capture the flag (the bridge being the “flag”), options like team deathmatch, last man (ship) standing, single ship objective (random player chosen by the AI at the beginning of the match as the “kill” ship), any variation would work.
I’d love to see countless variations in ship design/purpose, something more real-world where players can customize ships to have a specific purpose other than what may have been standard – take a transport and customize it to be a bomber, add an expanded cargo bay to a small fighter in lieu of weapons to make it more of a fast, small capacity miner (swap weapons to outfit a ‘single’ more efficient mining laser for fast resource gathering, but with the tradeoff of still being smaller capicity in the cargo hold than a traditional mining vessel – the idea being you could quickly gather ‘x’ resource, but only small amounts). Give players an option to build a custom ship completely – need something specific? Finally able to acquire that small mining asteroid but need a way to repair your defense satellite grid? Short on funds, but know where to find derelict ships in a neiboring asteroid belt? Jump in your modified salvage shuttle and go grab the parts you need (keeping an eye out for other salvage ops and pirates), bring them back to your shop (or npc-ran “build” facility) and slap together your small drone repair ship (controlled via remote perhaps?)…lot’s of possibilities there.
Maybe add in a way to purchase locations from npc’s. Find a shop or facility ran by an in-game AI? Want to try your hand at the business? See if there’s an opening to work for them, learn the business (run missions, apprentice, etc.), earn reputation to where they eventually sell or attempt a hostile takeover once you have the local influence and funds (a game system like this would have to be limited and highly controlled in order to not allow Eve-like corporations from taking over completely – there should never be a sole group ownership on any one system, limits would need to be implemented somehow).
My mind keeps wandering back to the Firefly universe whenever I see things like this…sorry, I know this game isn’t and won’t be that, but when I think about what should be in the game, what I’d like to see, I can’t help it
I could go on, but I’d love to see everything added in from the survey list eventually, if it’s at all feasible – no limits!!
Maybe this was said before but i couldnt scuff through all the posts (sry).
OTHER for
a) Atmospheric flight / Travel from Surface to Space (planet/asteroid/whatever)
I know this is a “could be”, but for me this would be a key feature of a space sim. It doesent have to be extremly cool, take 5h to land on a planet (or start) or something like that (-1 for the realstic guys i know;-)) and the planets don’t even have to look thaaat good for me, but the option to do it, to look outside your ships window and see those trails of your wingmates while you dive through the atmo, trying to run stable and avoiding a stall while beneath you the planet gets closer and mountains peek through the cloudlayer…. got my point?
b) “clan” (or community) management: Like building/acquiring (buying or else) a home-base (planet/asteroid/space station/vessel) even with customisable interior. Forming a clan with different wings -> maybe different styles like military (kills=rank?/user defined), pirate (loose), freelance (+ on trading but no real wings)…
Well this could also be a later add-on, but i think for a “wing-commander” it should be a basic feature.
Well just think off many MMORPGs and their clan features and you get what i mean…so i hope
Thy for your time and Blue Skies
a) I agree, but I am afraid that it’s not possible. It would require an investiment greater than a simply stretch goal and much more time for the release. And I think that if we are going to add features to the game, it must follow the same level of quality that we are going to have in the main game. It’s something great, but can wait. Let’s do not rush and do the things in anyway. We’ll have time for that later.
I totally agree!
At first a simple “autopilot to the planet – sequence” would be enough. The focus should ly on the gameplay as such, the MP part and all the “interaction” with the world.
Well..maybe i took the term of “stretch goal” a littlebit too far
Portuguese-Brazilian, please.
Thanks very much
For Other:
Planetary interaction! – allow more in-depth exploration on planet surfaces, mining/resource collection, player property ownership, player property development, big city ports with player interactions/games/racing.
I think this is a great idea, but I honestly don’t think it will be feasible right off the bat. They should focus on making the space aspect of the game the best it can be.
Yeah! It would required a stretch goal of 10 millions only for that and more years to release the game! But something totally possible for the future and definitelly will make the game much more immersive and fun.
Anything that increases the quality of the game as a whole is most important. Things like extra stuff for pledgers shouldn’t be an issue.
Also, more doesn’t mean better. I’d rather have 10 great, well designed and thought out missions, than 40-50 bland repetitive missions.
I fully agree with you! If we get the better, later we can focus on having more
How about a stretch goal to speed up the launch of Star Citizens?
For me it would feel very empty to play the Single player campaign a full year before the MP world it’s released and the real adventure can start!
Also PLEASE planetary flight!
Planetary flight would be a problem due the level of details of the ship which can be achieved due the nature of a space (almost black in all parts). But it’s not impossible. Just a lot of more work would be necessary to make it possible, I suppose. So, I believe that to make it possible the Stretch goal for that should be about 10 million, only for that
That carrier has a huge poly-count. Unless the game is supposed to grind to a halt as soon as you fly past it it wouldn’t be much different then going planetary.
Then add 20 ships in a space dogfight furball + asteroids and hostile capitals…
I can’t see how ground detail would possibly be higher then that unless we are talking about 100+ civilian ships in the air at once and full cities modeled (which we are not).
I believe that the issue is exactly what you said. All the detailed ships, dogfighting. But we talking of everything that, + going planetary. It would be require more time to develop, more time means more money, more investiments. It from a planet to another, things should be created differently. So a lot more textures and arts to create, which is very time consuming. That’s not impossible, but imposible to create in the timeframe of 2 years with all the job already been done for the current game design. That’s something that I would definitely want. But in the current schedule and investiments, it wouldn’t be possible. But is something that definitely could be done later. It would be achieved with a stretch goal of 20 million maybe and still difficult to make everything working fine in the timeframe of 2 years
Obviously voted more Star Systems….
FPS is I think perhaps one of the most important aspects that needs addressing early with sets of weapons & armour etc ironed out.
Lets face it in All Sci-Fi the crews leave their ships for “fps” missions now and then – it is naturally where this gaming genre needs to step to next
Because once developed… this allows the modding community to create ground based missions + derelict ship/base exploration missions for those up close creepy feeling encounters that are harder to replicate in a big safe ship. When good enough areas and missions are created I hope that Chris will be happy to add them to the core game as new things/missions for people to discover.
Linux – I added this not because I use Linux, but because I feel this is where PC OS systems will lead to faster and faster – Win 8 has left people with a slightly uneasy feeling that does not sit well. Basically it is important not to be chained to Microsoft’s personalised vision of where They want the PC to go.
I would like to see the possiblity when you are in a Corvette or major ship to run to a scape pod insted ejecting for example. And, I would like to see the possibility to customize or buy different kind of scape pods. Some could have even guns to protect you for a while, before running to another system to achive a base, where you could get again your ship (if you paid some insurance or something like that). Some scape pods could be even similar to space motorcycles
Also, this things coiuld be used in some kind of missions like cirurgical strikes in a base or big ship.
I chose “other” because I would love to have choices that matter in Squadron 42 like Wing Commander 3 & 4 and more recently the Mass Effect and Dragon Age franchises. I loved to decide which chick I would ” date” in 3 and how the game was affect by your choices in 4 when you would join the Borderlands.
Even the possibility to date some not-human girl and having children, creating a brand new race in the game!
Kidding…
I liked this idea… Not needed to became a social game, but SC is supposed to be an universe. And in whatever universe that I know, relationships are part of all them. And will be more fun to fight against enemies when you actually have a family in-game to defend.
I would like to see a base of Cloud Imperium in the game. You could be able to visit and find the NPC’s Crhis Roberts and his team. Through this base you could post ideas, feedbacks, etc. about the game. Maybe some possibility to be rewarded with game credits or news in the universe, with some of your ideas been actually implemented. That would be a more immersive way to post ideas, give feedbacks, etc. after the first game release. You can do it actually playing and traveling in the Universe. But, of course, still with the possibility to make it by using the website. It would be just a more fun option to make it. Maybe some “conferences” (town hall) with Chris Roberts and dev team after the game release could be accessed by going to this base and sitting there and actually seen that conference in-game.
Boarding action is a must for me in a space game honestly, I loved freelancer and such but – It was missing the one thing that could make it truly epic, boarding other ships and taking them down inside – Maybe even make it so you can capture the ship for maybe an additional hanger ship OR sell it on the black market or something XD.
Hey Victory. It wont be a stretch goal. It is already something that we are going to have with the dollars already achieved.
I love dev updates but that takes from theri time and money, i would rather have them create more missions and work on NPC ships and maps than take time to tell me what they are doing.
I voted for “Other”. I’m still hoping for some kind of strategy based gaming using planets real estate. IT wouldn’t just be financial strategy — the plus/minuses of an operation vs the value of the location. Nor would it be purley mililtary/might strategy of proximity and logistics or even terrain. It would be a combination of financial planning and the hunger for power that would come into play simultaneously. It’s this kind of strategy planning that would build suspense for everyone (involved in the conflict or not). Many wars have been started purely over territory, and I see no reason to not bring this part of civilization into SC.
Other…
for a game like star citizen i’d love to have a toolkit which allows the gamers to create their own star ship out of thousands of components giving different perks to the fighter, freighter, etc.
i believe that customization could be a great feature for playing in a social environment… and to me: i’d just love to invent hundrets of different ships…
During the pitch, a ship design system was mentioned as part of the desired space economy. Personally I would love to see enhanced customisation options for ships, paint schemes as in the crimson kid and the ability to add cockpit bling and souvenirs.
One of the things I’ve missed the most in prior sims and MMO’s has been the ability to change the look and feel of my craft. Internally I want to be able to add secret compartments, security systems and artwork. Have a better seat in my ship or even a throne on some of the bigger ships.
I also picked “Other”. I’m looking forward to the bounty hunter profession, however I’m hoping that they’ll be some kind of bread crumb system to help me find my “contracts”… Nothing too obvious or easy but some way besides bumping into them by chance. Of course I want the quarry to a fair chance to evade me as well.
Other: please put more science in ships design.
+1
I love games where you can tinker with engine, weapon and component efficiencies and tradeoffs.
Quality vs Quantity
Range/Accuracy vs Rate of Fire
Efficiency vs Power
Speed/Agility vs Durability
And so on…
I think he may have been referring to the theme and visuals of the ship, but I totally agree with you Ixos. That’s exactly what I want too.
Back in EVE I would spend weeks designing a ship fit and still find ways to improve it. It would be incredible if the system in Star Citizen was deep enough to allow me to do that again.
