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Roberts Space Industries
Devtracker

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August 11th 2020

Ben Parry CIG
BParry_CIG
Date 2 hours ago
Ask The Devs A couple of questions about the Vulkan API

Introducing more graphics options is completely orthogonal to supporting Vulkan. It's a thing that obviously needs doing, but the two don't relate to one another....

Ben Parry CIG
BParry_CIG
Date 2 hours ago
Ask The Devs A couple of questions about the Vulkan API

1) No. Well, you might, but the two aren't related to one another 2) If the conversion works, there'll be no visual difference at all and the performance will be...

Ulf-CIG
Skelting-CIG
Date 3 hours ago
General Hey CIG, we're losing all our aUEC (Reset to 0 aUEC)

Hey all. We've seen the reports on the Issue Council and the threads popping up about this issue and are currently looking into this.

YogiKlatt_CIG
YogiKlatt-CIG
Date 9 hours ago
Feedback [Head Tracking][Ground Vehicle] Add dedicate mining laser/weapon control binding? (separate look and weapon control binding when using head tracking)

That's not something that our team would do. I assume there will be some traction on this topic once the bindings screen, etc. has been moved to the building blocks tech.

Ben Parry CIG
BParry_CIG
Date 10 hours ago
Ask The Devs A question of performance...

I found it :slightly_smiling_face: It looks like it is indeed the number of entities, but that's all loaded entities on the client. Not all of those will be sending...

Ben Parry CIG
BParry_CIG
Date 10 hours ago
Ask The Devs A question of performance...

No, the asteroids are deterministically placed, in the same way as trees/rocks/whatever on planets

YogiKlatt_CIG
YogiKlatt-CIG
Date 11 hours ago
Feedback How do I turn off the stupid target lock head tracking?

Hey @DaphneJones, the target tracking has been enabled by default in 3.10. You can turn it off in the game options. It is called "Look Ahead - Automatically Look At...

YogiKlatt_CIG
YogiKlatt-CIG
Date 11 hours ago
Feedback [Head Tracking][Ground Vehicle] Add dedicate mining laser/weapon control binding? (separate look and weapon control binding when using head tracking)

Heya, please setup the options as shown in the screenshot. Try the LALT-G to swap between VJoy and look direction tracking. See if that resolves it for you. I should...

Ben Parry CIG
BParry_CIG
Date 19 hours ago
Ask The Devs A question of performance...

Ok, if it says "entity count" right next to it, I can see why you might think it's an entity count :smile: There are a variety of filters customised for different...

CIG Molly
mollybot-CIG
Date 22 hours ago
Fan Creations A bit of Cool for your Hot Summer Day

Pretty chill indeed :sunglasses: (It's 101°F here I'd give anything for snow)

CIG Molly
mollybot-CIG
Date 23 hours ago
Fan Creations Star Citizen | Alpha 3.10 | GrimHEX

This is excellent, I love that last shot!

Wakapedia-CIG
Wakapedia-CIG
Date 1 day ago
Patch Notes Star Citizen Alpha 3.10.1 PTU.5825511 Patch Notes

Star Citizen Patch 3.10.1 Alpha Patch 3.10.1 has been released to PTU, and is now available to test! Patch should now show: VERSION 3.10.1-PTU.5825511. It is...

Disco Lando | CIG
discolando
Date 1 day ago
General Looking For Questions: SCL w/ VFX Team

Hi all, This Friday at 9am Pacific / 4pm UTC we'll have members from the VFX Team on the show to showcase some of their work and answer questions from the community...

Ben Parry CIG
BParry_CIG
Date 1 day ago
Ask The Devs A question of performance...

I'm not certain, because r_DisplayInfo shows different things in dev and release, but I don't think what you're seeing is an entity count because most of what's in...

YogiKlatt_CIG
YogiKlatt-CIG
Date 1 day ago
Feedback Dedicate Key for counter measure(fast react) while keeping the cycle button(less key-bind)

Heya, better countermeasure management is already in the works, you'll have additional options to release either of them individually or all at once.

Ben Parry CIG
BParry_CIG
Date 1 day ago
Ask The Devs A question of performance...

For a while, asteroids were all individual entities, but as I'm sure you can imagine this wasn't viable for large fields. Generic, non-special asteroids are now...

YogiKlatt_CIG
YogiKlatt-CIG
Date 2 days ago
Feedback Proposal: "anti-drift stable" coupled mode (including source code)

Mmmmh, interesting ... we can certainly test that. As for the on-foot auto move ... this thread is the wrong place to propose it. You should rather create a separate...

Clive Johnson CIG
cjohnson
Date 3 days ago
Ask The Devs How can server meshing etc be built upon server code this bad?

Building Server Meshing on top of unstable servers or where players experience desync is not ideal but is the only realistic way to do it. I have previously posted...

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