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Roberts Space Industries ®

Thievery For Democratic Acquisition / TFDA

  • Syndicate
  • Hardcore
  • Role play
  • Infiltration
    Infiltration
  • Smuggling
    Smuggling

When we come by a trader in the ‘Verse, we have a vote, do we take that poor bastard’s cargo or not ?
We usually end up with more votes than him … Democracy …

Commander TFDA9021



History

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The Thievery For Democratic Acquisition Syndicate was founded when two smugglers traders saw their respective ships get blown up outside of a laboratory farm while buying illegal products agricultural supplies. They quickly stopped keeping an eye on each other and turned their attention to the bastard person responsible of this.

Hiding in a storage room, they waited for the culprit to come inside where they could get some swift justice have a discussion. As he approached the trading console, he soon felt a P4-AR’s barrel on the back of his head. Our two smugglers traders then had a vote on what to do, as fervent believers in Democracy, they thought it would only be fair to include everyone present in the room, here were the results:

Take the culprit’s credits as reparation for their loss: 3 Ayes // 0 Nay
Take the culprit’s ship as they needed transportation: 3 Ayes // 0 Nay

Trying to save his life, the culprit was agreeing with the terms proposed by those with the guns, but other ideas started to be shared:

Spray paint his helmet and make him run: 2 Ayes // 1 Nay
Duct tape him to the automatic door: 2 Ayes // 1 Nay
Tie him to the ship by a leg and take off: 1 Aye // 2 Nays

That last one was thrown in the heat of the moment and was probably a little bit too much, the important thing is that it didn’t pass, proving that Democracy works like a charm. Our two smugglers traders soon took off and started to conduct their business together instead of on their own. They then created the TFDA Syndicate to make it official.

Executing the culprit for being a Marauder: 2 Ayes // 1 Nay

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The TFDA was getting bigger, cashing in more credits from racketeering donations and the fruitful trade of illegal exotic goods. Of course more contracts means more money, but also more exposure …

As they were setting up an auction sale of unmarked declared and legal guns they robbed found, they had to be careful on who gets to know about it. Encrypted messages were sent to affiliates and potential buyers, and a beacon was set up, with a mercenary security guard to keep it safe, of course.

Unfortunately, the UEE intercepted those communications and subcontracted the UNSC to meddle in their criminal legitimate business. They might claim to be the good guys, but they proved otherwise when they started shooting a group of smugglers totally innocent citizens. Unfortunately, two precious lives were lost that day, Harette Sah and Billy, but their sacrifice was not in vain, as it bought time for the two others to escape and report the situation to the TFDA’s Leadership.

Thanks to this precious piece of information, the TFDA is now aware of the UEE’s intentions, and part of the UNSC’s equipment and numbers. Meaning they will certainly have more firepower the next time they clash, as the TFDA never forgets, and neither does Francesco, Billy’s Dad.

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The big day finally arrived and the TFDA was setting up their auction sale, but knowing the UNSC was on their trail, they moved the location and placed one of their contacts at the original one to guide the smugglers buyers to their precious cargo.

As expected, the UNSC arrived on time and the Commander TFDA9021’s plan worked perfectly, except for one thing, Michelin, the guide they hired, told them too much trying to avoid jail … But little did he know that the TFDA was monitoring him, and when he came back to the sale’s location, he was lured onto their Valkyrie and was made a prisoner special guest for his double play.

The UNSC’s team made their way to the gun sale expecting a swift intervention, but they were welcomed by Simon, who joined the TFDA after the loss of Billy a week prior. This brave new soldier was operating a Ballista and the UNSC’s fighter jet was quickly blown out of existence forced to retreat. They also had a Mercenary guard working one of their Valkyrie’s turrets who opened fire on the UNSC’s dropship, forcing him into an early landing.

A battle started and both factions lost a man, the TFDA freed their prisoner associate to buy themselves the necessary time for their Evac’ to arrive, and the asset was then rescued by the UNSC. Our favorite smugglers merchants then fled the scene, leaving their contraband wares on site.

Unfortunately, the TFDA’s Quantum Drive was damaged from a bullet, and they had to turn around to get another ship. They managed to get their Valkyrie back and jumped to Grim Hex an unknown location, securing their cargo in the process, barely 30sec before the UNSC boarded it.

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Manifesto

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Our syndicate is a robinhood-like association of freelancers, except that we keep what we take.

Interested in having a reputation that travels in the ‘Verse, to kill and to be feared ? Move along, you don’t belong here. We take a more subtle approch to our business and don’t aim for blood.

We will coerce, steal, blackmail, and kill to defend ourselves if necessary, but as some people will call us criminals or outlaws, nobody will ever have a reason to call us murderers. Respect and Honor shall always remain a priority of ours in any encounter of the sort.

We solemnly swear to abide by the pinciples and values of the Pirates’s Code, as layed down in our Charter, we share Captain-Kidd’s vision and shall never stray away from the Code.

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Charter

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The Piracy Code by Captain-Kidd

The Three Oaths of Piracy

Article I. Our word is our Reputation
We recognize that it is in our best interest to keep our word with one another, with our suppliers, vendors, clients and even neutral renegade factions. Our bond is to maintain our reputation as lawless yet trusted allies with all those we conduct business with or partner with.

Article II. We kill only when Necessary
Random acts of griefing, killing or harassment are disapproved. We pledge to be good sports while executing our bad deeds. Disablement rather than destruction of valuable assets is our preference, unless our surrender terms are not met. Killing is acceptable only if fired upon first or during times of war.

Article III. Bad deeds with Honor
Disagreements are inevitable, but disrespect is not. We pledge to behave with good sportsmanship and manners, to resolve our differences straight up and respectfully, rather than gossiping or back-stabbing, no matter the severity.

Approved Renegade Behaviors

In accordance with the Code, here is the list of compatible type of characters with our principles and values.
Anyone behaving as such will be considered as potential Business Partners.

Freelancers
Those who operate with stealth and deal with both sides of the law. Neutral parties seeking profit and working the line that divides lawful and unlawful activities.

Outlaws
Those whose criminal actions are not limited to thievery but may also include black marketing, racketeering, drug dealing, smuggling and other nefarious profit-making activities.

Pirates
Those who value profit over bloodlust and offer targets a chance to surrender. Killing is acceptable only if fired upon first or during times of war.

Disapproved Renegade Behaviors

In accordance with the Code, here is the list of incompatible type of characters with our principles and values.
Anyone behaving as such will not be considered as potential Business Partners.

Marauders
Those who kill on sight without warning or good reason and with no offer of surrender, possibly for purposes of reputation or notoriety, or simple bloodlust and sadistic enjoyment.

Griefers
Those who derive pleasure from harassing players for no other reason than inflicting pain and suffering. Includes both physical and psychological ones.

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