More PvP if not already planed
Other: support for a wide variety of joysticks and commands to assign to them, or assign commands to joysticks would be awesome, having total freedom of what axis or button we assign to movement X or trigger Y. Kinda like DCS:world does it, not like the X universe. i hope there is someone or multiple persons who can help you explain how either title did their commands and hardware.
What I think would REALLY pull in people, would be on-foot interaction in stuff.
So I understand we can walk about our ships, that’s cool.
But how about letting us dock in space stations, get out, and walk to stuff like cantinas? Let us sit with other players, face to face. Discuss things, chat, make the world come alive on an even greater scale. Let us go to clothes stores and dress our character. Perhaps go to a barbers. Have a bank we can go to.
Spending all the game in a cockpit would be a shame if you’re planning on creating this expansive universe.
Oh oh and if you are planning on adding stuff like bobble heads and the like, put them in shops that we can browse on foot.
Docking at a station, going to buy a bobblehead/ring/haircut and then sitting in the cantina, looking out the window and watching other players crusie past in their ship would be incredible.
Then returning to the ship, and placing the decorative item somewhere.
It would be so immersive.
I voted “OTHER” as number 1 linux as number 2 and more squadron 42 missions as number 3
Let me explain why “OTHER” would be the best new goal.
“Other” in my view should be new configurations for monitors to simulate a cockpit. If you have a 3 monitor setup you should be able to config it to not just extend the main monitor across three but actually setup 2 of the monitors as side views in the cockpit. These views are independent of the main view with their own perspective ( similar to F1 – F4 in WC 1 ) this way you can look left and right out your cockpit as if you were sitting in it, no need to move a joystick to look around. Additionally you could even allow for more specific view monitors if your vid card accepts more you can assign more monitors to another positional view in the cockpit. I could see people getting six monitors and doing a config where the view veritcally could be covered as well for superior immersion ( 3 X 2 config ).
config 1) monitor 1 __ Config 2 ) monitor 1 __
monitor 2 / \ monitor 3 monitor 2 / [] \ monitor 3
monitor 5 | m4 | monitor 6
This feature would clearly push pc gaming into a new realm console can never touch.
Linux would just be wonderful as it needs to be extended as a gaming platform as windows is quickly abandoning pc platform for a universal mobile platform that has games on a back burner. A linux PC should be able to hammer out way more detail and horsepower with less bloat than the new win 8.
the monitor configs did not show up correcctly but maybe you can get the jist from this
config 1 / — \
config 2 / — \
config 2 | [] |
I think all that would be needed is for Star Citizen to support multi-monitor setups (like the Matrox Triplehead), and TrackIR.
The problem with all MMOs is that the core ‘game’, be it fighting goblins, completing quests, or shooting stuff (ships/people) ultimately becomes boring. The user stops doing it, and there is little to do outside of it.
I think Star Citizen has a lot of potential (can’t tell you how many games I have said that about). But, if this game is exclusively about getting into a ship and shooting other ships, then it will be just like every other MMO.
So my question is what is there to do outside of squadron 42 stuff? Will the same amount of love go into doing stuff outside of combat? What about adventure? exploration? mini-games? gambling? Can mining and making money be made fun?
You are the creators, so I challenge you to make a game that is multi-dimensional, where each dimension is itself fun. If you can make that, then I will be the majority of us will play for many years.
The other I would like is in-depth character creation similar to the one used in Eve online. Because strong narrative is important to me I want lots of ways to customize my avatar.
Full brown MMO, few “realms” with pure sandbox universe.
No idea if this was mentioned… wayyyy to many posts to read. So I voted for more ships and systems like half the people here. My Other vote is for:
Deep, comprehensive and intuitive Modding tools. The team already seems to recognize the excited modding community, having put and Modding manual in the additional pledge options. So what I would love to see is A Lot of attention put into how they design and release the mod tools. Stuff like being able to import objects from Blender, having preset assets like engine mods, thrusters, bit maps, cockpit default layouts, etc. that we can incorporate without redesigning the wheel. I think there is a thread about what people want in the tools on the forum… if not there will be
I think the one thing that I would very much like, for my “other” option, is the ability to continue interfacing with the game on my tablet and phone (both Android) to administer training, ship functions, crafting, market, etc; additionally, if I am exploring, to monitor ship status, functions, world status, so I can not be too distant from my characters.
On that side, yes, an in-depth character customization and backstory.
If the aim is to raise more money, cannot that extra money be used to bring on more devs etc to bring the alpha release forward.
Invading capital ships on foot could be pretty interesting. Have troop transports and marine/pilot classes. Pilots have benefits towards… piloting, and marines are for assaulting critical systems inside of the enemy ships.
Agreed, plus developing the FPS side of things can only help later on when we are able to run around on space stations/planets
One of my votes went to Other: I would like to see a detailed crafting system added, one where resources have their own quality rating which when combined reflect the overall effectiveness of the finished product.
Smart Phone/Tablet App Support to allow us to interact with the persistent world whilst away from it would be cool also. Check mails, guild/fleet chat. Minigame which would have limited in-game benefits etc.
I always liked being able to talk to some of your squaddies in WC3, more of that would be nice!
I’d like to see individual character customization. Achievement patches for flight suits (100 traps on a carrier, 100 flight hours in specific spacecraft, etc.), different types of qualifications (mission commander, plane captain, etc.), customized helmets.
My “Other” is captured here: http://www.robertsspaceindustries.com/forums/topic/star-citizen-wishlist/page/18/#49418
Primarily what I’d like to see are tools & documentation for the community so we can add to the game.
I want to be able to seamlessly land on a planet and build explore trade craft and even live there that would complete Star Citizen for me.
I’d like to have more options for generating money in-game. For example;
* NPC traders (as used in games like X3) would allow a player to buy haulers and hire NPC pilots who then fly about making purchases and sales (buy low, sell high in accordance with the market), but would be vulnerable to attack from other ships. How this would be implemented so as not to upset players who want to be independent traders, I don’t know.
* Player-owned stations could generate commodities that could be sold or used.
* A stock market/futures market could be implemented. Buy shares in an up and coming player-run company! Speculate on price fluctuations!
Like many others I chose more star systems, tactical command mode for capital ships, and enhanced FPS mode. But…
It was so hard to pick three! I really wanted to pick more!
On top of that, there are so many posts(too many to even read) here suggesting other good things, I want all those too!
To me an important aspect of games is the whole ‘immersion’ experience, I recently just read through all the background fiction and had a really good time reading it. To me that background lore gives the game a lot more meaning and future potential (especially if the whole ‘persistent’ universe really happens, please make it happen!!).
At the same time a larger single player campaign is always a good thing, as long as the emphasis is on quality over quantity. I don’t want to just be sitting in my carrier ship, and then all of the sudden, “Oh no we’re under attack!”, over and over again. Storyline, variety and quality are what I think makes a single player experience fun.
Another thing, I think frequent updates from the devs, especially once the games has fully rolled out, can really keep this game alive and enjoyable for a long time. (I’m a FPS gamer and look at TF2, the free additional updates really keep me coming back even though I usually don’t play that game) Having new systems discovered in the persistent universe, or new technologies being researched or even new species being discovered. Anything along those lines can help make this game one that people will play for many years.
For other, I would have said something like this.
This game has huge potential and I dearly want to see this game succeed. Not only do I want dogfighting to be fun/challenging/engaging but I want to be able to explore, I want to go out and mine or trade and do other things and have those things be just as enjoyable as getting into dogfights or capital ship fights.
I’m really looking forward to where this game is going to go and since I’ve backed it I wanted to leave my 2 cents here for others, and hopefully a dev or two, to read and see what I want from the game.
“Your last process is still being processed. Please wait a while…” Been waiting several minutes.
Last request is still being processed. Meh.
Vote Other : Immersion is paramount!!
To me, was play as human (or possibly not so human) characters (not as a ship) so there should be ample opportunity to get out and explore the environment on foot, be that a capital ship, space station or planet side.
Ultimately I’d love to see seamless planetery landing, but Chris has pretty much veto’d that one. I would settle for a cutscreen transition to atmospheric landing, but allow the player to land themselves. Then ultimately get out and explore the environment they’ve landed on.
This is pretty much where my ‘other’ vote drops as well. Immersion, immersion, immersion. I want to feel like a single being in a world that’s huge and full of wonders. I want to be able to leave my post in a capital ship, walk the decks down to my ship and take off. No cut scenes, just a single, continuous journey. Maybe as I get to the flight deck, I find the ship is losing power and I run to the generator room to see if I can help. Maybe you’ll see me fiddling with the engines?
Oh and a bunk! Let me have my own bunk. On a smaller ship, or if I get higher in command, I’d like my own quarters, but hey, at least a bunk, right?
And when I’ve finally made security chief, you’ll surely let me have my Garibaldi – Sinclair moment in the loo, right?
Never thought about sleep, that’s a good idea too!
Sleep, sure, why not, but even just to have a nook of ‘my own’. And yes, I’d love to be able to decorate it somehow. As well as the ships, inside and out. Like someone said in another comment.
hi there,
this is toni from germany and im verry exited about the work on star citizen. i would like to use the “other” option on your poll.. lets see how it works !?
my most interest is that star cititzen will reach a status as a kind of global action an stategie game with a most of self creation ways for all members as they like.. some kind of a giant multiplayer universe with multiple chances to be a part of that… as possible to create own servers with selfcreated object like ships and worlds.. but i think that is hard to realize.. nothing is impossible but that goal wouldt be amazin
i would love as mentioned by mail using external devices (iphone, android phones and tablets) for various purposes: as logs book, as ship and shield configuration tool, as wing-man control, and so on.
Are you aware of the huge huge impact you can make to the gaming-industry if you make the game run under Linux? Theoretically Linux and OpenGL is better for gaming than Windows and DirectX, Linux is lighter (a lot lighter) than Windows, more secure and more stable, OpenGL can do the same graphical things as DirectX and if one Person starts developing for Linux and Star Citizen will be successfull (i’m 100% sure it will be) then houndrets and thounsands of other Developers will start creating games for linux and the slow unstable Windows will fall from his throne as the most successfull OS!
I hope you will do a Linux-Version because this can change the whole future of Gaming!
I voted for more star systems, tactical command, and more missions.
More lore/npcs/linux are also important though. Dev updates would likewise be great but not at the expense of development.
I don’t get the interest in a fps mode. That just sounds so bad and gimmicky. I want RSI to focus on the space aspect first and foremost. The market has PLENTY of fps games as it is.
