Have joined the universe.
Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion.Prepare For Flight
Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe.Enlist Today
Sure, we can mention it. Added!
Happy Wednesday! We've recently added the following articles to Galactapedia, and we can't wait for you to check them out. This is also the place to discuss what was...
This is the kind of thinking that is endorsed by the graphics team :smile:
Let me preface what I'm about to say with a giant disclaimer. Nothing I say here is definitive about how things will work or whether this is what we're working on...
Unfortunately no, not in any sensible way. We'd still have a lot of objects, whatever we converted them into, and we'd still have fixed costs for setting up the...
I am not sure how you mean. These seem like unrelated technologies.
Our implementation doesn't merge any code from CryEngine or Lumberyard's Vulkan conversions.
I'm not sure how many cores/threads we're using at the moment, but yes, the idea is that a lot of the time consuming work that's currently on a single dedicated render...