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Roberts Space Industries

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CIG Chad McKinney
CIG_ChadMcKinney
Date 12 hours ago
Ask The Devs Did a first basic version of Item Cache and Persistence sneak into 3.10?

I added that feature like two years ago haha. It's the same reason why ships in ships persist, and actually is also why you can sell loose cargo.

CIG Chad McKinney
CIG_ChadMcKinney
Date 13 hours ago
Ask The Devs How will we spawn when server meshing comes in?

hangars, outputs, habs, etc... will have to be supported by then, if we soley relied on our current methodology you are correct it would not scale.

CIG Chad McKinney
CIG_ChadMcKinney
Date 13 hours ago
Ask The Devs Did a first basic version of Item Cache and Persistence sneak into 3.10?

Correct, this is not new. The only thing that's new is that design has expanded the number of ships using this technique.

CIG Chad McKinney
CIG_ChadMcKinney
Date 13 hours ago
Ask The Devs How will we spawn when server meshing comes in?

There's definitely design questions here, but a few things to consider: The universe is very big, and we have more than enough real estate for everyone in the game,...

CIG Chad McKinney
CIG_ChadMcKinney
Date 14 hours ago
Ask The Devs What makes the helmet delay?

This is a combination of issues that can happen when the spawn queue is full on the server, usually because of a sudden large influx of spawns because of a streaming...

CIG Chad McKinney
CIG_ChadMcKinney
Date 14 hours ago
Ask The Devs Backup of ships bought with aUEC (character reset)

This is a bug and the intention has always been to maintain these ship purchases and restore them on character reset. Please report it via the issue council and we'll...

CIG Chad McKinney
CIG_ChadMcKinney
Date 14 hours ago
Ask The Devs Stowing Items

It's a side effect of low server frame rate, service overload, and asynchronous requests. We're working hard to improve these points currently.

CIG Chad McKinney
CIG_ChadMcKinney
Date 14 hours ago
Ask The Devs Reputation and in game exclusive assests

We're currently working on finishing on the first big push for the new reputation system (server meshing ready and with global persistence!), but it may be a couple...

CIG Chad McKinney
CIG_ChadMcKinney
Date 14 hours ago
Ask The Devs Entity Component System architecture multithreadable or just the loading process?

We have a multithreaded update system for the components in addition to asynchronous and threaded spawning. Our engine is the most multithreaded game engine I've seen,...

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