The ability to lay out your own building to be constructed on a planet. You can zone it for commercial or industrial use. Heck, you even make it a massive storage locker/hamger for ships and charge storage fees to other players. Then later expand to have a cantina so pilots can leave there ship and literally walk to the hangers cantina. Perfect for players wanting to form their own social clubs or guilds!
well I wanted to put other but it didn’t give me a text box to put my thoughts in. I guess the comments is the place for that?
One big issue I had with Freelancer was it wasn’t really difficult in the end to get the best ship weapons/shields. It was a blast for a while once you got the best, but it eventually became boring. Obviously having regular updates could alleviate this some. But I would like to see a much more randomized loot system such that there would be lots and lots of variations on best in slot items.
Other – Faster release time
Really expansive trade opportunities along with crafting. The original Jumpgate was an excellent template for trade. Rare Items from earlier civilizations could add another dimension to trade and ship customization.
Other #1 – Easier to use and more advanced private server tools
Other #2 – Focus Star Citizen on being a space flight/combat sim first and foremost, delaying development of out of ship avatars and FPS-style ship boarding combat until after the initial release
I’m sure others have said it too but I’d like to mention how important the modular design of ships is to me. If possible, I’d love to see this not just show itself in upgradeable parts and pin-point damage, but down to the bones. To be able to expand onto the air-frame and really make the system robust to the point that if someone were willing to spend enough credits at the mechanics, they could pretty much ride the default ship through the game. Although there may be nothing of the ‘original’ left but the name plate, simply a very organic way to move up in the world rather than heading to the dealership and letting your old ship’s orbit decay into the sun.
As an addendum to this idea, I would also love the granularity as fine as possible, even more so on larger ships. Some of the scenes that always stood out to me most in movies were Cap-ships that had taken extreme damage. Holes punched right though the hull, huge segments of ship that were simply gone, half-assed patch jobs that showed. The ship doesn’t work very well any more but 1 engine out of 20 still got you to dock with over 20% of your mass sill in one piece! Yay!
Not part of a request per se, just a note – I know modding is in the 4m stretch goal (or at least free modding tools – does this mean they’ll be available even if you don’t reach the goal, just for an extra fee?) but either way, I really think this is important. Never mind from the players side, I would think that from the position of game longevity and sales that such a feature would pay for itself. Modding communities are craa-aazy but give them the right tools and they’ll make whole new piles of stuff.
Personally? I’ll be waiting for someone to make asteroid harvesting play like Minecraft.
I wanna see a Death Star-esque level. Some massive leviathan of a battle station that has a maze of convenient fighter-sized tunnels, filled with turrets, ground troopers, giant stompy robots, floating mines and other fighter craft. Something reminiscent of Descent. Something beyond awesome.
And also, make it totally optional. A secret, hidden somewhere, but way more challenging than anything you find in the campaign. Something that the weak can skip, but the truly hardcore, insane, utterly die-hard gamers will constantly measure themselves against, only to find themselves wanting.
There is a problem with the engine in terms of scales and level of the detail, I read that in some of the Chris Robert’s answers. So, I doubt that they could be able to make something more major than the carrier, and it wouldn’t be a good idea making something less detailed in the game. But, for the future, they can learn more about the engine, and they could find a way to make some “Death Star”. But this as stretch goal and in the timeframe of 2 years, doing together with all the stuff, probably would not be posssible. Anyway, the idea deserves notes for something to be studied and done later after the release of the game.
It wont let me vote. Tried just one option then tried with three, but anytime click vote it says ” Please choose a valid poll answer” =(
Honestly, it would be nice if they threw some money at lowering the tech ceiling. I love that this is going to be a true high end PC game but I’d also love my friends to actually be able to run this game. From what I’ve heard so far anyone without a monster rig is going to have some big problems running this.
So please, give us as many options as possible to lower settings and optimize it as much as possible.
This is not the case, the CryEngine is very scalable as far as platform performance. Chris answered this question somewhere already, it will be playable on less “monster rig” systems
Other : seamless space/ground transition. I-Novae Studios is working on a nice engine doing that, but they lack business partners.
Only for later versions or Star Citizen 2 I presume.
For planetary landings, please avoid the freelancer method, those rings were very silly. Using cinematic landings too, I have far better memories of Privateer; the cinematic kicking in at a set range was ok.
As with some others, I could not care less about OS X or Linux – the stated goals are big enough and ambitious enough that trying to dilute time and effort into spreading across multiple platforms will just diminish the final product. Hell, if they’re going to consider other platforms, I’d rather a next gen console!
But mostly, I want story, missions, FOCUS. It’s what I loved about Wing Commander, and its what I want out of this.
I’d like an option for Australian servers! playing anything online with a ping of 600 rapidly sucks the fun out.
Other #1 Improve Ship AI.
I played a lot of spacesims and over the years the area I have seen least development in is AI. Enemy ships tend to be rather dumb and random turning seems to be the the MO for most AI in spacesims. Which in turn leads to that they are easy to kill which is solved by having wave upon wave of fighters. That in turn leads to having AI not attack you because then you would just die, so you end up with a rather arcady experience.
Improving the AI (if you aren’t already) so that each encounter feel terrifying and very rewarding to complete. It would also make it so that you don’t go flying of into space with 50 missiles to kill of the waves, having just 2-6 missiles per mission makes them so more crucial to hit with.
Other #2 Fighting in space(improve fight mechanics).
WW2 dogfights is the inspiration for the the space combat in this project.
But in space there is one vital component missing, that component being gravity.
WW2 dogfights was about energy management, potential(height) and kinetic(speed) energy. Space combat does not have potential energy (no gravity) to take into account and that takes away a lot of the tactical elements in dogfighting.
On solution would be to tie your speed and changing course with a resource (Power), high speed course changes and extended periods of turning cost a lot of Power and the less Power you have the slower your ship accelerates.
This would minimize the jousting combat that tends to occur.
I could not agree more
I wonder how many players actually come from other flight simulations (Aces High, DCS).
Two things about cockpit. First, since you could flying alone sometimes, that would be great having some computer talking to you thing like: “Contact”, “Enemy approaching” or reporting damage and so on, like Merlin in the Wing Commander Movie. The second would have the possibility to use (maybe Kinect for PC) for voice recognition, so you could give the commands to your ship by using your own voice, a thing that we all see in a lot of movies, series, but I never saw in a game, and it would be fun in a Space Sim game. If not included yet, sounds a good Stretch goal to me.
My Other:
An SDK to allow for player based expansion and linking between worlds (like Uru, only working…sorry Uru, I love you, but you never quite did it for me).
For my “other” vote: I would love to see the ability to command a capital ship in all game modes.
My “other” vote is more of a plea – please, please do not do “WW2 fighter planes in space”. I know it is very difficult to avoid this trope, but I really hope the developers put as much thought and effort into creating believable weapons and coutermeasure systems as they put into the physics of the thruster systems.
It is all too easy to stick a crosshair on the hud, make machine guns that fire glowing bullets, add some magically-guided missiles, a sprinkle of flares and chaff and bingo: a “space combat sim”. too easy, and done to death far too many times.
Making something that is both believable and fun is a far greater challenge, but isn’t that part of the goal here – raising the standard for space sims? I won’t spam you with my own ideas on this, but I really hope that Star Citizen offers a new, refreshing and mature take on space combat.
I personally loved the ability to hire NPC’s in different roles to escort and help me do what I am doing. Be it a hauler (of various size) to move goods or a merc fighter (in various flavours) to help fend off bad guys.
Furthermore I would like this to be expanded by allowing us to hire mercs to operate independently. ie. they can either directly escort us OR fly a mission themselves.
As an example, I could hire a hauler and 2 fighters to fly cargo from point A to point B. They would move my goods for me in real time, and in real space (players could intercept them). If they are intercepted a distress signal could go out to the player to allow for a chance for retaliation if he/she could arrive in time.
This would allow for more player generated space activity, give additional options for lone wolf style players, give the ability to perhaps set bait transports (with a fleet ready to gank any interceptors) etc etc.
This would also be particularly useful if you have an asset system like EVE Online, where players can have junk spread out across regions and need it consolidated in a few spots, but its a task so menial no human would do it.
Wow only choose 3 of those epic choices? I would choose almost all of the options except mac support
Other languages are not important to me but I think it is very important for future development.
Other: Aliens*
* Actual aliens with history, culture, individuals etc.
My “other” vote revolves around wishing for content that is about Empires or Other Large Intergalactic governments. To use a Star Trek reference, The conflict between the Federation and Klingons, or Romulans. I cannot visualize a universe without more than one intergalactic faction, preferably more than just two but I understand the magnitude of what is being accomplished here. This is a subject I have yet to see touched on, (please correct me with links of statements otherwise if this is not the case) and I think the game would be much less immersive without it.
I would like to see some sort of Guild\Squadron carrier, or space station or something else badass. Where guildies could socialize, store items or access different features.
Im fine with anything, except please don’t make another EVE-Online, do not copy anything from there, I was waiting for years for a game like Freelancer with extra umph!, but not EVE-Online 2.
Heh I know what you mean, although there is absolutely nothing similar from EVE and this besides the fact both are based on spaceships.
Would be fun having monsters in the space, hidden in asteroids (like it was in Empire STrikes Back). Also, some Dead Space missions would be great too. I mean, you find a derelict ship with a lot of blood around it, and some mistery to be solved at the same time the monsters are attacking you. Not needed to be so big as a full game like Dead Space, but if we are going to have boarding and FPS, some missions this way would be fun, be from Star Citizen or Squadron 42.
Space means contamination (At least is what we saw in movies, series or even in some real space articles, like a recent which says that the humans could destroy Mars by bringing some microbian with them when visiting the planet).
So, I believe that it should be a requirement that I never see in other Space Sim game. Your avatar should got deseases or have to take some vacines before going to some place in quarantine, or even taking missions to help people of these places suffering of deseases. Also, if your avatar have some dicease, it could afffect your vision during flying and making the things difficult, and at some point you would have to ask for a friend to board your ship and flying to a base to let you in a hospital. And we should have some ugly diseases, like you become pregnant of a ugly alien that will explode your chest if you do not go fast to a hospital
It’d be nice to see possibly comprehensive controller support (e.g. thrustmaster HOTAS, etc) or possibly even a customized HOTAS specifically for the game
It’s been mentioned you can have advanced customizable HOTAS control.
Please Linux guys, I know you can get a hold of a Windows platform, don’t vote Linux because it will take time away from allocating on making the game better!
