Happy Monday everyone!
As Invictus Launch Week comes to a close, we’d like to thank everyone who participated in the Free Fly and celebrated the might of the UEE Navy in-game! The Free Fly ends tomorrow, June 2nd, so be sure to jump in and check out the day’s flyable selection! Also, the limited edition Invictus Launch Week Avenger starter will fly away at midnight (Pacific) on June 3rd.
It’s is your last chance to submit entries to our two Invictus Launch Week contents for a chance to win some sweet ships. Delight and Inspire future soldiers with our Recruitment Poster Contest, accepting submissions until midnight tonight (PDT)! Sweep us off our feet with your most stunning flight maneuvers with our Invictus Launch Week Video Contest, accepting submissions until June 3rd at midnight PDT. We’ll be announcing the winners of both contests this Friday.
Now, let’s see what’s going on this week:
On Tuesday, the Narrative Team will be sharing a portfolio on Gyson Inc.
Wednesday brings our PU & SQ42 Monthly Reports, as well as an AMA on the upcoming Theaters of War (working title) game mode, hosted by three members of the team developing it – Sean Tracy, Rich Tyrer, and Jonny Jacevicius. They’ll be hopping in to answer your questions at 11:30 AM PDT (6:30 PM UTC), and we’ll open up the thread on Spectrum 15 minutes early to begin collecting questions.
Thursday’s episode of Inside Star Citizen will tackle the topic of Restricted Areas, and will feature a Sprint Report. Also, our designers will be answering your submitted questions in the Origin G12 Rover Q&A.
On Friday, Sarah McCulloch from the Ship and Vehicle Team will join us for another game dev process episode of Star Citizen Live. Be sure to tune in on Twitch at 10AM PDT (5:00PM UTC). We’ll also see updates to the Subscriber Vault and Roadmap, with an accompanying Roadmap Roundup, and a Weekly Newsletter that will be delivered right to your inbox. In case you missed the action on Wednesday, you can look forward to a Theaters of War AMA Recap: a collection of all the questions answered by the team.
Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.
To properly set expectations, this specific video is just another way to share more information by checking in with Brian Chambers and some of the devs and seeing what they are working on. Our goal overall is simply to create more ways to share Squadron 42 progress updates with you, especially in lieu of the Roadmap visualization which is being updated. We don’t want to leave you in the dark! So, while progress continues on an updated Roadmap (which we’re looking forward to rolling out), stay tuned and we’ll update the community content schedule as quickly as possible, and not before it’s ready.
Associate Community Manager
Screenshot by MrEquilibrium