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Roberts Space Industries ®

ID:

14773

Comments:

235

Date:

June 13th 2015

Preview: Flying the Scythe

Preview: Flying the Scythe

WIP - Vanduul HUD designWIP - Vanduul HUD design Updated damage statesUpdated damage states

Greetings Citizens,

The Scythe is coming! Much of our focus in recent weeks has been on Star Marine, the FPS module… but that doesn’t mean progress isn’t continuing on Arena Commander and the rest of Star Citizen. The next major Arena Commander patch will include a number of updates and additions, including the long-promised flyable Scythe. For the first time, backers will be able to get behind the stick of an alien ship… with more to follow!

Because of how development works, with different branches of development building off of one another, the Scythe and other changes can’t be added until Star Marine (which features necessary updated animation code) launches. In the meantime, we thought backers would enjoy an initial look at the Scythe in action in a player’s hands for the first time.

Will I need to speak Vanduul?

NO! In Star Citizen’s fiction, the Scythes currently available have been modified by a human aerospace company. They include human-designed control surfaces and HUD software that has been modified with human-appropriate text and graphics. These systems will still retain an alien style, but will be fully usable by those who don’t speak (grunt?) Vanduul.

Hasn’t the Scythe been in the game since AC launched?

Yes and no! The Scythe has been present in Arena Commander as the AI enemy since the module launched. But making the base ship is just the start of the process! In order to make the Scythe flyable by human players, a number of tasks needed to be completed. These range from designing a human-usable cockpit and HUD to engineering entirely new sounds to capturing and perfecting the animations needed to see your character get in and out of the ship. While the AI can make do with an incomplete flight model, we want to make sure you have everything you need to pilot the Scythe. Constant improvements to Arena Commander also mean that the Scythe has evolved alongside everything else, with new damage states being one of the additions you can look forward to.

How can I fly the Scythe?

A limited number of Scythes were available to backers early in the campaign and there are no plans to sell additional ships. That said, we will absolutely make them available for everyone to try during designated free-fly weeks. Additionally, Imperator subscribers receive a token for additional Scythe time each month (past months stack, so existing Imperators will have a number of days when the ship launches.) You can learn more about Imperator subscriptions here.

Are any other Vanduul ships coming?

Yes! Three Vanduul ships have been revealed so far: the Scythe and it’s sister fighter, the Glaive (presently in Arena Commander) and now the Void bomber. You can read more about the Void bomber here.

Technical Overview

Scythe

Model

Focus

Medium Fighter

Description

Fast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its maneuverability, found in the twin main and twelve manuevering thrusters.

Measurement

Length

31.0m

Beam

23.0m

Height

8.5m

Size

Small

Mass

59,573kg

Structural

Cargo Capacity

0

SCM Speed

285 m/s

Afterburner Speed

1,240 m/s

Min Crew

1

Max Crew

1

Maneuvering

Pitch Max

105.0 deg/s

Yaw Max

105.0 deg/s

Roll Max

150.0 deg/s

X-Axis Acceleration

85.5 m/s/s

Y-Axis Acceleration

106.7 m/s/s

Z-Axis Acceleration

91.6 m/s/s

Avionics

Radar

Computers

Systems

Power Plants

Coolers

Shield Generators

Propulsion

Fuel Intakes

Fuel Tanks

Quantum Drives

Jump Modules

Quantum Fuel Tanks

Thruster

Main Thrusters

Maneuvering Thrusters

Weapons

Weapons

Turrets

Missiles

Utility Items

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Cam view

View angle

Systems

Render type

End Transmission

Part of

Work In Progress

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