This is a fallacy. Unless something unusual were to be done, Crytek would be porting Cryengine 3, not the Star Citizen devs. It wouldn’t impact significantly on the game’s timeframe or budget.
Please, Windows guys, understand that expanding the potential supporter base will mean a bigger community and *more revenue* for the project, providing more resources for making the game better!
A lot of dummies here in this community, with all due respect. “Oh Chris, do not make FPS you are going to lost your focus” “Do not make translations you have to do more missions” “Do not make Linux, we loved Windows” “Be focused or you wont be able to make a good game”! The guys simply does not know to whom they are talking. They forgot that it is Chris Roberts and his team, simply the creators of the genre, with a long long history in the game development and even in the movie area. Hey people! They know what they are doing and if they put something here, is because they want to know and prioritize the things that will make the game successfull. And they know what fits and what does not fit in the schedule for the first release. So please, stop with this talking about been afraid that some part wont be so good as others. If you want limitation go ahead, install your old Space Simulator and play it. You do not need to play this game that is supposed to be a new thing, not just the same thing as before with better graphics! Keep up the good work Chris and team! And do not lost your motivation to inovate based in the feedback of a few that are showing that they want the game only for a few people and only with few options.
1. Tactical Battles from cap ships – coordination, designating targets, covering fire for bombing runs (ie special abilities available only when crewed)
2. More 42! – More missions = more content = more epic conflict. I feel almost everyone will want to play these, so more 42 missions will benefit all.
3. Other – Star Citizen is set in the future and while turn and burn dogfights with “pew pew” lasers/guns are awesome I would really love to see Electronic Warfare show up in a big way. Examples:
- Radar Spoofing
- Signature Masking
- Jamming & Comm Blackouts
- EMP
- Drone/Subsystem Hacking
- Stealth Systems
Moreover in the video it shows enemy ships ambushing from an asteroid field, space cover would be awesome if implemented correctly (ie if you are close enough to an object you become indistinguishable from it radar wise). Imagine the surprise of pirates coming up on a seemingly unescorted freighter to have a wing of fighters detach from its underside and engage.
Anyway enough of my rant, can’t wait for the final product!
I was thinking along the lines of long term. Reward the players who have supported the game from the beginning. Im not saying give us a nuke that blows everything out of the water just something special to show off or has a little extra power, could be anything.
Make the game challenging, not something a five year old wants to play, so we dont have to put up with em in game, gear it towards more “mature” players, and I use that term loosely lol
I voted more ships but I think those will come eventually of course, cant imagine just a few ships over the long term.
I really like in depth content but detailed and I dont complain if it comes out a little slow as long as its good.
I would like to have places in my ship to hide smuggling. A situation where you are boarded by some police (NPC’s or other players) and the guys not been able to find anything because you hidden it too well would be fun.
I feel like if there’s an FPS mode, it needs to be really solid, if it just feels tacked on, it’ll just feel like a gimmick and it won’t really work.
One of the things i’d really like is character customisation, being able to make my own unique character.
But one of the most important things to me is that each star system and ship has a bit of character, try to make them distinguishable from eachother with special features, give the bigger ships some interesting internal structure and details, give the systems some unique stuff floating about.
While not a stretch goal, It looks like this thread is becoming a suggestion box for how the game should be so I’ll put my “Other” vote in.
in the free play, “Privateer” mode, I would like PVP to be mission based, and not just when a player decides to just attack other players. For example, I take a mission to deliver cargo for one faction. While I am on the mission, a competing faction should be offering a mission to intercept it. Other players can accept the mission and each of us will appear as hostile to each other, as members of the faction we are working for.
A “defend base” mission should be acceptable by multiple players, and have a corresponding “Attack base” mission from an opposing faction for other players to join. The failure to defend the base should have consequences. It could switch the alignment of the base to the attacking faction, or raise prices and reduce stock in the commodity exchange, etc. Failing the Defend base missions in the original Privateer game didn’t change anything. And I didn’t like that the Attack Base missions in the Freelancer game just spawned an enemy base at a random location to be destroyed. It should be a real base that we want to land on. An attack base mission, to me, means escorting a number of troop ships, and letting them dock, or delivering the troops yourself. If enough ground troops arrive at the base, they take it over, or raid the warehouses, etc.
I like to see that the missions I take, and my successes and failures in them, have an effect on the world.
Please reveal the locked stretch goals.
If you want to get people excited, let them see what the possibilities are.
Thrilled with the idea of a tactical command mode. Excited about more ships, missions, planets, npc’s, and pledger rewards. But when I voted other it didn’t give me an option to imput anything. Well here’s my other: I want another campaign. The squadron 42 sounds great. Love it, all about it. But it’d be amazing to see another campaign. Maybe it’ll come later when you can play as other races and they’ll have their own campaign. I hope that happens. But it’d be great to see something now. Something single player. Maybe you’re a merc. Maybe you’re some kind of security guy. Hell, maybe it’s just a different branch of the military or a campaign in a different section of the galaxy with a different focus (focus on anti-piracy vs. primarily against another military). I don’t know, I’m not a game designer. I just think it’d be amazing to have more than one predesigned single player. I hope the multiplayer takes off but I’m a primarily single player guy. This is the best way to give me more content. I’m one of those crazy people who donated $125 but if you could promise me another campaign I’d find a way to donate more.
I don’t know if it is part of the plan, but I would like to have big station were you can walk in and have interaction with key NPC. I would like it to be crowded, like an assassin’s creed city for example. not every NPC would be willing to talk, but that would give an hint the high population in these space stations
For those who are fighting against the FPS part of the game or boarding, etc. because it must to be a Space Sim, just pay attention to something important. This genre was created based on movies like Star Wars and old series like Battlestar Galactica and Buck Rogers. And all them had not only fights between ships, but fights between men (and other species). If the games so far only had the space fighting part, or other games only the Men against Men fights (FPS’s like Halo, etc.) it was because the limitation of the engines and machines, and the needs and willing of publishers. For STar Citizen we are going to have an engine capable to put all this together, and no publisher to avoid us, Today we have better machines and game engine, so we are capable to develop games more immersive having all those things that we usually saw in great movies like Star Wars and series like Battlestar Galactica. And if you still do not agree, pay attention one more time to the name of the genre: Space Simulator. The name is not “Ship” simulator, but “Space” and yes, we have to have the Human part where you get your guns to fight or to explore places without ships, otherwise, it will be a Ship Simulator not Space Simulator! I want people having all the possibilities in the Star Citizen world, so you could make a lot of things in this Universe, to bring this genre to a new level, not just a Space Simulator or “Ship” Simulator, as some people want, but a Universe Simulator! And I believe that is exactly the idea of what Chris and his team dream that this game will be. And they’re right!
Spot on bevan!
Agreed. In the past we were engine and power limited, we’re not anymore.
We don’t need to compromise on this anymore so why drop an amazingly interesting feature that the engine is already inherently capable of doing.
Ho, and I think that would be great to have a real evolutionary diplomacy between different faction. not just how they feel about you, but about they feel about each other. they can declare war from time to time depending on recent event (depending on you mission? like for example, let say I do a mission: if I succeed, it increase by X point my relation with faction A, but also decrease by X point relation between faction A and B. I would feel like having a real impact on the world). that would be nice to be able to attend diplomatic meeting and being able influence war or peace depending on what favors me the most
Guild/Clan/Squadron Capital ships with tactical mode and boarding actions!
Opinion 1
I want to see that if and when you go down to a planet. I don’t want a loading screen but i want the ship to descend through the atmosphere and land on the site. Optionally you take a smaller ship down to the planet and leave your bigger ships in orbit.
Opinion 2
I want that the command in the bigger ships are really big in a way that you sometimes need more players to operate the ship, like in big battles you need a human crew of lets say 5 that need to operate the ship and have outer players manning the fighters.
My “other” would be to allow a level of customization of our ships down at least equal to that of EVE Online. That was a large part of what kept me in that game for a while.
I really don’t have much to say about the Enhanced FPS Mode. I’d be fine with just something basic.
As for “Other”, I’d like to see more information about capital ships and physics. Physics being in terms of “Can I ford the ship through asteroid/mine fields with a large ship without the pinball experience”.
For those of you who have experience with Freelancer Mods, I am sure you know what I mean.
Other: Portuguese language support.
Brazil is a big market in potential. If only companies put more effort in making their products available around here the place could be a gold mine.
Take Blizzard for instance. They make a ton of money around here with their translations, localized marketing and price policy.
I don’t think Star Citizen should do anything different from what it is doing, which I think is perfect, but I believe a Brazilian Portuguese option (and I do mean *option* because some games are location locked which is just stupid) to the game interface would be a big step forward. Many Brazilians don’t care for voice-over, since the original is generally totally bad ass and voice-overs sound lame. However, subtitles and translated UI would be the bomb. I have a degree and work as a translator, and I would be glad to contribute in any way.
It would be great to expand the player base here, since this is one of the best game concepts out there, being proposed by someone that can actually deliver.
Hello there !
So yeah, since i’m a big fan of sandboxes and big strategic stuff like organizing operations on ARMA 2, acting like i’m albator on Freelancer mods, or other games, or even creating stories about stuff in space, i voted for 2 main things, and “Others” :
Aaaand first of all, it wasn’t mentinned in the poll but : > SCALE
That’s more than 2 cents, but i had to say all of these, i’ve been waiting for something like this for quite sometime so i won’t be like “meh, everyone kind of said what i think so i don’t care”. I WANT my voice to be heard, and it will be (or i hope so :p) !
PS : I would like to add that my other choices (if we were not limited to 3) would have been :
- More flyable ship classes (like i said a few lines above);
- Enhanced FPS mode (more weapons, armor customization), for this one I KNOW ! I know, this is a game about space ships, yeah “no shit Sherlock !”. :p But, you see, while your fleet is docked in your command ship, slying to its destination, why all the pilots of the fighters docked within the mother ship wouldn’t get to play a little New Texas Hold’Em poker game heh ? Or aguing about the last top of the line Tokamak hyperspace reactor when suddenly, sirens, red lights, all this little world rushing their ships and taking off ? Heh, think about it people ! ;D (Maybe i should have put this in “others” but well, anyway.
PPS : Pardon my enthusiasm (and my bad english) but i made my mind all the evening and night to think about what i could say and now i’m tired, it came like this haha.
See ya in space fellas !
Well, that’s weird, something went wrong and cut the comment, so, here it is, copied.pasted in its original shape :
Hello there !
