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Cherie Heiberg
starchivist
Date 13 hours ago
General Galactapedia Update | April 8, 2020

Sure, we can mention it. Added!

Cherie Heiberg
starchivist
Date 14 hours ago
General Galactapedia Update | April 8, 2020

Fixed

Cherie Heiberg
starchivist
Date 15 hours ago
General Galactapedia Update | April 8, 2020

Happy Wednesday! We've recently added the following articles to Galactapedia, and we can't wait for you to check them out. This is also the place to discuss what was...

Ben Parry CIG
BParry_CIG
Date 1 day ago
Ask The Devs Secondary viewports(?)

This is the kind of thinking that is endorsed by the graphics team :smile:

CIG Chad McKinney
CIG_ChadMcKinney
Date 2 days ago
Ask The Devs Question about servers performance, SOCS and server meshing.

Let me preface what I'm about to say with a giant disclaimer. Nothing I say here is definitive about how things will work or whether this is what we're working on...

Ben Parry CIG
BParry_CIG
Date 2 days ago
Ask The Devs Secondary viewports(?)

Unfortunately no, not in any sensible way. We'd still have a lot of objects, whatever we converted them into, and we'd still have fixed costs for setting up the...

Ben Parry CIG
BParry_CIG
Date 2 days ago
Ask The Devs Secondary viewports(?)

I am not sure how you mean. These seem like unrelated technologies.

Ben Parry CIG
BParry_CIG
Date 3 days ago
Ask The Devs Vulkan AND/WITHOUT DirectX ??? There's a lot of confusion among noobs

Our implementation doesn't merge any code from CryEngine or Lumberyard's Vulkan conversions.

Ben Parry CIG
BParry_CIG
Date 3 days ago
Ask The Devs Vulkan AND/WITHOUT DirectX ??? There's a lot of confusion among noobs

I'm not sure how many cores/threads we're using at the moment, but yes, the idea is that a lot of the time consuming work that's currently on a single dedicated render...

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