Q&A: Crusader Hercules Starlifter
May 24th 2018
Q&A: Crusader Hercules Starlifter
Following the launch of the Hercules from Crusader Industries, we took your community-voted questions to our designers to give you more information on the recently unveiled tactical starlifter.
Special thanks to Corentin Billemont and Todd Papy for answering your top-voted questions.
Players can protect themselves from air attacks by setting up anti-air defenses. As far as destroying an outpost goes, that’s something we’re looking into, along with the ramifications it would have on the law system.
Light, medium, and heavy indicate the general degree of additional protection the armor gives to the ship. Each armor type offers different resistances, but it also has an impact on the weight of the ship.
All variants have three beds for the main crew, as well as a small kitchen area and a single toilet/shower combo. The Hercules is not made for long comfortable journeys through space, so it doesn’t need anything more luxurious.
Players can get into the Hercules either using the ramps or via a small lift around the middle of the cargo bay. From there, you can either go to the ground level, the cargo bay, or the cockpit.
At the moment, only the Hercules A2 and future ground assault ships are planned to have bombs. However, we’re looking at ways of allowing a few select ships we’ve already announced or released (like the Retaliator) to transport and use bombs, although they might not be able to carry the impressive S10-sized bombs like the Hercules.
External cargo pods, as featured on the Starfarer, are more exposed and vulnerable than those on the Hercules. Plus, the Starfarer isn’t made to transport vehicles, which is the main point of the Hercules.
In terms of size, the bombs are larger than the torpedoes. The bombs are also unguided, offer a wider damage radius, and higher damage. Like missiles and torpedoes, bombs might have different specs in the future for different damage types and situations.
In terms of functionality, the interior living quarters are the same between all variants of the Hercules Starlifter that use the M2 as the base. However, like some other ships having military variants, it’s possible that the materials might differ.
Like every other ship, the Starlifter has several countermeasure launchers at strategic placements around the body. Due to its size and shape, the Starlifter has six launchers installed, compared to the four of the Starfarer. There are two near the rear cargo bay, two next to the landing gear, and two on the rear wings.
It depends on how we make the bomb detonation work. Currently, we’re thinking that they will trigger on impact. However, we will look at proximity and time later on.
The Hercules Starlifter, like other ships of similar size, will only fit on large landing pads.
The Starfarer Gemini’s upgraded armor is a heavy model, akin to the Starlifter M2. The Starlifter C2’s medium armor is similar to the regular Starfarer’s armor.
While it’s better for anyone flying a C2 to have an escort nearby, this configuration should still last long enough to get away or call for help. The other ships mentioned all have to use their power in ways that the Starlifter doesn’t, be it to run life support, computers, or other modules).
The crew roles on the M2 are similar to other ships of the same configuration: one pilot, one co-pilot that has access to some of the remote turrets, and a dedicated gunner that has full control of the turrets.
The A2 has half the cargo space of the M2. When bombs aren’t equipped, the bomb ordnance system is still present, so it’s impossible to store cargo in this area. However, you can still put 234 standard cargo units (SCU) in the front half of the ship (that’s if you don’t decide to put a Tumbril Nova tank there instead!).