So yeah, since i’m a big fan of sandboxes and big strategic stuff like organizing operations on ARMA 2, acting like i’m albator on Freelancer mods, or other games, or even creating stories about stuff in space, i voted for 2 main things, and “Others” :
Aaaand first of all, it wasn’t mentinned in the poll but : > SCALE
That’s more than 2 cents, but i had to say all of these, i’ve been waiting for something like this for quite sometime so i won’t be like “meh, everyone kind of said what i think so i don’t care”. I WANT my voice to be heard, and it will be (or i hope so :p) !
PS : I would like to add that my other choices (if we were not limited to 3) would have been :
- More flyable ship classes (like i said a few lines above);
- Enhanced FPS mode (more weapons, armor customization), for this one I KNOW ! I know, this is a game about space ships, yeah “no shit Sherlock !”. :p But, you see, while your fleet is docked in your command ship, slying to its destination, why all the pilots of the fighters docked within the mother ship wouldn’t get to play a little New Texas Hold’Em poker game heh ? Or aguing about the last top of the line Tokamak hyperspace reactor when suddenly, sirens, red lights, all this little world rushing their ships and taking off ? Heh, think about it people ! ;D (Maybe i should have put this in “others” but well, anyway.
PPS : Pardon my enthusiasm (and my bad english) but i made my mind all the evening and night to think about what i could say and now i’m tired, it came like this haha.
See ya in space fellas !
T.T I don’t understand, why is it sliced in the middle ? Imma try to paste what’s not displayed on the two previous posts, if an admin/moderator could do something, it would be great :/
[...] and “Others” :
Aaaand first of all, it wasn’t mentinned in the poll but : > SCALE < !! Please ! One thing that always disapointed me in games was the scale of big large huge things, for example, i was so sad in freelancer with those little balls called planets. :'( Please, do something about the scale, don't let something iny wome in there !
Let's get back to the poll itself… :]
- More star systems in Star Citizen :
You said it yourself dear Chris, you want to create something the players can play with, and talked about how your games and games like EvE made you think about the place of the gamer in a universe, so, please, make it big, make it even random-able, that people can discover more and more when everything has been discovered (i think i'm going a bit far on this one haha, but i'm not totally out of my mind, servers can handle it), but yeah, there is the point, we're still kids, but we grew so, the sandbox doesn't even match our needs, we need it big, and you proved several times that you could do big things !
- Tactical command mode on capital ships :
First of all, this point is interesting, talking about communities, in those times of "trust no one", what would be greater than seeing this guy taking lead on a few peeps and directing them about position, focus on targets, formations and stuff, and see the pilots hugging each other in joy after a successful operation against some rogues in outer space, in order to defend a neutral convoy , which could lead to an alliance, and pilots sharing with each other on different tactics, on using asteroid belts to hide'n'seek or shoot'n'run, getting to battle again and again together, fully trusting their cap'n leading them, if not to victory, at least, to glory !
This is just the roleplay-ish point of view, but when you come to think about it, that would give another dimension to the game than just hey guys let's pewpew those guys and come back home and share the bounty, battleing in space would get epic ! And epic's what we're talking about in here !
[...]
[...]
- Others :
Oh well, hehehe, you know what they say, “give’em a finger, they’ll bite your arm”. So yeah, i’ll speak about freelancer on this one, i was a huge fan of the many possibilities Freelancer gave to the community, in term of modding, it was a busy time for me but i was with my father, co-leading a mod about “guilds” getting structures built in freelancer space, grinding exeperience through Laboratories structures built in space, adding in-space life modules, hangars, commodities traders, etc…, and my brother modeling custom ships and stuff for those guilds, so yeah, i’d say this : give the ability to buy/create/build structures in space, or on planet, why not a bit of “claiming sovereignity” over some non-Official State systems, communities getting their home in some systems, holding positions with their fleets and stuff like that would be awesome and give the game, a [very^N] huge lifetime, and the ability to play and replay war/peace strategies scenarii.
).
About those Player Owned Stellar (or Ground (heh, why not ?)) Structures, there should be modules/technology trees (like you have in some RTS, or like the MMORPG skill trees), like :
_on planets : terraforming modules to use before setting up colonies and farms modules, industries, civilian/military quarters, mines, space docks, spaceports, etc…;
_on stellar structures : research lab modules, manufacturing modules, ship assembling arrays, mineral asteroid refining arrays, jail (why not, if you’re in a “Police or military-like” community/guild ? and want to set a bounty hunters Hub…), Medical center, etc… Something great should be the possibility of recruiting AIs to make them work on modules for you, getting better incomes from farms or factories, etc… following the way of life of your community (focus on military structures and researches, with military-ish guilds, etc…). So much ideas come to my mind i can’t see them all, but, your, and our, imagination, is the limit (oh yeah, and the credits you have also but, hell YEAH !
Some people talked about Planetary flight (planet surface to space, and its contrary) (check this out people : www(dot)infinity-universe(dom)com/ ), i don’t know, that’d be great for sure, but, is it possible to do it, thinking about large scales, npc interactions with it, multiplayer interactions, player owned structures developing on planets, reloading each time someone enters the system, to stay up to date,, displaying everything correctly while absolutely no lag ? If it’s possible, yeah, i’m in for the vote, but if it is a dream, let’s hope it’ll come true while not focusing on it. ;D
I didn’t choose “More flyable ship classes”, but i’d have choose “More different ships WITHIN SHIP CLASSES/TIER” if it would have been possible (or maybe is it the same and i didn’t understand it well ? If so, my bad, and i’d have woted this)
The more details you get in it, the more immersive it will be ! Let’s get it badaaaaass ! >:D
PS : [...]
I would like there be more pve stuff. If t you finnish the military one there are other pve avenues to take so that if friends are not on I can do that stuff . Like you guys to keep the sizes down for guilds so this doesnt become another eve with a few large mega guilds controlling the game
all I see in type box is white letters on white background
One possible feature that might be pretty interesting is different types of Campaigns. Granted their is the Squadron 42 story, which I’m looking forward to. As was mentioned in the video you don’t have to do the Squadron 42 story. Maybe add an entrance story for the different types of pilot professions? For example Soldier and Mercenary would probably be good for following the Squadron 42 campaign. However if someone were to say want to be a Cargo Hauler, Smuggler, or Pirate. Maybe those would follow a specific campaign that was similar to the Freelancer story associated with those particular classes.
For Other:
1) Han Solo said “I’ve made a lot of modifications myself….”
I play games because of Star Wars just like Chris mentioned in the video. I would love to see an element of modification and modularity to the ships. The idea of stripping down a freighter and cramming it full of engines and electronic warfare gear so you could escape anything is compelling and could be a blast. There is currently a game out in open beta (can’t say which) that is doing an incredible job of allowing customization of ships/vehicles and the tradeoffs are making for some very interesting tactics as well as affecting strategic planning.
2) Exiting the ship and walking around in spaceports/cantinas/carriers and doing business in this environment, meeting NPCs for business and carrying on everyday life’s tasks in an immersive environment is a must.
I Voted.
- More star systems (to explore)
- Enhanced FPS mode (This is CryEngine3 folks, it was built to shine here)
- More pilot-able ships/classes (English please, flyable?)
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Suggestions
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1 Year playable with the basics (the videos already show enough for me to be happy to play it as is)
+ 6/3 Months – More Singleplayer story / missions, exploratory areas
+ 6/3 Months – More ships, a new race causing dramas in some galaxy far away
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Method
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As the Singleplayer missions are released and the additional content is added you integrate this in the same way it occurs in real life.
A new war breaks out and assuming you’re enlisted you’re called to the front line, if you don’t answer the call (and play the singleplayer missions) then you lose your ranking or good stead within your army
The new areas to explore may either be totally unknown or may be presented in some sort of galactic news channel be it written media or other that suggests a new galaxy has been discovered or a new race discovered. This is the same way a change up of power would be handled and a new war beginning keeping things interesting so you don’t log back in after a few months of absence to find nothing has changed other than everyone now has maxed their ships and bought penthouses.
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Random thoughts
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This is excluding bug-fixes and patches which hopefully can be released ad hoc.
Doing it this way will make the ‘verse feel very dynamic because it is changing each 6 months and new things are being introduced, as per real life you have wars that begin and end and technology that is improved upon.
2 years is a long time to suggest as an unfinished release date. See HL3, the hype’s died and that had an enormous backing and to be honest the genre is overpopulated now (Still looking forward to it but they wont be getting my pledge anytime soon)
I gotta say, I’m really encouraged by the mere existence of these polls. They indicate to me that Roberts and his team are listening to the forum users, and actively trying to figure out how to make the best game possible for the largest number of users.
They want to make the game WE all tell them we want to play.
I might not get every wish realized by Star Citizen, but at the very least I’ll know that the devs took the time to listen to the community, and tried their best to build the game the players want.
I voted for more FPS, Tactical Command Mode, and NPCs, for the record.
For my opinion i think its nice that the Game will be like Privateer, but i bet ther are many ppl that would like the Game more like Wing Commander.
So why dont have a 2 fraction Game Teran and Kilrathi playable. So people can choose there own Story in this Conflict. Privateer was nice but it never forced me to play like Wing Commander and ill bet here are many ppl with the same opinion!
Well I can probably spend a few hours on this but I’ll keep it short.
1. If you can get 1/10 of the immersion of wing commander, you will succeed.
2. Don’t mix too many kind of game types. sim/fps/rts/xyz, it usually ends up with one area being underdeveloped and the whole game fails.
3. Comparing to EVE online. Not sure how to formulate this in a short way.
But basically, EVE is a great game, sandbox, freedom, one shard, player controlled economy, ISK/plex, piracy, POS, corps/alliances.
I would still stay clear of it. We don’t need another EVE. I also think EVE is greatly flawed because with the total freedom it also have a total lack of freedom. With this I mean that you can easily live a life as a corp thief which is OK. But the opposite, to catch the thief, is hardly possible because the mechanism to do so is not implemented.
I would suggest to stick with the feel of wing commander and have deep and rewarding game play that doesn’t necessarily involve other people. One universe yes, but space is huge and the ‘risk’ of flying into another pilot should be rather slim unless it is in a high risk/high reward area where lots of pilots tend to gather.
You can never have too much content. But you can have too little. Make sure you have enough for people to do in the game.
Unique items. Might be tricky to implement in a good way. But space is about exploring and boldly go.. If all players are pointing and clicking in the same direction and ending up with the same stuff. It is not so rewarding. Unique worlds, wormholes, with unique stuff that perhaps is only available for a few days or so. But many, many, many wormholes to be found would be awesome.
Thank you for your time and good luck!
Regarding the last section about unique items, YES! I definitely want to have some of those. Maybe there could be some derelict alien vessels hidden in gas clouds or adrift in an asteroid field which we could salvage to get some “unique” alien tech. Something like the Steltek gun from Privateer. However, it is very important that these “uniques” do not break the game balance, unlike the Steltek gun which was totally overpowered
Sure, there is nothing wrong with some extra punch on an alientech gun, but it has to have a downside too, like enormous energy consumption or quick overheating. Overall, I think that unique items do not necessarily need to boost performance as long as they have a “bad-ass” look to it.
For my “Other” I’d like to have the focus set to fix grafic/physic misstakes. I hate to take cover behind a struktur and get shot right through it. Or that a charakter scratch his face and half of his hand is in his head.
voted for linux we need such a game on it and hope it will happen. i want play games nativly without wine
I didn’t vote for it in the end, but the spectrux dispatches and time capsule newsposts have been some of the few things of their kind I’ve found interesting. In their own way, they speak of the vision behind the game as much as any trailer could, and they’ll keep people visiting the site in the interim before early alpha/beta testing.
Can you release the mod tools early on along with source code?
I am a CE3 based game programmer, and I know the possibilities of the same. For example when the original crysis was released 2007, the source code access carried the mod community well into the day when cryengine 3 sdk was released
RE
Other – I will really appreciate some kind of dynamic NPC given quests/events which should emerge from actual situations, for example – building new station creates high demand for some resources, which players can deliver and acquire something for that or players can help with building the station by manufacturing station modules, etc. Exploration of some sector is needed because of spreading influence there etc.
Something like AI fractions have their goals, what they want/need to achieve, and from that goals and current ingame situation quests could be generated. I would like it much more than quests in Freelancer multiplayer, which consisted of going somewhere, shoot there everything and come back, or shoot there also some concrete guy, or bring his capsule back, and only game changer were weapon platforms… that was pretty soon stereotype.
In a game i wan’t a good storyline (campaign) otherwise the game is boring for me. With that, today i am terribly annoyed when company’s make games with generic npc’s you have practicaly no interaction with and are uninteresting, or in worst case scenario you are one man army during whole game destined to fight hundreds alone, and win. Comany’s focus on the eye-candy and leave out the fun factor. As an excuse they promote “co-op” and multyplayer, since they rushed the game and left out “companion” system as low-priority. Or they simply make a few “well-made” companions you may or may not like and leave it at that, forcing you to take them. This had to be done in the 90s but now that the games are 100 times larger than they used to be (some games even over 20gb) why do so? I can understand if its an Indy game company with low funds but… then thats just an indy game.
even so i voted on more ship classes, tactical command and enhanced fps. i wish to playout the story with my own choices and not be forced into something i do not wan’t to, and i wish to do it in style
Let’s hope that they release weekly addons with missions and stuff with history for Squadron 42 campaigns, because Star Citizen itself will be more like you and your friends making your own history (which is not so fun as a good storyline – campaing in my opinion too).
Meh, I can’t vote.. It seems that my votes have already been cast.. Maybe I had a memory lapse, cause I’d choose those three options anyway. Very weird.
One of my options was “other”, so here is some brainstorming:
1) more in-depth economy. Mining, research, trade… all this in connection with player specialization: e.g. “you specialized on producing high quality ship components, so you could not focus on getting a good fighting force and thus need to hire mercenaries to protect ur shipments”… maybe even introduce some clan/guild/”company” funcionality, where your business has a certain goal and specializes in that field.
2) While I love a huge universe and immersive gameplay, I somewhat fear to be forced to play almost 24/7 to keep up with the huge and always updating game world. In other words, I want to be able to enjoy this game even as a casual 3h-a-week gamer.
3) Maybe it’s just a crazy idea, but why not let players (or clans/guilds/companies etc.) provide their own “mini-story” content: e.g. when u find a new planet/system you not only get to give it a name, but also get the option to design a quest of some sort in that system. There could be a simple level editor with scripted events, NPCs, revards etc.
4) I for one would approve a staged release, that makes it possible to bring more of the ideas on this page to life. E.g. make a later add-on to introduce mining and research or crafting or the in-game modding options described above.
My big hope is, that Squadron42 will be playable with a Joystick, because ohterwise there is no flying feeling possible.
Other: Seamless Planet Entry (I can dream
)
As my OTHER choice i’d quite like to see another side to the campaign perhaps a chance to play a few misisons as the “bad guys” or rebels or whathaveyou. A possible nice chance to A) get some different flyable ships and B) experience the conflict from your enemies perspective.
hey everybody. i think to add fps elements is a great idea but you shouldn´t focus to much on that! your resources are not endless and i think this will cost a lot of money and time. do the space sim thing as good as you can and than if there is time and money left do this fps thing. an if not DON´t do it. nobody needs a great space sim and a bad fps part witch destroys the feeling of the game world. or worse a space sim wich could have been much better but couldn´t have been realised because you put to much resorces in that fps part.
so remember, at first star citizen is a space sim.
I am pretty sure and confident of what Chris Roberts and his team is capable of. I am pretty sure that if they put something as a stretch goal or not, in the game mechanics to be released in the next 2 years, is because they think what and how to do that.
Wouldn’t have a big deal to make a FPS part if you are using Cry Engine 3 which is more focused on that and the things are probably easier than space dogfighting. So, guys, don’t be afraid. There’s no chance of Chris and his team to make something not good. They always did things good in the past even without the resources and much much much more experience that they have today
Additional Sandbox features like: Missions / Alien Races and a similar gameplay as in the old C64 game Elite made by Firebird would be nice!
Having played a lot of the original origin games, I think the story will already kick ass. I’m more interested with the immersion. So for the Other-option I would choose the following:
Other: More hardware immersion. For instance a lot of gamers have more than 1 display. It would be fun to have a second screen setup to display cockpit information (fully customizable). Or even better have a tablet app, you can use to interact directly with the cockpit controls (how cool would that be).
More single-player missions and more ships, this is most important for me. And Russian localization would be nice, of course (i am russian)
Yes! BRIC (Brazil, Russia, India and China) are becoming the strongest economies of the world while others are declining. We see a lot of investiments and companies around the world translating their games or software to be acceptable for these countries. Make sense that all them have SC translated to their language, respectivaly Portuguese-Brazilian, Russian and Simplified Chinese,except India which as far as I know have English as a natural language).
How about putting in a little humor? I love it when a game makes subtle pop culture references from places like Monty Python and The Three Stoogges.
What I really like to see is destructible subsystems like Starlancer did it, but this time also on smaller ships. Hit someones turrets and they are visible destroyed and can’t be used anymore (although they can be repaired and mustn’t be bought again).
Add NPCs from previous Wing Commander games … some known faces, etc. – if possible
Automatic turret control (ship upgrade). Higher upgrade = better accuracy, faster reaction etc.
Star Citizen, as I see it, is a mix of Privateer and Freelancer. So most important to me is that there are things to do while not flying in Squadron 42 (Cargo/Bounty/Patrol/Attack/Scout missions like in Privateer) and a good overview of trade posts and commodieties (similar to Freelancer). And please let us accept more than one mission, that was really annoying in Freelancer. I think that the Privateer solution to allow three missions would be a good solution (or pimp it to five missions).
So, to become this mix it is important to have many systems, some NPCs (like Freelancer where not only the mission board had missions) and combinable missions (like in Privateer where you had a chance to find cargo runs to the same base).
Would have gone more flyable ship classes, but what I really want is more/better ship customisation. Also interested in more NPCs, star systems, and missions but there is a top end to that before it’s just overwhelming and I have no impression on how big it all is already.
More specifically would want customisation starting at freelancer and ending up somewhere in the vicinity of EV Nova.
Stable game environment is really at the top of the list for me and why I chose ‘Other’.
Not sure if someone already told something about sound and music. That will be an important part of the game. I liked for example, of the idea of the first X-Wing, where the music follow the current action and we noticed a ship coming not just by our radar but even by the music played.
Also, the sound of shooting should be important too. Strong weapons should sound differently than weak weapons. And when you had some damage, you would have different sounds in your engines or something like that. The ship maybe doing the sound of things falling apart and so on.
It would be the thing more immersive and real (comparing with the movies of course)
(I loved the sound of the engine failing when Han Solo tried to scape of a Imperial Destroyer by jumping and the jump engine failed)
Oh and sorry to be arrogant and saying “when Han Solo did…” since I am actually talking of myself, as my photo shown
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I’d really like some economic missions, so one can earn a living like the folks on Firefly, not just shoot pirates and escort trade ships (where you again shoot pirates). It would be great if trading didn’t only mean going from point A to point B, but also about route planing, hiding from battleships behind asteroids and the whole Thief/system shock experience in space!
I would love to see the possibility to play as a female space pilot!
What I would also like, maybe for the future, would be an RPG style of developing your pilot, like are my reflexes while flying great or am I more the sharpshooter, do I have developed great charisma in leading wingmen who fly under my commander better than under different wing leaders.
Hardcore Mac gamers will use Windows Bootcamp, hence not the deal breaker for me. A native version would be preferable and will appeal to gamers who don’t want pay for, or install Windows. The marketshare for OSX is growing (All be it slowly). Windows 92%, OSX 7%, Linux 1% (Netmarketshare)
I saw this as one of the already listed stretch goals, but I really really really want dinosaurs in my cockpit. Thanks.
I voted for more Star Systems, more equipment upgrades and more NPCs. I guess “more NPCs” doesn’t mean static charactersonly .
The most important thing won’t be a hole mass of Systems, more ships ore more equipment. Most important thing is a (more) “living and breathing” universe.
There should be side quests or some side factions you can do jobs for (like there were in Freelancer). Playing SC after finishing the cmapaign has to be a great gaming experience too. Speak of exploring a “living and breathing” unsiverse, performing missions for a side faction. Godd idea would be a reputation system too, if side factions or minor faction are added to the game.
I see a lot of Linux geeks r here lol! Nice to meet ya guys!
Also glad to see so many Russian pilots! Привет братья! But speaking of localization i’d dump it in favor of more NPCs and overall missions
I’m so glad there r so many of us and as it was written in the first edition of this post on Kickstarter “average pledge is higher” but there were also written “not so many backers as for Project Eternity”…. i think i know why ..
Weirdly enough the huge 15-20-gap of sci-fi neglection and fantasy blooming – caused the majority of gamers move their hardcore preferences on that cultural field
(and i’m not talking about space sims games only, films and general pop-culture in general – i’d go as high as to state that Star Wars IV-VI were truly SCI-FI epic films, but same SW I-III were already more kinda fantasy steampunkish stuff)
Still, there are many of us and we can spread the word.. BUT!
To do so we need more sharable stuff – i mean more visually-easy and viral artefacts:
1) concept art
2) short films of in-game footage (screencasts of Chris playing will do)
I’m not asking for arts out of impatience – i really think such a twist of content strategy will cause the shift in funding
Sharing the same video is impossible.. and stories, while being great, are too ‘heavy’ content to go viral fast
Thanx for reading. DO IT pls
I voted for more star systems and more ships but also I voted more FPS options purely because the vision I have of boarding another PC or NPC’s ship to salvage his goods, or being boarded by authorities while I am hiding smuggled goods is just awesome. I love the idea that even if someone disables my ship, if they want my stuff, they must come aboard and come get it, at the end of my shotgun buddy
You guys are on the path to making the greatest game ever, I am holding thumbs for you and for every single person watching this game with baited breath! It is wonderful to finally see the PC gamer get treated like a real and viable consumer that will put his money where his mouth is, and not like some 2 bit console wannabe brush off. Bravo guys!
I voted “other” in the hopes that there would be a consideration for mini-games on the Android platform. These would be games that might eventually have a small impact on your player in the multiverse but not required. Otherwise they could be games or apps that would take news feeds from in game. Anything to provide another option to draw the player back in to the world when they’re not in front of their computer.
I’ll make mine (Other) simple:
Support for TrackIR and Nvidia 3d Vision.
Given the announced support of Oculus Rift, these two should be trivial to add. However, they are crucial for an immersive sim experience and the only remaining unfulfilled perquisites for my funding!
I voted for Russian support. I don’t speak a single word of Russian, but Russia is a rapidly growing market for computergames.
However, there are some problems with Russians I encountered in multiplayer computer games:
1) Many of them hardly speak a word of English, apart from certain expletives
2) I sadly found a lot of them to be cheating, hacking and exploiting. Certainly not all of them, but definitely a LOT. Ofcourse we hope that won’t be possible, but it’s software, and bugs happen.
3) Russians have a tendency to cluster. If the game turns out to be realm-based like many MMO’s out there (instead of universaly networked by assigning servers to star systems, like EVE), then very soon they will take over some English server anyway if no Russian server is provided. This is a VERY frustrating experience to the non Russian speakers.
So yes, I’d rather see them confined to their own galaxy. The last point happens for a lot of nationalities, but I’m afraid Russians are a bit notorious for it.
Да, русские — они такие. Бойтесь, и учите русский язык!
2 Zhakrin
Ok. *facepalm*
3d.Maxuzzz, relax and take it easy
Don’t judge everyone by some small but LOUD bunch of &^^$@#$#^*)… We don’t like them too.
Most normal Russian players trying to be as far as possible from those “russians”, even on .RU servers.
It sounds like the country of this guys is the paradise, with angels living there
yeahhh… They are flying and flying around… damn a lot of traffic in the air
You r always welcome in russian “cluster” pal
We are smart people. Lots of us know english. We come in peace lol
Uh, shouldn’t there really be some kind of box for “Other” so as to specify what exactly “Other” is?
Anyhow, my own vote for “Other” is just fleshing out capital ships in general – not just having tactical command, but being able to be in command of a capital ship and drive it into a moon if you feel its necessary. The ability, in short, to tell your crew to “Make it so.”
This must be a Space Sim, not another FPS.
Concentrate in doing the best SpaceSim ever and let others do the FPS. I think there are better things to enhance playability without the need to change the game genre.
Like in X-wing, call a boarding ship to take control of capital ship is a better idea. If you want to go a little further, maybe the fighters must destroy certains structures during the boarding to help the commandos. Even, if the capital ship is big enough, a figther can break into the hangar to destroy a heavy shieled door with a special weapon that must be retrieved from one of our capital ship.
They do not need to concentrate. They are capable to do all the things greater. We are talking of Chris Roberts and his friends here, not people without experience and knowledge of what they can or cannot do. I am pretty sure that the FPS part will be optional, I mean, if you want stay only in the ship part without boarding by yourself, you can do it, or you can make the boardings in the FPS mode if you want.
They need to concentrate.
I don´t have any doubt about the great skills of Chris Roberts and his team, but no one in the world can do everything perfect in any time. They hava a limited amount of time to do the job, and I think that is better to do the best SpaceSim than waste time in other areas.
Of course, if they can do both, and do it well, will be GREAT!!!
They can!
Easy when you have Cry Engine 3 in your hand! By the way, a engine originated to create FPS’s
My other would be more Single Player campaign stories similar to Squadron 42, such as a Pirate or Bounty hunter campaign that spans multiple missions and tells a complete story. I was a huge fan of Wing Commander and prefer more directed play than things that resemble an MMO.
Is there a plan in offering one Arcade mode ?
I voted for Localize in Portuguese
I mean Brazilian Portuguese. I know a lot of people with poor English skills that would get interested if the game was localized in our language
I have to admit that I do not understand the wish for a Linux Port.
I mean, we are talking about time and money spend on stuff that could make the Game better versus time and money spend on a Linux Version that runs on a PC that in 100% of all Cases after a 20min Installation can run a Windows aswell. So…why??
You want improvements for a game for a reduced audience. It wont guarantee a long life for SC. What will guarantee is made it more popular. And there are thounsand of people that would play if the game was linux, as well as, millions if the game was localized. We are going to have weekly updates after the release and all the good stuff can be released later for a large audience. People should think in the future and in the success of the game, not only in his own game experience, otherwise Space Sim never will grow up to a new level of popularity.
I would like to see a class of player that can act as a “Coast Guard / Space Corps” that can receive mayday calls for each system. Their job would be to co-ordinate rescue for ships stranded or in need of immediate rescue. More populated areas of the U would have a more substantial service while out in the *oids it there may or may not be a listening station.
Salvage and rescue could be a whole economy in its own right as well as insurance.
Could be automated with NPC’s but an overlay with a real Search and Rescue Service would be cool.
A channel to chat with local space guard / game wardens would also work well.
Giving time to working in the Space Corp gets you citizen points, effecting a rescue even more. Be a good citizen donate 10% of your play time to manning the airwaves – you never know when you might need it yourself.
Note – also a way for game mechanics to direct players to a particular location and record game activity.
ONLY THE GOOD GUYS SHOULD HEAR YOU SCREAM IN SPACE IF YOU WANT TO STAY INTACT
Yes! Totally want that added (hopefully).
Also voted for Enhanced FPS mode.
As is, the FPS idea feels “tacked on”. CryEngine3 was designed for FPS games first and foremost after all. It would GREATLY help if the FPS mode was flushed out (OR, if it doesn’t happen right off the bat, keep updating that part).
Nice game! The graphics are incredible. It would be good if we have this game translated to Portuguese from BRAZIL.
I’m unclear on exactly how 1st person character control is going to work in this game. From the trailers, I see that we have the traditional small cockpit of a fighter and we possibly also have the ability to run around first person on capitol ships that may or may not be actually “pilot-able”.
Above, I see some people debating whether FPS should be in the game, some saying it would detract from the primary focus. I’m not talking about adding a full on FPS side game. What I want to see and what has been SORELY missing in space games up to this point is everything in between. What I’m talking about is mid size ship, corvettes, frigates, smugglers etc that you can pilot, but also get up and walk around, leave etc.. I mean it seems the obvious next step, yet I’m not seeing any real info on whether this game contains this one way or the other. (Forgive me if I’ve missed it.) Ideally, a small ship would contain a small crew of your friends, who can perform various duties, man the guns, engine room, shields etc. Add to that the ability to land on planets real time and get off the ship and explore and wow…
EVERYTHING in your demo and outline looks fantastic, but, mark my words, this feature is the one that will take the space game genre by storm. It’s all about freedom and immersion. Take away either and you’ve already set yourself back, despite a AAA top notch array of secondary game design features.
You missed it. You are going to have the ability to walk in the ships as well as boarding in another ship to fight inside with your guns. ANd you will have ships bigger enough to have friends dealing each one with some part of the ship (one in the control damage, other in the guns, other piloting, etc.). In fact, this won’t be a stretch goal. People are confusing the things here at this pool. We already will have all these features since we achieved the 2M mark of pledges. What is suggested here as a stretch goal is just to have more options to this PFS part of the game, like having more guns available and more customizations to this part, since for now, with the dollars achieved we are not going to have the same level of customization to this part as we are going to have for ships.
Other- I have 3 suggestions I would like to comment.
1- As already mentioned, the scale! I’d really like to get close to a planet an just be able to see a rounded horizon, also it would be great to start an atmospheric decent into the planet, (if not manually flyable, as a cut-scene).
2- I am a 3d modeler, and have worked in many freelancer mods modeling and texturing ships. In the video it was said that anyone can submit a ship model, and after approval, it could get added into the game. If it really is going to be implemented it would be so great!! I would be one of the first “citizens” building ships. And for that matter I’d like to see some artwork of the ships that will be in the game so I can keep the unity of design.
3-I would like to see and buy some memorabilia of the game, like figures of the ships, plastic model kits, etc.
Localize in Italian.
In all honesty depending on the future of windows after their release of 8 I think it might be wise to try and find a way to get it to run on Linux. Hopefully there can be a workaround or something that will allow it to run on Linux.
I think, Linux support is more important, than it seems at the first look.
The PC is already a decaying platform, because Intel and Microsoft are screwing it up. PC sales are going down and people are moving away from the PC to the ARM-based platforms, especially Android (which is Linux-based).
These alternate platforms – while having many games available – don’t have the computing power to make the Star Citizen project at the planned scale possible.
If these new platforms are good enough for most customers, the days of affordable high-end PCs are numbered. It’s simply a economy of scale thing. You can build a great game, but then nobody can play it. Just imagine the expensive UNIX workstations of the 90s, where DOOM was developed on.
Star Citizen on Linux has the potential to save the PC. Linux alone can’t do this, Microsoft don’t want to do this. But a PC-exclusive Star Citizen can make a big impact, if RSI makes the right decisions.
We have to face the possibility, that the Windows PC is a dead-end and extinct by the end of this decade.
I doubt.
Can’t tell if serious.
The sheer amount of interest in this game from gamers all over the world would beg to differ… Also your proposition would defeat one of Chris Robert’s greatest goals in making this game, to re-awaken interest in the pc…
I’d like to see a pirate side version of Squadron 42. Perhaps not as fully developed, but something that gives players the option to be completely solo or run through some kind of pirate initiation or something. Instead of citizenship they could get recognition from the pirates and get access to pirate hideouts or jump points of something like that.
Other: Ship and equipment technical advances over time. Most games have a set technology base that never changes. When you get the best ship and equipment there is no more advancement to be had. I would like a game that over time slowly advances the technology. The newest and best would have very limited availability at very high cost until the next new thing comes along somewhere else. This might come from restricted developemnt stations or new races in newly discovered systems or reverse engineering of ancient alien artifacts discovered by players.
For my checked “Other” strech goal…
I think it would be awesome to actually be able to fly down to the surface of a planet. I know this is a big S-T-R-E-T-C-H, but it might be doable using something like terragen to dynamically generate the terrain of the planet so the dev team doesn’t have to hand model each and every planet surface. Then we could possibly have some rogue squadron like ground attack missions and (an even bigger stretch) be able to establish planet side bases on uncharted worlds and build things like mines and factories. Ground vehicle combat would also be awesome, but I think I’m getting ahead of myself here. Still would like planets to be more than just giant set pieces.
One can always dream…
I absolutely want this to be the best space sim ever made, and I think that a colorful and immersing out of cockpit experience is actually a great way to do that. When I get out of my ship after a tough mission, I want to be able to go the bar and commiserate/laugh with my comrades, hell maybe even get into a bar fight! I don’t need this to be the focus of the game, but I think it would be resources well spent!
welcome back Chris
i voted for what i want but i know that its gonna be more than most have ever played and praise be hahaha i cant wait to play and i got my golden tIcket
I have been a gamer since 1979. All too often a game is made with tons of stuff to do when you first start. Then as you slowly build up and get more ships your options of what to do seem to get smaller and smaller.
When I get my level or power base up to where my known foes pose no challenge then the game is over for me, boredom sets in pretty quick. I want something big to come at me from behind smack me on the head and let me know I am not as powerful as I think. Thus giving me reason to keep playing.
Big Big ships!
My dream for this game is crewing a firefly esc ship with a group of friends traveling the galaxy trading and getting by, i hope so much for that dream to become reality.
My “Other” would be a kind of “Death Star”-ish battle station added to possibly fight. Something huge that a big group can try to take on together.
While I would love to have some FPS boarding action, I would caution against divided attention on two different styles of gameplay at the same time. I want a VERY polished and well thought out spaceflight system, not 70% on the space with a 70% FPS also. I’d much rather have a 100% on the space and let the FPS boarding action catch up after launch. I would love, however, to see a lot more on the economic and government system. Such as players in government positions and player involvement in economic roles other than as simple consumers.
As someone who plays Eve Online, I would like to see the Tactical Command mode on capitals the most. I am more than confident in the dog-fighting component with Chris’s track record, but the cap ships must have a different feel to work right. It will also be the thing that will entice the Eve player base outside of exploration. Exploration would be a close second for Eve player base enticement. This means expansive space to explore. Let the pve/pvp happen out in these areas too.
My 2 cents
TL;DR
but i got to express myself about the FPS idea:
that would be a fantastic addition and what I’ve always been missing in this kind of simulation.
Being able to get out of a ship on a planet, in a structure or a bigger ship you landed in and take the fight to the next (more personal) level would be awesome!
Imagine if in a big space battle we’d be able to link flying our fighters and battle cruisers with capturing an enemy battle ship, trying to weaken the enemy from the inside.
I’m not sure if this would be doable, but that’s just what would make this game whole!
Great ideas…the poll is going the way I would expect.
One key thing not mentioned is to be sure to get the death and risk penalties right. On one end of the scale is total hardcore permadeath lose your stuff kind of thing. On the other simple respawn and lose nothing.
On an unstable and drop/lag risky internet, permadeath is a bit too extreme, but the buz and excitement around DayZ and hardcore mode in games like Diablo 3 show the PC gaming community wants the emotional rollercoaster ride only real risk can provide.
In a game like this, please put a lot of thought into an exciting risk/loss/reward setup that makes the game a real emotionally exciting experience….as well as the aswesome long awaited space game we have always wanted!
I wish I could have voted three or four times for capital ship play
Other:
- awesome looking shields
suboptimally, since shields is a huge questions of taste, there will be a community poll to vote on how they look/behave
optimally, you will be able to chose your favourite shield as one of many options.
- an extremely detailed damage model
this goes mostly towards bigger ships. to me, there’s nothing greater to watch than two huge hostile vessels flying close and shooting full broadside at each other…
…while the dynamic damage models show debris and larger ship-parts floating apart, holes in the hull (maybe even the firefighters inside trying to keep their ship at one piece), fire/smoke/liquids/dust/whatever floating out of mayorly damaged parts of the ship, primary and secondary explosions both on the ship’s outside and inside (mayor ones that eventually burst out by hullbreach or smaller ones like various displays and computers on the bridge exploding/sparking.
since there are too many good examples for shielding, i avoid posting one.
but i’d like to give an example when it comes to damage:
http://images2.wikia.nocookie.net/__cb20060212013038/starwars/images/a/a8/Guarlara.JPG
for those who don’t recognize it: beginning of star wars episode 3: two cruisers flying close and having a broadside-battle. the battle is won by one ship being hit on its ammo depot.
it simply looks astonishing and i’d kill for a game looking like this.
I voted for “Other”, because one thing which is important for me and many other people is modability.
And I’d like to have Star Citizen be localised into german. And I’d love to have a german dub which is as good as or even better than the one in Wing Commander III.
I voted for “other” because of one issue I have with Windows 7, and that’s lack of legacy joystick support. I’d like to see Star Citizen have a universal game port driver written that will work under Windows 7 (and probably 8) so that those of us with older but cherished flight controls can use them with full 64-bit OS support.
Space Weather – introduction
Having space “weather” means that nature is one of your antagonists. You have to deal with things like ion storms, plasma storms, supernova shockwaves, you name it. Entire weather systems can move over regions of known space – in some places it’s merely a light show, in other places people caught out in the open are fighting for their lives. Occasionally giant long lasting storms sock in many regions and trade is difficult, causing some prices to skyrocket. Intrepid traders, with ships modified to reduce damage and maintain navigation when auto-beacons start malfunctioning, fight their way into these systems.
Reasons for weather
Nature can be capricious, but people understand weather quite well. Weather and climate adds to the immersion and common goals of the game. If you have to make your space vehicles more weather resistant, you need to trade that resistance for something else. When a storm hits, almost everyone in the region has to hunker down for the duration in common plight. Suddenly that remote asteroid base doesn’t look so boring anymore. People might actually use the bars for something other than a mission start point.
It would be cool to have a companion app, something on iOS/Android that would connect to the game via wifi and you could monitor/control various ship stats like shields/power distribution etc. it could even be used to navigate menus that would otherwise be onscreen. Maybe it could be used as a minimap/radar or something you could set waypoints or select radar targets. Pretty much endless possibilities here.
You could even get really crazy with it and have it connect over the internet and you could PS Vita style play from somewhere else. Not the full game obviously, but maybe navigate shops and make purchases, do some trading or ship upgrades/customization. Then when you get home from work/school/whatever…there’s your upgraded ship with brand new laser cannons you just bought, installed ready to fly! It would let you do those kinds of things on your lunch break or waiting for the subway, so when you are at home you get to spend your time blowing stuff up.
Npc bases and npc armies with the ability to grow, upgrade and manage financial…
! That’s what I really want!!!
Maybe in time something like this will be implemented.
For starters give me a Wing Commander style space-opera sim and I’ll be perfectly happy
Dogfighting in space (with your friends) and epic space-sim battles with ships of every kind and class is what this game really should be about. Everything else is just a bonus
I voted More Star Systems: 100 to start with; up from there…
OTHER:
Actual physical models of the various ships, both the ones you can own and the ones you are fighting. They would be an extra purchase item (of course). This is something that could be contracted to someone who already does this type of work, so it shouldn’t be to much of a distraction to the dev team.
Whatever other stretch goals might be in store, choosing a CryEngine 3 and a Wing Commander-like gameplay is good enough for me..
I’m hoping for a good, usable scripting/programming lanuage and API for modding/extending the game! PLEASE do no use and XML based one – one of the worst anti-patterns EVER!
Preferrably with an automated test harness for extension compatibility….
Looking good. Can’t wait.
I don’t know if this has been mentioned or is already included in the game…The chance to earn medals for exceptional performance on specific missions (not necessarily campaign missions),with variable and increasing difficulty based on rank,experience & possibly a success ratio (amount & type of medals earned in total) from all pilots.
There could be a constant flow of missions either from the Devs or the Community that introduce new medals\challenges for all the pilots to try their skill on.The total amount and “classification” of medals accumulated by a pilot could be properly displayed ingame somehow with a relevant description over his name\ship\avatar,so other pilots can assess his level of “skill”,something like military ranks but to a more personalized level.
I can’t imagine my dream coming true at last with Star Citizen,and not have the option to win unique medals in the manner i suggested above,or something similar.
Please Localize in Korean !!!
The Old wingcommander fans are equipped with Korea!
They really need to allow a scroll bar on this webpage. I get the design aesthetic of space etc, but usability for a post with so many freaking comments without a scrollbar is terrible.
I hope that will be translated into Russian.
Perhaps this has been planned for implementation (I’m new on the forum) but I would love to see a simple,intuitive tool to allow players to paint skins/designs for their own ships. There might be some difficulty in implementing this as you would want some sort of check/monitor on the designs that were submitted (maybe these could be vetted by a server admin or something). I would also like to see some sort of ship modification tool like that used in the Evochron Mercenary game that allows the player to morph areas of their ship and components to come up with a unique design. However, given the high quality of the graphics in Star Citizen and physics/flight mechanics I think this might lead to a lot of problems e.g. hit boxes, thruster locations etc….and probably some very odd looking ships that might not fit the theme of the game.
I am really hoping for an ability to Lease, rent your ship out. Or in some other way Hirre other pilotes to use your ship. Kind of move up forma captain owning 1 ship to owning several and having other ship captains working for you. Or Captains giving you a cut of the profits in order to use your ship while they save up to get their own. Basically this woudl let people build up merchant empires.
yum install star-citizen -y
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LINUX!!!
i wonder if 20% of the vote being for a Linux version means anything significant to the developers
-m
I wish this game could have planets with surfaces, and cities like frontier first encounters. That was my “other” option.